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Automatic Mod Uninstaller?


huntsman2310a

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I love mods, they add immersion, cool stuff to blow up a Fiend's face with. Epic Armour to tool around in. And generally expand the experience that is Fallout New Vegas.

 

But sometimes, there are mods that suck you in, that tell you of all this cool features they have, when in reality it just screws up your game, be it messing around and replacing core textures or meshs, or interfering with major quest areas.

 

I don't hate this. I realize that there are some excellent retexture mods around the joint. But sometimes I just want to uninstall them so FNV can run smoother.

 

But the problem is, its very hard to delete some mods. They just deposit their files into the mesh or texture folders. and when you try to delete them through the mod manager, all that does is remove the esp that activates them.

 

But the actual changed files are still in there, and sometimes interfere.

 

I would like to know if there is a automatic mod uninstaller. One that detects the name of the mod, runs it through a search engine, and deletes all files related to it.

 

has anyone heard of this kind of thing?

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as was just said on my first comment, FOMM doesn't completely uninstall mods, all it does is delete the esp or master, deactivating the relevant textures associated with that mod. Which poses a problem with texture replacers, doesn't it?

 

Not unless you installed it without using FOMM. FOMM has this little thing called Package Manager. IMO it's the best part of the program. You can simply create a FOMOD package directly from the RAR archive you download from the nexus (no need for esp/esm to be present) and save it somewhere (I just let it create a copy of the original and then delete the original). The copy is saved as a fomod conveniently in the game folder itself. Then you can activate/deactivate it whenever you want.

 

Honestly I can't fathom how people deal with mod transfer without the use of FOMM when they switch PCs. It's going to be real messy.

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It does if you make a FOMOD. Just drop all of the mods assets in a separate folder, and use FOMMs Package Manager to create a FOMOD. If you want to remove the mod, just go back in the package manager and disable the mod, FOMM will remove everything it put in the data folder for that mod. Edited by Sunnie
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Id say about 80% of all mods are prepackaged in a way thats FOMM compatible File>Name(can be skipped and go straight to data)/Data/plugin, textures,mesh etc so no you shouldnt have much trouble at all save the occasional odd mod that youll have to edit a bit to fit the format which doesnt require any special tools other then WinRar or similar programs.

 

 

Trust me i use FOMM all the time.

Edited by ModelV
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yes but sadly not very mod is a FOMOD, and even then it would be tedious and time consuming to make all of my mods FOMODS- I'm digging my own grave here aren't I?

 

Yeah I missed all the posting today was busy testing.

 

But to reiterate, I think you are overthinking the issue here because as was said by several respondants, all you need is a ZIP file and just load it into FOMM package manager and BOOM its done!!!

 

You don't need to do anything different as a modder. Just make ZIPs. (Or 7Z's or whatever)

 

FOMM automatically builds all the wrappers around the ZIP file, and manages all the extra files like meshes/textures for you, even if your install is just a simple ZIP. It is completely hassle free and reliable.

 

There are only a handful of mods that require a custom script for the install, if they have special features to choose from. Probably 99.9% of mods today just require a simple unzip install, and FOMM package manager handles those like cake.

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