sbbg Posted September 21, 2011 Share Posted September 21, 2011 Hi, I was loading some nif along with keyframe file in order to check if the cloth or skirt might collide body. ... But something horrible happened. After I load the nif with keyframe file. The whole body, cloth twisted into a chunk and collapse on the ground. (z=0) And playing in timeline mode make the "meat chunk" lurk like some disgusting worm... :facepalm: The kf file( walkforward.kf) includes BBB motion indeed, but the nif is also compatible with BBB. ( I tried it in game.) It's just the cloth colliding the leg so I want to import it back and try to tune the armature. What mistake did I made? Any body has some idea, please? Link to comment Share on other sites More sharing options...
RGMage2 Posted September 21, 2011 Share Posted September 21, 2011 I use the kf files to test the rigging on everything I make now, so this is something I am familiar with, and this is how I do it Import the clothing item but not with animation or kf Delete the skeleton Import a complete skeleton and parent to selected with animation and kf . This works for me every time, it might work for you too.:) Link to comment Share on other sites More sharing options...
sbbg Posted September 22, 2011 Author Share Posted September 22, 2011 Hi, it's working here. Thanks for you suggestion :wink: Although I'm now bewildered by why it look fine in Blender, but not in game... Link to comment Share on other sites More sharing options...
Recommended Posts