Tefnacht Posted September 28, 2011 Share Posted September 28, 2011 Don't mind the gaming police :) What some people consider “fun” is just a chore to others. Play however you want to. -- I downloaded the mod to learn the form names and ID numbers, but I did not reverse engineer every single part of it. While I am pretty sure that removing the effect entries from the perk would not damage any other part of the mod ... I cannot promise it. But I am confident. The most easy and quick way to do it is probably with FNVEdit. - Load “Reactive People – Ultimatum.esp” with FNVEdit.- In the left list, find the perk called “sagclosedoorsperk” and click on it.- The right list will change and show a lot of informations in two columns. A tree called “Effects” should be listed there.- If you rightclick directly on “Effects” you get a small context menu with “Hide conflict rows” and “Column Widths” in it. That is not what we want. Move the mouse cursor to the right, staying in the same row as “Effects” until you reach the second column of the list. It is empty. There is nothing there.- Rightclick into this empty space and you will get a context menu with “Remove”, “Add” and some other things. Choose “Remove”. A warning will pop up and you choose “Yes, I am absolutely sure”.- The whole effect tree should be gone now, except the word “Effects” which is grayed out. That is good. Close FNVEdit and save the changes when asked. The resulting mod still has the perk but it is now a “empty” perk. It exists but doesn't do anything. All other functions of the mod should still be intact and work like expected. Good luck. Link to comment Share on other sites More sharing options...
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