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Importing both NIF & KF produce gore...


sbbg

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Hi,

I was loading some nif along with keyframe file in order to check if the cloth or skirt might collide body.

... But something horrible happened. After I load the nif with keyframe file. The whole body, cloth twisted into a chunk and collapse on the ground. (z=0) And playing in timeline mode make the "meat chunk" lurk like some disgusting worm... :facepalm:

The kf file( walkforward.kf) includes BBB motion indeed, but the nif is also compatible with BBB. ( I tried it in game.) It's just the cloth colliding the leg so I want to import it back and try to tune the armature.

 

What mistake did I made? Any body has some idea, please?

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I use the kf files to test the rigging on everything I make now, so this is something I am familiar with, and this is how I do it

 

Import the clothing item but not with animation or kf

 

Delete the skeleton

 

Import a complete skeleton and parent to selected with animation and kf .

 

This works for me every time, it might work for you too.:)

 

 

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