minngarm Posted September 28, 2011 Share Posted September 28, 2011 Valid point, but you dont need to be an a**hole, or spell like a 3 year old to make one. Link to comment Share on other sites More sharing options...
Kirismire Posted September 29, 2011 Share Posted September 29, 2011 I got one theory for you and I have some quotes to back it up. I think Psycho is a military grade of PCP here are some thoughts and quotes. -"bloodshot eyes" -"Psychological effects include severe changes in body image, loss of ego boundaries, paranoia and depersonalization. Hallucinations, euphoria, suicidal impulses and aggressive behavior are reported.", -"Intoxicated individuals may act in an unpredictable fashion, possibly driven by their delusions and hallucinations. PCP may induce feelings of strength, power, and invulnerability as well as a numbing effect on the mind" -"The analgesic properties of the drug can cause users to feel less pain, and persist in violent or injurious acts as a result." PCP greatly affects the aggressiveness of the user who's taking it, whether it be towards themselves or others. I believe that with military alterations they may be able to isolate the chem to a more violent and aggressive state and removing the side effects. As for implementing the crafting of Psycho in game, PCP is mostly chemical in nature. It can't be found in a natural form such as, cocaine or marijuana (THC). I believe one way in creating Psycho in game is take Chemicals from similar aggressive mobs and combine them along with some other natural compounds. For example: (Empty Syringe + Abraxo Cleaner + Turpentine + Night Stalker's Blood = Psycho) Link to comment Share on other sites More sharing options...
ModelV Posted September 29, 2011 Author Share Posted September 29, 2011 The reason i made this mod was because i hated the fact that all chem making mods guess when making ingredients without even the slightest level of scientific or lore backing. You see the thing is i know whats in Turpentine and Abraxo(Boraxo) and i know when the chemically properties just dont add up which ruins immersion. Anyway Psycho recipe is implemented(but not released.) 6 datura roots2 syringes2 duct tapes(may reduce to 1) 1 suger bombsEmpty SS Bottle Makes 2 doses. Well basically im halfway making up lore. In F3 the drug making ghoul needed Sugerbombs sealed in the box to make Jet which makes me think suger bombs cereal has some sort of chemical gas in the bag intentional or otherwise. Basically im assuming what the unknown effects of the chemical is. So i chose Diazepam or more accurately a precurser the Diazepam that when mixed with the right stuff makes the real chem but this doesnt happen in this case. Link to comment Share on other sites More sharing options...
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