Corehound Posted September 26, 2011 Share Posted September 26, 2011 Hey everyone :thumbsup: Going crazy here, can it really be that there is no true mod merging tool for Oblivion? :unsure: I've been searching and searching, thought that the Wrye Bash tool would be advanced enough, but so far I haven't been able to locate this crucial feature on the list of its tool :sad: So are there really no such tool out there? :mellow: Just to be clear on what a "true mod merging tool" is, it would be identical to this tool for FO3: FO3 Plugin Utility http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 26, 2011 Share Posted September 26, 2011 I recall that the CS has an option to 'merge loaded plugins' so maybe that will do the trick. Link to comment Share on other sites More sharing options...
Ghoulz Posted September 26, 2011 Share Posted September 26, 2011 I recall that the CS has an option to 'merge loaded plugins' so maybe that will do the trick. I'd try that out one of these days if I wasn't such a scaredy cat :tongue: Link to comment Share on other sites More sharing options...
Corehound Posted September 26, 2011 Author Share Posted September 26, 2011 I recall that the CS has an option to 'merge loaded plugins' so maybe that will do the trick."CS"? :unsure: Not sure I'm familiar with that one :tongue: DOH! :pinch: Ignore that noob reply :laugh: Will go have a look, thanks :thumbsup: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
NikhilR Posted September 26, 2011 Share Posted September 26, 2011 I recall that the CS has an option to 'merge loaded plugins' so maybe that will do the trick."CS"? :unsure: Not sure I'm familiar with that one :tongue: DOH! :pinch: Ignore that noob reply :laugh: Will go have a look, thanks :thumbsup: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png You can also use Tes4Gecko Link to comment Share on other sites More sharing options...
Corehound Posted September 26, 2011 Author Share Posted September 26, 2011 I recall that the CS has an option to 'merge loaded plugins' so maybe that will do the trick.Okay the CS has one major flaw, it doesn't merge two entries that uses the same vanilla ID, so all leveled lists / cells / world spaces will overwrite each other according to which one is last on the merging list :pinch: But other then that it's okay, but still not enough and the tweaking you need to the file in TESEdit afterwards is still massive :( You can also use Tes4GeckoWill have a look at Tes4Gecko now, thanks for the tip :thumbsup: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
Corehound Posted September 26, 2011 Author Share Posted September 26, 2011 Okay from what I can read just skimming through the description for Tes4Gecko, it might have the same shortcomings as the rest of the tools :( http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
Corehound Posted September 27, 2011 Author Share Posted September 27, 2011 You can also use Tes4GeckoYES! :D "Tes4Gecko" is king, it works perfectly :dance: I just had to get a little deeper into the ReadMe to find what I was looking for :tongue: Thanks again for the tip m8ie saved my day :wub: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
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