geekminxen Posted September 30, 2011 Share Posted September 30, 2011 With multiple companions following me around, I'd like to try to give them some random "bickering" back and forth instead of individual disconnected barks...is random sniping-at-each-other like that possible, or does NPC conversation have to be triggered with a force greet or the like? (I've seen the tutorial on multi-NPC dialogue, and that's what I'll be using as my starting point.) TIA! Link to comment Share on other sites More sharing options...
llamaRCA Posted September 30, 2011 Share Posted September 30, 2011 I haven't done multiple convos back and forth, but I can answer the other part. The companions absolutely need to be triggered and supported to talk while following. They only talk to each other casually and without you doing something about it with regular NPC to NPC dialogue while sandboxing (and some other unhelpful and not useful packages like traveling, I can't remember exactly which ones right now; it's too early and I've not enough caffeine, but definitely not following). But that's no biggie. What I did with Charon to make him talk to Clover, Jericho and Sydney was do a script something like the force greet thing meets Cass' timer chat script and give him a dialogue package so that he would talk to them every so often (timer runs out, dialogue package gets put on him, he goes and initiates chat with one of the other followers then goes back onto follow package). In this setup they talk back and forth with regular NPC to NPC dialogue that is inititated with the HELLO. Link to comment Share on other sites More sharing options...
geekminxen Posted October 4, 2011 Author Share Posted October 4, 2011 I haven't done multiple convos back and forth, but I can answer the other part. The companions absolutely need to be triggered and supported to talk while following. They only talk to each other casually and without you doing something about it with regular NPC to NPC dialogue while sandboxing (and some other unhelpful and not useful packages like traveling, I can't remember exactly which ones right now; it's too early and I've not enough caffeine, but definitely not following). But that's no biggie. What I did with Charon to make him talk to Clover, Jericho and Sydney was do a script something like the force greet thing meets Cass' timer chat script and give him a dialogue package so that he would talk to them every so often (timer runs out, dialogue package gets put on him, he goes and initiates chat with one of the other followers then goes back onto follow package). In this setup they talk back and forth with regular NPC to NPC dialogue that is inititated with the HELLO. Well, pffft! I don't know why I didn't think of your Charon mod-- that was one of the coolest features. :) Thanks AGAIN, llama! Link to comment Share on other sites More sharing options...
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