jamochawoke Posted October 3, 2011 Share Posted October 3, 2011 Ok I downloaded this resource (Meo's Ayleid Clutter): http://www.tesnexus.com/downloads/file.php?id=20644 Everything looked awesome until I put it in the game. If you put any of them near any kind of light (even dim ones) they shine as if they were the very sun. If I put them in say, a noble's dining area you literally cannot see the textures on them because they glow and reflect so hard. They literally are brighter than the light that is casting light on them. How do I fix this problem? Link to comment Share on other sites More sharing options...
alonsomartinez Posted October 3, 2011 Share Posted October 3, 2011 Reduce the normal map. Link to comment Share on other sites More sharing options...
jamochawoke Posted October 3, 2011 Author Share Posted October 3, 2011 Tried that and for some reason didn't work. I kept playing around with it and finally found out that I could reduce the Emmissive value in NifSkope for that particular texture from a pure white to a very dark gray. Now it looks like the screenshots. Don't know why the normal map didn't work they should do the same thing. Link to comment Share on other sites More sharing options...
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