Squeecky Posted September 24, 2011 Share Posted September 24, 2011 I can't take it anymore, I want to play Fallout without this game constantly breaking. http://www.thenexusforums.com/index.php?/topic/436619-fn-fal-error/ http://www.thenexusforums.com/index.php?/topic/435582-fallout-3-savegames-disapear/ http://www.thenexusforums.com/index.php?/topic/435861-error-causing-savegames-and-sounds-to-break/ Describes pretty much my errors. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted September 24, 2011 Share Posted September 24, 2011 why done you help us help you, instead of just tossing a call for help around?? you should firstly describe exactly what your problem is, when it started to occur (if you have added\changed anything that may have caused it), and post your load order, and then people here will be able to help you Link to comment Share on other sites More sharing options...
Squeecky Posted September 24, 2011 Author Share Posted September 24, 2011 (edited) I have explained when and how it occured in the links, I removed most/all files that I installed once I got it.. I'm almost starting to think I have too many mods (More then 20gb big Fallout 3) is that a possible cause? And how do I post my load order? Is there any way to copy paste it? Edit: Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm Project Beauty.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. PointLookout.esm Companion Core.esm (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Zeta.esm FNNCQ.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Project Beauty- Broken Steel.esp HairPack.esm* The current load order of this mod does not match the current template Project Beauty- Point Lookout.esp RRCompanionVault.esm* The current load order of this mod does not match the current template Mart's Mutant Mod.esm* The current load order of this mod does not match the current template Enhanced Weather - Rain and Snow.esm* The current load order of this mod does not match the current template PersonalShelter01.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. TSC Air Support.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. StreetLights.esm* The current load order of this mod does not match the current template Sharing and Caring Companions.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FewPosesMore.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Animy_prostitution.esp! This plugin depends on master 'crossmoddata.esm', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EnclaveCommander-Steel.esm* The current load order of this mod does not match the current template EnclaveCommander-OA-Steel.esm* The current load order of this mod does not match the current template EnclaveCommander-OA-Pitt-Steel.esm* The current load order of this mod does not match the current template CrossModData.esm* The current load order of this mod does not match the current template BC Cloths.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AgeBasedBodys.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. arianacompanion.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Animy_prostitution.esm* The current load order of this mod does not match the current template Mothership Crew.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RangerT HQ.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AgeBasedBodys.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - Project Beauty.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. DarNifiedUIF3.esp Fellout-pipboylight.esp sc_lovers_resource.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. GalaxyNewsRadio100[M].esp! This plugin conflicts with 'galaxynewsradio80[m].esp'! This plugin conflicts with 'galaxynewsradio60[m].esp'! This plugin conflicts with 'galaxynewsradio40[m].esp'! This plugin conflicts with 'galaxynewsradio20[m].esp' GalaxyNewsRadio80[M].esp! This plugin conflicts with 'galaxynewsradio100[m].esp'! This plugin conflicts with 'galaxynewsradio60[m].esp'! This plugin conflicts with 'galaxynewsradio40[m].esp'! This plugin conflicts with 'galaxynewsradio20[m].esp' GalaxyNewsRadio60[M].esp! This plugin conflicts with 'galaxynewsradio100[m].esp'! This plugin conflicts with 'galaxynewsradio80[m].esp'! This plugin conflicts with 'galaxynewsradio40[m].esp'! This plugin conflicts with 'galaxynewsradio20[m].esp' GalaxyNewsRadio40[M].esp! This plugin conflicts with 'galaxynewsradio100[m].esp'! This plugin conflicts with 'galaxynewsradio80[m].esp'! This plugin conflicts with 'galaxynewsradio60[m].esp'! This plugin conflicts with 'galaxynewsradio20[m].esp' GalaxyNewsRadio20[M].esp! This plugin conflicts with 'galaxynewsradio100[m].esp'! This plugin conflicts with 'galaxynewsradio80[m].esp'! This plugin conflicts with 'galaxynewsradio60[m].esp'! This plugin conflicts with 'galaxynewsradio40[m].esp' Dree Perks Pitts.esp Dree Perks Point Lookout.esp Dree Perks Broken Steel.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Dree Perks Requested by Fans .esp Dree Perks Anchorage.esp Dree Perks Mothership Zeta.esp Overhead3PCamera.esp NotSoFast.esp SCC - Talk to Anyone.esp RR Companion Vault Attackers.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. SCC Armor.esp Portable Npc Spawner.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BlackWolf Backpack.esp BlackWolf Backpack - Vendor Script Replenish.esp RobCo Certified v2 Version Updater.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RobCo Certified v2 Zeta Addon.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RobCo Certified v2.esm! This plugin depends on master 'companion core.esm', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Companion Core DLC Addon.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MiniHideout.esp SCC Specialists.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Childhood Beginning.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. WeaponModKits.esp WeaponModKits - OperationAnchorage.esp Sydney Follower.esp WeaponModKits - ThePitt.esp* The current load order of this mod does not match the current template WeaponModKits - BrokenSteel.esp* The current load order of this mod does not match the current template WeaponModKits - PointLookout.esp* The current load order of this mod does not match the current template WeaponModKits - Zeta.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Optional Restore Tracers.esp! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is loading after it in the load order* The current load order of this mod does not match the current template SCC BunchapeopleHP.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - Optional VATS Halftime.esp! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is loading after it in the load order* The current load order of this mod does not match the current template MorepeopleHP.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - Optional VATS Realtime.esp! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is loading after it in the load order* The current load order of this mod does not match the current template EvenMorePeopleHP.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is loading after it in the load order* The current load order of this mod does not match the current template Hunters Ridge v2.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Water_Tower_Hideout_byOrophin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod.esp* The current load order of this mod does not match the current template TSC Air Support.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - DLC Anchorage.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC The Pitt.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Broken Steel.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Point Lookout.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Zeta.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Natural Selection.esp* The current load order of this mod does not match the current template Improved Turret Hacking - BASE.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Improved Turret Hacking - Pitt.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Improved Turret Hacking - PL.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Improved Turret Hacking - ALL.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Improved Turret Hacking - BS.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. R18BodyPack.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Playthings.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - Tougher Traders.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Zones Respawn.esp* The current load order of this mod does not match the current template SeducingWomen.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. SeducedDLC03.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. SeducingWomen_patch_156.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Enhanced Weather - Rain and Snow in Fallout.esp* The current load order of this mod does not match the current template Enhanced Weather - Radioactive Rain and Snow Plugin.esp* The current load order of this mod does not match the current template Enhanced Weather - Weather Sounds in Interiors.esp* The current load order of this mod does not match the current template Enhanced Weather - Sneak Bonus during Storms.esp* The current load order of this mod does not match the current template Enhanced Weather - REBOOT.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Spawn-O-Matic.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fellout-Full.esp* The current load order of this mod does not match the current template Fellout-Anchorage.esp* The current load order of this mod does not match the current template Fellout-BrokenSteel.esp* The current load order of this mod does not match the current template Fellout-PointLookout.esp* The current load order of this mod does not match the current template All Out Summoner Mod.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fellout-Zeta.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BlackWolf Backpack - Blank's Container Patch.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. TheGhoulKing.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MazurBandanas.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. NightmareRealm.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Outcast Scribes03.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. v1_OutcastFIstrongerDefence).esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. outcast_recon_armor_zeta.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BOC Diversification.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BOC Diversification - Operation Anchorage.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. OutcastsSniper.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. OutcastsCombatArmor.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Slaver Stick.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RRWastelandPosters.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. sc_slaves_stick_around_original_mezz_chance.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RR5MoreMales.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. SCC 187GURLZ.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RR5MoreFemales.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RRGuards.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - Project Beauty + FWE.esp! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RR Companions 300 Follow Distance.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RR Companions 250 Follow Distance.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RR Companions 200 Follow Distance.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RR Companions 100 Follow Distance.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. VDSP-01.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CompanionCherry.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. SharonDelaney.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Friendly Portable Turrets.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. ._Friendly Portable Turrets.esp! This plugin is unreadable, and probably corrupt* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. slaveraider.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. slaveraider_newlook.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. SCC Susan Lancaster.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. SCC Karen Schenzy.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Amy.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. brookecompanion.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. brookecompanion.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Modified_Races_MMM.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. X.Raider.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MZC-UH Compatibility.esp! This plugin depends on master 'undergroundhideout.esp', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Grouse Slaver Radio.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EnhancedChildren.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AliciasCuteShop.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AliciasCuteShopDoorOverride.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FNN01.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FNNCQ_Mesmetron.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NoGimpedBartering.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NoKarmaDiscount.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Default.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Default-MMM.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Default-FOOK2.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Compatible-FOOK2.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Compatible.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Compatible-MMM.esp! This plugin depends on master 'barterwithraiders-npc compatible.esp', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Default-MMM+PB.esp! This plugin depends on master 'barterwithraiders-npc default.esp', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. LilBastards.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. UglulyxRaiderTattoosRevamp.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RaiderPowerArmor_no_lvl.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CALIBR.esm* The current load order of this mod does not match the current template RaiderPowerArmor_lvl.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Raider Lord Armor.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RaiderSettlement.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Raider Combat Armor.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Raider Combat Armor Pitt.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. brutal_raider.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. raider_leather.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CRAFT.esm* The current load order of this mod does not match the current template FO3 Wanderers Edition - Main File.esm* The current load order of this mod does not match the current template RTS NW.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RTS NW - Volume 1st.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-NPC Default-PB.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RTS NW - Volume 2nd.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RTS NW - Volume 3rd.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RTS NW - Volume 4 Stone.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BigTownRobotFix.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Existence2.0.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RobotFacility.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mr Smith's Scrapyard.esp! This plugin depends on master 'companion core.esm', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWithRaiders-FWE Class Patch.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Follower Amata ULTIMATE.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. DAV_dogs_mmm.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. TranquilityHome.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - Main File.esp* The current load order of this mod does not match the current template Mansion re-enabled.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Dogmeat Leather Armor - no crafting.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - DLC The Pitt.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Anchorage.esp* The current load order of this mod does not match the current template Subhome 1.0b.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. TheInstitute.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - DLC Broken Steel.esp* The current load order of this mod does not match the current template Custom Race - Tranquility Lane Fix.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - DLC Point Lookout.esp* The current load order of this mod does not match the current template lvl60.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Alternate Travel.esp* The current load order of this mod does not match the current template Potw V0.6.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Monster_Costumes.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. KORsUnderwaterHome.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp* The current load order of this mod does not match the current template! This plugin conflicts with 'fo3 wanderers edition - followers enhanced.esp' FO3 Wanderers Edition - Followers Enhanced.esp* The current load order of this mod does not match the current template JessiCompanion.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. WaterworldV2.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. UndergroundHideout.esp* The current load order of this mod does not match the current template PersonalShelter00.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Laurens_Bathroom_poetry_V1.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Project Genesis.esm (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. outcast_recon_armor.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Stop Insulting Me Outcasts – SCC.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BoS Diversification.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BoS Diversification - Broken Steel.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. UH-FWE-DLC.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmproject beauty.esmpointlookout.esmcompanion core.esmzeta.esmfnncq.esmhairpack.esmcraft.esmcalibr.esmraiderpowerarmor_lvl.espraider lord armor.espraidersettlement.espraider combat armor.espraider combat armor pitt.espbrutal_raider.espraider_leather.espfo3 wanderers edition - main file.esmrts nw.esmrts nw - volume 1st.espbarterwithraiders-npc default-pb.esprts nw - volume 2nd.esprts nw - volume 3rd.esprts nw - volume 4 stone.espbigtownrobotfix.espexistence2.0.esprobotfacility.espmr smith's scrapyard.espbarterwithraiders-fwe class patch.espfollower amata ultimate.espdav_dogs_mmm.esptranquilityhome.espmart's mutant mod.esmenhanced weather - rain and snow.esmpersonalshelter01.esptsc air support.esmrrcompanionvault.esmstreetlights.esmsharing and caring companions.esmfewposesmore.espanimy_prostitution.espenclavecommander-steel.esmenclavecommander-oa-steel.esmenclavecommander-oa-pitt-steel.esmcrossmoddata.esmbc cloths.espagebasedbodys.esparianacompanion.esmanimy_prostitution.esmmothership crew.esmrangert hq.espagebasedbodys.esmmart's mutant mod - project beauty.espproject beauty- broken steel.espproject beauty- point lookout.espdarnifieduif3.espfellout-pipboylight.espsc_lovers_resource.esmgalaxynewsradio100[m].espgalaxynewsradio80[m].espgalaxynewsradio60[m].espgalaxynewsradio40[m].espgalaxynewsradio20[m].espdree perks pitts.espdree perks point lookout.espdree perks broken steel.espdree perks requested by fans .espdree perks anchorage.espdree perks mothership zeta.espoverhead3pcamera.espnotsofast.espscc - talk to anyone.esprr companion vault attackers.espscc armor.espportable npc spawner.espblackwolf backpack.espblackwolf backpack - vendor script replenish.esprobco certified v2 version updater.esprobco certified v2 zeta addon.esprobco certified v2.esmcompanion core dlc addon.espminihideout.espscc specialists.espchildhood beginning.espundergroundhideout.espfo3 wanderers edition - main file.espmansion re-enabled.espdogmeat leather armor - no crafting.espfo3 wanderers edition - dlc anchorage.espsubhome 1.0b.esptheinstitute.esmfo3 wanderers edition - dlc broken steel.espcustom race - tranquility lane fix.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - dlc point lookout.esplvl60.espfo3 wanderers edition - dlc the pitt.espfo3 wanderers edition - alternate travel.esppotw v0.6.espmonster_costumes.espkorsunderwaterhome.espfo3 wanderers edition - followers enhanced.espjessicompanion.espwaterworldv2.espfo3 wanderers edition - followers enhanced (brokensteel).espfo3 wanderers edition - optional restore tracers.espscc bunchapeoplehp.espfo3 wanderers edition - optional vats halftime.espmorepeoplehp.espfo3 wanderers edition - optional vats realtime.espevenmorepeoplehp.espfo3 wanderers edition - optional restore tracers (automatics only).esphunters ridge v2.espwater_tower_hideout_byorophin.espweaponmodkits.espweaponmodkits - operationanchorage.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - zeta.espmart's mutant mod.esptsc air support.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - natural selection.espimproved turret hacking - base.espimproved turret hacking - pitt.espimproved turret hacking - pl.espimproved turret hacking - all.espimproved turret hacking - bs.espr18bodypack.espplaythings.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espseducingwomen.esmseduceddlc03.espseducingwomen_patch_156.espenhanced weather - rain and snow in fallout.espenhanced weather - radioactive rain and snow plugin.espenhanced weather - weather sounds in interiors.espenhanced weather - sneak bonus during storms.espenhanced weather - reboot.espspawn-o-matic.esmfellout-full.espfellout-anchorage.espfellout-brokensteel.espfellout-pointlookout.espall out summoner mod.espfellout-zeta.espmart's mutant mod - master menu module.espblackwolf backpack - blank's container patch.esptheghoulking.espmazurbandanas.espnightmarerealm.espoutcast scribes03.espv1_outcastfistrongerdefence).espoutcast_recon_armor_zeta.espboc diversification.espboc diversification - operation anchorage.espoutcastssniper.espoutcastscombatarmor.espslaver stick.esprrwastelandposters.espsc_slaves_stick_around_original_mezz_chance.esprr5moremales.esmscc 187gurlz.esprr5morefemales.esmrrguards.esmmart's mutant mod - project beauty + fwe.esprr companions 300 follow distance.esprr companions 250 follow distance.esprr companions 200 follow distance.esprr companions 100 follow distance.espvdsp-01.espcompanioncherry.espsharondelaney.espfriendly portable turrets.esp._friendly portable turrets.espslaveraider.espslaveraider_newlook.espscc susan lancaster.espscc karen schenzy.espamy.espbrookecompanion.espbrookecompanion.esmmodified_races_mmm.espx.raider.esmmzc-uh compatibility.espgrouse slaver radio.espenhancedchildren.esmaliciascuteshop.esmaliciascuteshopdooroverride.espfnn01.espfnncq_mesmetron.espbarterwithraiders.espbarterwithraiders-nogimpedbartering.espbarterwithraiders-nokarmadiscount.espbarterwithraiders-npc default.espbarterwithraiders-npc default-mmm.espbarterwithraiders-npc default-fook2.espbarterwithraiders-npc compatible-fook2.espbarterwithraiders-npc compatible.espbarterwithraiders-npc compatible-mmm.espbarterwithraiders-npc default-mmm+pb.esplilbastards.espuglulyxraidertattoosrevamp.espraiderpowerarmor_no_lvl.espsydney follower.esppersonalshelter00.esplaurens_bathroom_poetry_v1.espproject genesis.esmoutcast_recon_armor.espstop insulting me outcasts – scc.espbos diversification.espbos diversification - broken steel.espuh-fwe-dlc.esp Edited September 24, 2011 by Squeecky Link to comment Share on other sites More sharing options...
WastelandAssassin Posted September 24, 2011 Share Posted September 24, 2011 wow, that is one LONG list of modscan't say i know them all, or have the time to search for each one and try to see what may cause the problem i know that you have a conflict that is reported in the first list you uploaded (with the GNR mod, where you use all the esp files instead of the one you want) what i would suggest for you is to look at each mod you have, and see if it is incompatible with other mods (should be written in the description), or has plugins that you have active, that you should only active one of them (like in the GNR case) also, you should organize your list where you have esm files first, than esp filesand if you aren't planning on using certain mods\plugins, just move the plugins to a different folder (i made a folder named Plugins where i store my un-used plugins)this way your list will be much smaller and much more organized, and you can start tracking whatever is causing the problem Link to comment Share on other sites More sharing options...
Squeecky Posted September 24, 2011 Author Share Posted September 24, 2011 The GNR works perfectly, they're meant to be together, I think I just got them in the wrong order.. And I have been playing for over a month with the GNR mods, It randomly stopped working.. And sometimes it does work, as I said I think I have TOO MANY mods, is that even possible? Link to comment Share on other sites More sharing options...
BlackRampage Posted September 24, 2011 Share Posted September 24, 2011 Pfff I think my scroll button just broke. Could you please put some spoiler tags in post # 3? Anyway, posting your load order: In FoMM, go to "Load Order". Then select "Copy to Clipboard" and you can paste it anywhere you want. (such as in a post) Speaking of which: Could you post your load order please? Also, do you use some kind of load order sorting tool? (such as BOSS) Oh, and UAC = User Account Control. Do you have FO3 installed in "Program Files"? The GNR works perfectly, they're meant to be togetherI don't think so. You're only supposed to have 1 active at a time. Just look at the errors your load order report gives about those. as I said I think I have TOO MANY mods, is that even possible? Well, there is an upper limit to the amount of plugins one can have. I think around 250. (probably 256) Link to comment Share on other sites More sharing options...
Squeecky Posted September 24, 2011 Author Share Posted September 24, 2011 GNR is supposed to give all those songs though, Go look at the mod information =/ And the load order is posted in post 3, I don't use a sorting tool, did it manually. Link to comment Share on other sites More sharing options...
iFSS Posted September 24, 2011 Share Posted September 24, 2011 From having a quick look (that load order hurts my eyes - please use FOMM, go to Load Order -> Copy to clipboard, and paste it here, otherwise people will be hesitant to help you). Use only one of:fo3 wanderers edition - optional restore tracers.espfo3 wanderers edition - optional restore tracers (automatics only).esp Use only one of:fo3 wanderers edition - optional vats halftime.espfo3 wanderers edition - optional vats realtime.esp robco certified v2 version updater.esp is only needed if you just updated, see the Robco Certified page. These shouldn't be used with the FOIP patches:mart's mutant mod - natural selection.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espmart's mutant mod - master menu module.espI think you're missing two MMM - FWE FOIP patches, but I don't like squinting at reams of text all in lowercase, so can't tell. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted September 24, 2011 Share Posted September 24, 2011 GNR is supposed to give all those songs though, Go look at the mod information =/ go look at the mod description yourself again, as it clearly says you should only use the plugin with the amount of songs you are going to use, so if you have all the 100 songs, only use the 100 plugini didn't say this was done wrong by guessing, it's following the description of the mod Link to comment Share on other sites More sharing options...
Squeecky Posted September 24, 2011 Author Share Posted September 24, 2011 From having a quick look (that load order hurts my eyes - please use FOMM, go to Load Order -> Copy to clipboard, and paste it here, otherwise people will be hesitant to help you). Use only one of:fo3 wanderers edition - optional restore tracers.espfo3 wanderers edition - optional restore tracers (automatics only).esp Use only one of:fo3 wanderers edition - optional vats halftime.espfo3 wanderers edition - optional vats realtime.esp robco certified v2 version updater.esp is only needed if you just updated, see the Robco Certified page. These shouldn't be used with the FOIP patches:mart's mutant mod - natural selection.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espmart's mutant mod - master menu module.espI think you're missing two MMM - FWE FOIP patches, but I don't like squinting at reams of text all in lowercase, so can't tell. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmProject Beauty.esmPointLookout.esmZeta.esmFNNCQ.esmHairPack.esmRRCompanionVault.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmTSC Air Support.esmStreetLights.esmSharing and Caring Companions.esmEnclaveCommander-Steel.esmEnclaveCommander-OA-Steel.esmEnclaveCommander-OA-Pitt-Steel.esmCrossModData.esmarianacompanion.esmAnimy_prostitution.esmMothership Crew.esmAgeBasedBodys.esmsc_lovers_resource.esmRobCo Certified v2.esmSydney Follower.espHunters Ridge v2.espSeducingWomen.esmSpawn-O-Matic.esmRR5MoreMales.esmRR5MoreFemales.esmRRGuards.esmbrookecompanion.esmX.Raider.esmEnhancedChildren.esmAliciasCuteShop.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmRTS NW.esmTheInstitute.esmFO3 Wanderers Edition - Alternate Travel.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espPersonalShelter01.espFewPosesMore.espAnimy_prostitution.espBC Cloths.espAgeBasedBodys.espRangerT HQ.espMart's Mutant Mod - Project Beauty.espDarNifiedUIF3.espFellout-pipboylight.espGalaxyNewsRadio100[M].espGalaxyNewsRadio80[M].espGalaxyNewsRadio60[M].espGalaxyNewsRadio40[M].espGalaxyNewsRadio20[M].espDree Perks Pitts.espDree Perks Point Lookout.espDree Perks Broken Steel.espDree Perks Requested by Fans .espDree Perks Anchorage.espDree Perks Mothership Zeta.espOverhead3PCamera.espNotSoFast.espSCC - Talk to Anyone.espRR Companion Vault Attackers.espSCC Armor.espPortable Npc Spawner.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espMiniHideout.espSCC Specialists.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espSCC BunchapeopleHP.espFO3 Wanderers Edition - Optional VATS Halftime.espMorepeopleHP.espFO3 Wanderers Edition - Optional VATS Realtime.espEvenMorePeopleHP.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWater_Tower_Hideout_byOrophin.espMart's Mutant Mod.espTSC Air Support.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espImproved Turret Hacking - BASE.espImproved Turret Hacking - Pitt.espImproved Turret Hacking - PL.espImproved Turret Hacking - ALL.espImproved Turret Hacking - BS.espR18BodyPack.espPlaythings.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espSeducedDLC03.espSeducingWomen_patch_156.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espAll Out Summoner Mod.espFellout-Zeta.espMart's Mutant Mod - Master Menu Module.espBlackWolf Backpack - Blank's Container Patch.espTheGhoulKing.espMazurBandanas.espNightmareRealm.espOutcast Scribes03.espv1_OutcastFIstrongerDefence).espBOC Diversification.espBOC Diversification - Operation Anchorage.espOutcastsSniper.espOutcastsCombatArmor.espSlaver Stick.espRRWastelandPosters.espsc_slaves_stick_around_original_mezz_chance.espSCC 187GURLZ.espMart's Mutant Mod - Project Beauty + FWE.espRR Companions 300 Follow Distance.espRR Companions 250 Follow Distance.espRR Companions 200 Follow Distance.espRR Companions 100 Follow Distance.espVDSP-01.espCompanionCherry.espSharonDelaney.espFriendly Portable Turrets.esp._Friendly Portable Turrets.espslaveraider.espslaveraider_newlook.espSCC Susan Lancaster.espSCC Karen Schenzy.espAmy.espbrookecompanion.espModified_Races_MMM.espMZC-UH Compatibility.espGrouse Slaver Radio.espAliciasCuteShopDoorOverride.espFNN01.espFNNCQ_Mesmetron.espBarterWithRaiders.espBarterWithRaiders-NPC Compatible-MMM.espBarterWithRaiders-NPC Default-MMM+PB.espLilBastards.espUglulyxRaiderTattoosRevamp.espRaiderPowerArmor_no_lvl.espRaiderPowerArmor_lvl.espRaider Lord Armor.espRaiderSettlement.espRaider Combat Armor.espRaider Combat Armor Pitt.espbrutal_raider.espraider_leather.espRTS NW - Volume 1st.espRTS NW - Volume 2nd.espRTS NW - Volume 3rd.espRTS NW - Volume 4 Stone.espBigTownRobotFix.espExistence2.0.espRobotFacility.espMr Smith's Scrapyard.espBarterWithRaiders-FWE Class Patch.espFollower Amata ULTIMATE.espDAV_dogs_mmm.espTranquilityHome.espFO3 Wanderers Edition - Main File.espMansion re-enabled.espDogmeat Leather Armor - no crafting.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Anchorage.espSubhome 1.0b.espFO3 Wanderers Edition - DLC Broken Steel.espCustom Race - Tranquility Lane Fix.espFO3 Wanderers Edition - DLC Point Lookout.esplvl60.espFO3 Wanderers Edition - DLC Mothership Zeta.espMonster_Costumes.espKORsUnderwaterHome.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Followers Enhanced.espJessiCompanion.espWaterworldV2.espUndergroundHideout.espPersonalShelter00.espoutcast_recon_armor.espBoS Diversification.espBoS Diversification - Broken Steel.espUH-FWE-DLC.esp Total active plugins: 203Total plugins: 221 GNR is supposed to give all those songs though, Go look at the mod information =/ go look at the mod description yourself again, as it clearly says you should only use the plugin with the amount of songs you are going to use, so if you have all the 100 songs, only use the 100 plugini didn't say this was done wrong by guessing, it's following the description of the mod Thanks, I'll fix that - Although that wasnt the cause, so I can remove them all exept for the 100 one, I will remove optional files for FWE as I don't even use them, I thought I never installed them. 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