Paradox187 Posted September 30, 2011 Share Posted September 30, 2011 Yes I have read all the CTD posts I could findNo I did not see one that I could relate back to my problem. I was playing along fine, the last thing I did was enslave Angela Staley and then made my way out of Rivet City to fast-travel to Paradise Falls. Most of the time when I do this I get my payment and leave but this time I decided to pick up Clover.Went into Eulogy's place and no NPC's were in there, went upstairs and the first crash happened, restarted and went out onto the landing to get to the ground and continue to look for the NPC's (usually I massacre PF so I am not sure if they are supposed to wander outside the building or not). So a couple of crashes later I reloaded a save before I entered PF and get my money and tried to fast-travel ,crash. Happened a few timesReloaded the save and ran from PF, got to the highway and crash.Reloaded again and got to the Roosevelt Academy and crash. I am in game for seconds before it just CTD's and before this it was fine so I cannot pinpoint the issue. I deactivated the last mod I installed which was AFS Brisbane and no change.I deactivated ALL mods and no change, it still crashed (using FOMM)Finally I deactivated FOSE and again no change. Typed PCB into the console and didn't seem to do anything at allRe-run ArchiveInvalidation Invalidated but that did not help I do not know what else to try.Help would be appreciated. Link to comment Share on other sites More sharing options...
eric31415 Posted September 30, 2011 Share Posted September 30, 2011 From your description, it sounds like the game might not be the problem. Have you updated any drivers recently? Link to comment Share on other sites More sharing options...
Paradox187 Posted October 1, 2011 Author Share Posted October 1, 2011 From your description, it sounds like the game might not be the problem. Have you updated any drivers recently? No nothing I have the latest of all my drivers nothing changed on the computer between playing it without a issue and then having these crashes start. Nothing that I am aware of anyway. Link to comment Share on other sites More sharing options...
algaeb Posted October 2, 2011 Share Posted October 2, 2011 (edited) Try picking up the Fallout 3 Master Fix and sticking it at the bottom of your load order: http://fallout3nexus.com/downloads/file.php?id=16665 Also, try going to an interior cell and waiting for 72 hours. Edited October 2, 2011 by algaeb Link to comment Share on other sites More sharing options...
iFSS Posted October 2, 2011 Share Posted October 2, 2011 Try picking up the Fallout 3 Master Fix and sticking it at the bottom of your load order:What crashes does that fix? @Paradox187 - that sounds like a corrupted save, try starting from earlier save games than the ones you've been starting from. If you're not already using it, CASM is useful to avoid this. Link to comment Share on other sites More sharing options...
algaeb Posted October 2, 2011 Share Posted October 2, 2011 (edited) Try picking up the Fallout 3 Master Fix and sticking it at the bottom of your load order:What crashes does that fix? Have a look in FO3Edit. It's a combination of fixes for some of the errors and omissions (like missing references, missing light templates, missing object bounds, etc.) in the original Fallout3 and DLC ESMs, as well as a removal of many of the invisible walls (replacing them with navmesh changes for the NPCs the walls were intended to block). I'm not sure to what extent the latter changes increase stability. There are also some identical-to-master cell/worldspace overrides to counteract overrides in mods that haven't been cleaned properly. These can be removed, or compatibility patches placed after it, for intentional overrides. Overall, my experience has been that I can play much longer without a CTD when using this than without it. Edited October 2, 2011 by algaeb Link to comment Share on other sites More sharing options...
iFSS Posted October 2, 2011 Share Posted October 2, 2011 Have a look in FO3Edit. It's a combination of fixes for some of the errors and omissions (like missing references, missing light templates, missing object bounds, etc.) in the original Fallout3 and DLC ESMsI have done, I use my own modified version of hairylegs' error corrections mod - though I wasn't aware that any of the errors it fixes led to reproducible crashes, or symptoms/crashes of the type that the OP specified. as well as a removal of many of the invisible walls (replacing them with navmesh changes for the NPCs the walls were intended to block). I haven't seen any proper explanations with examples/references/etc as to how or why this is beneficial. Overall, my experience has been that I can play much longer without a CTD when using this than without it.Well that's good (my experience has been that it doesn't affect stability at all, positive or negative), but it isn't such a good idea to suggest to add something that isn't directly relevant to the OP's problem, and could potentially make it worse. Best to leave that til after the problem is solved, where it could well be as useful to the OP as it is to you. :) Link to comment Share on other sites More sharing options...
algaeb Posted October 2, 2011 Share Posted October 2, 2011 Have a look in FO3Edit. It's a combination of fixes for some of the errors and omissions (like missing references, missing light templates, missing object bounds, etc.) in the original Fallout3 and DLC ESMsI have done, I use my own modified version of hairylegs' error corrections mod - though I wasn't aware that any of the errors it fixes led to reproducible crashes, or symptoms/crashes of the type that the OP specified. as well as a removal of many of the invisible walls (replacing them with navmesh changes for the NPCs the walls were intended to block). I haven't seen any proper explanations with examples/references/etc as to how or why this is beneficial. Overall, my experience has been that I can play much longer without a CTD when using this than without it.Well that's good (my experience has been that it doesn't affect stability at all, positive or negative), but it isn't such a good idea to suggest to add something that isn't directly relevant to the OP's problem, and could potentially make it worse. Best to leave that til after the problem is solved, where it could well be as useful to the OP as it is to you. :) Interesting, and good point. Link to comment Share on other sites More sharing options...
Paradox187 Posted October 3, 2011 Author Share Posted October 3, 2011 Try picking up the Fallout 3 Master Fix and sticking it at the bottom of your load order:What crashes does that fix? @Paradox187 - that sounds like a corrupted save, try starting from earlier save games than the ones you've been starting from. If you're not already using it, CASM is useful to avoid this. Don't really have that option, I am terrible with saves and the next one back is just before leaving 101.I would lose a LOT of ground. Do I have any other options? Link to comment Share on other sites More sharing options...
iFSS Posted October 3, 2011 Share Posted October 3, 2011 Don't really have that option, I am terrible with saves and the next one back is just before leaving 101.I would lose a LOT of ground. Do I have any other options?You can try killing yourself with an explosive (or in 3rd person: opening the console, clicking on yourself, and typing "kill"), and letting the game load from the last save this way. That sometimes offers a respite from the crashes, but it seems to be temporary. But the best thing to do is to bite the bullet, install CASM, be generous with saving manually, and start from your save at 101. A pain in the arse, but less painful than trying to continue playing on a borked save. Link to comment Share on other sites More sharing options...
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