Someone92 Posted October 1, 2011 Share Posted October 1, 2011 I'm using Race Balancing Project 10.52 [EV - English Version] and Beautiful People 2ch Edition 1.8.0 Fixed, Modular Beautiful People 2ch-Edition v1.4a and Modular Beautiful People 2ch Edition Plus Plus (installed in that order). I use Wrye Bash and have merged all possible files with the 'Bashed Patch'.In the beginning allmost all eyes of the vanilla races and most of the races added by 'Race Balancing Project' were off; with a little investigation and try-and-error I've managed to fix the eyes of the vanilla races, I haven't tested every single eye option but at least most are working correctly; however I wasn't able to fix most of the eyes of the races added by RBP.I searched and searched for an solution, and often I heard 'use TES CS to fix the eyes'; I would give that a try, but another problem I have hinders me. So, back to the searching, it appears many have or had this problem, though actual solutions are not to be found... I've spotted this on the readme of version 9.3 of RBP which might solve the problem: Important notice regarding Beautiful People: BP is using the Elaborate Eye mesh (former bash tag Eye-E), but has changed it's filepath to the default Eye mesh (former bash tag Eye-D). This causes numerous problems. One of them is that using it as eye mod for the bashed patch can result in very strange oddities. Workaround: Use the elaborate eye compatible Core file of my plugin and install the original Elaborate Eyes. Do not use BP as eye source mod for the bashed patch. Load it always before the core file. With this filepath change there's nothing I can do except mentioning this workaround. This has caused me enough support grief. However, I don't quite understand what I should do, I'm not even sure if he's even suggesting a solution for this problem. Link to comment Share on other sites More sharing options...
LFact Posted October 1, 2011 Share Posted October 1, 2011 *Sighes* Do not use two or more cosmetic mods at once, especially with Beautiful People. If MBP also replaces default eye meshes with Elaborate Eyes meshes, you can move them somewhere else, then edit plugin to redirect the paths. It can solve the problem with RBP eyes, but may lead you to other problems.(I think some Japanese modder made kind of compatibility patch or something, but I don't know about the detail since I do not use both) Link to comment Share on other sites More sharing options...
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