Topher1 Posted September 29, 2011 Posted September 29, 2011 (edited) Just going to start this with a inb4 "ur a pervvv" comments. I am an adult and I like having actual bodies showing instead of very nice clean underwear. So for female bodies I have run into an issue and am not sure what the problem is. They have dark brown underwear and the skin is all wonky (looks like it's skin upon skin overlapping)I did put them in the folders correctly and have done this before with Fo3. I'll give you my mod list and packages and see if any of you can spot a flaw that may cause this. Just so you know I do have a custom race installed (Desert Succubus) seeing as I only get the problem with vanilla females. Fallout NV.esmHonest Hearts.esmDeadMoney.esmOldWorldBlues.esmTribalPack.esmIWR.esmCaravanPack.esmMercenaryPack.esmClassicPack.esmLings.esmNV 40k Space Marine Armor.esmMoMod.esmLonesomeRoad.esmWeapon Mod Expansion.esmWME - DLCs.esmMystyks Faces NV.esp (Had the body problem before this)EVE FNV.espLingsPrettyThings.espIWR-Rebuilt.esp[Candora's Box] Sharing & Caring.esp[Candora's Box] Supreme Commander.espPerkEveryLevel.espnoautoaim.espNights are Darker 50%.espFO3 Face Presets.esp (Possible cause?)CompanionDe-Equip.espNano-Veronica Day.espCompanion Sandbox Mode.espWasteland Defense.espMediumBeardAlt.esptheHeroNV_1.1.espBetter Burned Man.espReElijahfied.espGRARG.espRX-Auto Incremental Save.espSisters of Battle.espUlyssesremake.espimperial guard.espBAN - Dupe This.espUnlimited Companions.espDWDEagle44.espDeathclaw Supreme.espNVWillow.espWME - DLCs.espWeapon Mod Expansion.espSBVenemousArmor.espShilohDS-Desert Succubus CORE.esp Only ones that don't seem to show is The Commando Rifle Animation and The Professional Pistol Animation replacers. I even tried deleting anything female in mesh and texture and re adding them to no luck. The armor works for the body conversion but the naked version does not. It only bugs me because it looks pretty stupid when there is dead bodies all over that look like they were made with plato, lol. Edited September 29, 2011 by Topher1
Topher1 Posted September 29, 2011 Author Posted September 29, 2011 I have to go to bed. I unchecked the Fo3 presets and will see if that has changed anything whenever I manage to wake up before work. Thanks to anyone who may be able to help me. If you are un sure what I am talking about I will glady snap a screen for you.
bethjunkie Posted September 29, 2011 Posted September 29, 2011 Toggle Archive Invalidation on (or off and back on again) in FOMM.
Topher1 Posted September 29, 2011 Author Posted September 29, 2011 That's actually not an option with my FoMM. I do not know why, doesn't have auto sort either. Positive it's the same one from Fallout 3.I tried the archive thing separately though with no luck before hand.
bethjunkie Posted September 29, 2011 Posted September 29, 2011 It should be in the top bar under Tools > Archive Invalidation. I agree it was handier when it was a separate button over on the side.
Topher1 Posted September 30, 2011 Author Posted September 30, 2011 It is quite strange with the gap there where the two buttons once were. That worked though! Thank you, Beth. Now to fix my gravity defying pooch and the 357 Magnum in V.A.T.S and I'm good to go.
Azuchi67 Posted March 22, 2012 Posted March 22, 2012 hi im having the same problem with diamonized type 3 body mesh and textures im using nmm which has FOMM effectively built in AND its own invalidation tool which si on but i still have the issue. also tried using FOMM but it doesnt load up properly for me and crashes immidiately at start up
Azuchi67 Posted March 22, 2012 Posted March 22, 2012 Thursday, March 22, 2012 - 1:03:57 AMFomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.NullReferenceException: Object reference not set to an instance of an object. at Fomm.PackageManager.ModInstallLog.InstallLog.InitMods() at Fomm.PackageManager.ModInstallLog.InstallLog.Load() at Fomm.PackageManager.ModInstallLog.InstallLog..ctor() at Fomm.Program.Main(String[] args)
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