Lowk Posted September 28, 2011 Share Posted September 28, 2011 Agreed. I hope in The Making Of Skyrim DVD from CE they will include 1. List of music in-game 2. The actual recording of the choir music from the trailer. :thumbsup:I'm in a choir, and for part of one of our concert songs the men had a simple cue: "Pound Shoulder with Fist." I envision something very similar for the Skyrim choir, but with more horns and animal skins. Link to comment Share on other sites More sharing options...
LeopoldCrank Posted September 28, 2011 Author Share Posted September 28, 2011 I didn't mean would the music be cool. From what we've heard, that won't be an issue. What I'm thinking about is whether it will change depending on what we're fighting Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 28, 2011 Share Posted September 28, 2011 I suspect there might be something since there were some instances of scaling music in FO3 and NV. but somehow I get the feeling that it will still be fairly lacking since getting it right takes lots and lots of figuring to decide what is and is not a threat, how much of a threat, what the player is doing at the time, and where the player is. Can only get that sort of precision from music overlays of pre-recorded footage. Link to comment Share on other sites More sharing options...
marharth Posted September 28, 2011 Share Posted September 28, 2011 This never even occurred to me. This would be a good idea. A semi calm battle music for lower levels, the higher you go the more intense it gets. Also certain creatures and "bosses" should have custom set battle music, so lower level "bosses" don't have lame battle music. Link to comment Share on other sites More sharing options...
LeopoldCrank Posted September 28, 2011 Author Share Posted September 28, 2011 Take a look at this: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7899 One of my favourite Morrowind Mods, for this very reason Link to comment Share on other sites More sharing options...
x722ism Posted September 28, 2011 Share Posted September 28, 2011 Take a look at this: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7899 One of my favourite Morrowind Mods, for this very reasonVery nice. :thumbsup: Link to comment Share on other sites More sharing options...
stars2heaven Posted September 28, 2011 Share Posted September 28, 2011 I suspect there might be something since there were some instances of scaling music in FO3 and NV. but somehow I get the feeling that it will still be fairly lacking since getting it right takes lots and lots of figuring to decide what is and is not a threat, how much of a threat, what the player is doing at the time, and where the player is. Can only get that sort of precision from music overlays of pre-recorded footage. I would do it just like the leveled lists for creatures in oblivion. In a single leveled list there are a range of levels for when certain songs play during combat. levels 1-5 will play a certain song, level 6-10 another, etc. Then there are exceptions made to certain creatures within that list. A level 10 rabbit won't get the same music as a level 10 wolf for example, and neither of those could ever get the same music that you would get while in combat with a dragon. Doesn't seem all that difficult to me to implement Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 29, 2011 Share Posted September 29, 2011 I suspect there might be something since there were some instances of scaling music in FO3 and NV. but somehow I get the feeling that it will still be fairly lacking since getting it right takes lots and lots of figuring to decide what is and is not a threat, how much of a threat, what the player is doing at the time, and where the player is. Can only get that sort of precision from music overlays of pre-recorded footage. I would do it just like the leveled lists for creatures in oblivion. In a single leveled list there are a range of levels for when certain songs play during combat. levels 1-5 will play a certain song, level 6-10 another, etc. Then there are exceptions made to certain creatures within that list. A level 10 rabbit won't get the same music as a level 10 wolf for example, and neither of those could ever get the same music that you would get while in combat with a dragon. Doesn't seem all that difficult to me to implementExcept that something like that tends to not work so well when you have level 5 dragons which are still a challenge and level 60 rabbits which only enter combat to exhibit flee behavior. Link to comment Share on other sites More sharing options...
El`derina Posted September 29, 2011 Share Posted September 29, 2011 something tells me you wouldnt get lvl 60 rabbits to begin with... or lvl 60 wolves... or lvl 60 any of the many weaker creatures... lvl 60 dragon? possibly. Link to comment Share on other sites More sharing options...
billyro Posted September 29, 2011 Share Posted September 29, 2011 What about the player? Do you think the music might be even more different if you were playing as an evil character as opposed to a good character? Link to comment Share on other sites More sharing options...
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