Jump to content

geekminxen

Premium Member
  • Posts

    248
  • Joined

  • Last visited

Everything posted by geekminxen

  1. Thanks very much for the excellent explanation. I appreciate it and will give my script a go tomorrow. You've helped a great deal!
  2. I'm trying to prevent an intermittent problem with a mod where a follower gives the player a custom perk twice in a row and then the game freezes. I got advice to add an "If" statement to the dialogue result script where the perk is given, but I'm wondering if it needs an ElseIf, as well. This is what it is right now: If Player.HasPerk CustomPerk == 0 Player.AddPerk CustomPerk ShowMessage CustomPerkAdd EndIf Do I need an "ElseIf Player.HasPerk CustomPerk == 1" line before the EndIf? Thanks for any help. I haven't modded enough for any of this to really stick with me, so I appreciate the guidance.
  3. Thank you both. I was concerned that since the perk-perk-freeze thing only happens occasionally, it wouldn't be a straightforward fix. I'm at least a little hopeful now that it is. I really appreciate the help!
  4. Okay, I'll try that! Would that account for the problem only occurring once in awhile? Just sometimes the game gets overeager and gives you the perk twice because there's nothing telling it not to? :)
  5. Thank you, uhmattbravo. The script is a dialogue end result script: Player.AddPerk BennyReturnsLadyLuckPerk ShowMessage BennyReturnsFollowerMsgPerkAdd But there are two separate dialogue paths that can get here, depending on whether the player has a specific perk (Black Widow, if it matters). They only get one dialogue choice depending on that perk, not both, but if having the option available in two different dialogue choices might be causing a problem, I'd be happy to change it to a regular script and see if that fixes it.
  6. I have an old mod with a problem I've never been able to solve and I would LOVE for someone who actually knows what they're doing (as opposed to me) to look for the bug and help me squash it. If anyone's interested in doing that, first, you have my eternal gratitude. Second, you should know that the bug is intermittent, which I'm sure will make it harder to find. But if someone's interested in tackling this for me, it's a bug in a companion mod that occasionally gives you the follower's perk message twice and then freezes the game. I recently did a fresh install of NV with only this mod loaded and did half a dozen run throughs; in five of them, the hiring process went without a hitch. One of them exhibited the bug. Anyway, that's the nutshell version of what's going on. If anyone would be willing to look at my scripts and see if they can find the problem, that would be great and much appreciated. :)
  7. I know this is terribly late, but thank you! I'll try that.
  8. Question about changing saddles: I'm using Swift Steeds Stables and Swift Steeds Frost. I'd like to use the custom saddle from the Frost mod on one of the horses in SSS. I've gone into the CK and changed the equipped saddle to the one I wanted, but it didn't work. I tried making a copy of the saddle and equipping that. Also didn't work. I'm not sure what I'm missing, or where I need to change things besides under Default Outfit in the Actor window. I know I'm missing something, I just don't know what (as usual), so any help is welcome!
  9. As someone who's getting more interested these days in screenshots, I really found this interview quite informative. Thank you! It also reminds me of the quote, “There is a vast difference between taking a picture and making a photograph.” I've take a lot of screenshots. Very few would be worth sharing. ;) I'm very impressed with screenshot artists!
  10. I'd like to make a couple of Diamond City signs craftable in the workshop, but they don't appear in the "Created Objects" dropdown list in the Constructible Object window. I've searched the kit and online looking for how to add them, but without luck. Does anyone know how to add items to that dropdown? Edit: Never mind. I just duplicated an item that was already on the dropdown list and pointed its model to the .nif of the sign I wanted to make craftable.
  11. I've already entered a trouble ticket and am waiting on a reply. I just wondered how much of a slog I should expect trying to get it fixed.
  12. It just happened to me, I'm completely stressed about it, and wondering how horrible it is to get it straightened out. Has anyone else been through it?
  13. Off the top of my head, llamaRCA, Quetzlsacatanango, thejadeshadow. But really, we've got such knowledgeable people around here, you can't throw a rock without hitting someone worth listening to.
  14. When I go to confront Connor outside his father's room in the castle, there are various corpses already waiting to attack us. Afterward he transforms into the demon and initiates the fight. However, after the demon vanishes the first time, nothing else happens. We're just trapped in the room with wards on all the doors. I'm assuming the corpses attacking us as soon as we walk in are the ones the demon is supposed to summon, and since they're already dead (or dead again, or whatever), the battle won't progress. Any thoughts on what might be causing this and how I might fix it? (And yes, I know there are other ways to proceed in the quest. I really wanted to take this route and would like to fix it if I can.)
  15. I always go for an independent Vegas, but I don't hate the NCR. I just think they have California's best interests at heart, and not the Mojave's. They give me the impression that, to them, the Mojave is not citizens, it's resources to send back home. That said, I think they'd be the second best option for governing the region.
  16. Ah, yes! I'm familiar with that mod. Thank you for the suggestion!
  17. Cool, thanks! I hadn't even considered other options like that. Thank you, and thanks for suggesting the wiki. I'll check that out!
  18. Hey, I appreciate the reply. It's an old game and I'm happy other people are still reading the forums. Thanks! Since it's something that is known to happen in the vanilla game (PS3 and PC versions only, oddly, and apparently not on XBox), I'm guessing it's one of those cases where the problem is something really counter-intuitive, or it's a conversation that's easily derailed as you suggested by something else being given precedence. Bummer, but oh, well. :)
  19. Thank you for the input. The NPC reactions and ending slides work out all right when you just summon L with the console, so I don't expect it would be any different if he were summoned by spell instead, but those are all good points to consider. I appreciate the help.
  20. Yes, the conversation never happens. My character meets the requirements, the dialogue just never happens. I don't think I have any mods that affect party_camp.dlg or party_camp.dlb, and this is a glitch that actually affects the vanilla game (it's mentioned specifically in the DA wiki, in fact). I just did a runthrough with IRS; I suppose next time I'll try the dialogue patch and see if that changes anything.
  21. I'm running into the problem where his "You're the first woman I've ever spent the night with" dialogue won't trigger. I know there's a dialogue fix for him, but it doesn't say it addresses this problem, and honestly if it doesn't (and if there's one that does) I'd like to know now rather than at the end of another playthrough. Thanks for any help!
  22. Thank you both for the help. I don't have Qunari Update or The Wardens Women, so something else is messing with Sten. I'll see if I can find either of those other files, though. Thank you!
  23. ...or possibly elf. Hard to tell without a head. I've just started playing DAO on PC, so I'm playing with a bunch of mods I've never used before and don't expect anyone to be able to tell me exactly which mod (or mod conflict) might have done this. But if anyone could tell me what files I should look for in the override file to possibly fix it, I would appreciate it. :)
×
×
  • Create New...