MidbossVyers Posted October 7, 2011 Share Posted October 7, 2011 Is it possible to find the FormID for an item given by a mod, using the CS? If so, how? Link to comment Share on other sites More sharing options...
WarRatsG Posted October 7, 2011 Share Posted October 7, 2011 In the CS, the FormId is always in the box to the right of the EditorID. Find the item's EditorID, then look in the box next to it. The box is usually made very small, so you will have to expand it manually. I don't have a picture, but it looks something like this.... | EditorID | F..| Something Else.... | See how "F" - the formID - is shrunk so that you barely notice it? In game, you can use FormID Finder, or you use the console command "GetBaseObject" if you have OBSE. Hope that helps :) Link to comment Share on other sites More sharing options...
MidbossVyers Posted October 7, 2011 Author Share Posted October 7, 2011 I see. In my version, the box was so shrunk that no text fit there, but thanks for pointing out where it is. Link to comment Share on other sites More sharing options...
LFact Posted October 7, 2011 Share Posted October 7, 2011 I see. In my version, the box was so shrunk that no text fit there, but thanks for pointing out where it is. You can drag the column border to expand/contract each column. Link to comment Share on other sites More sharing options...
MidbossVyers Posted October 7, 2011 Author Share Posted October 7, 2011 I know, but I didn't know that that small box was the FormID box. Once I did find out, I did drag it. Link to comment Share on other sites More sharing options...
The_Vyper Posted October 9, 2011 Share Posted October 9, 2011 Finding the FormID in the CS isn't enough to use it in game. FormIDs from mods generally begin with 01 (02 if the mod relies on another .esm). However, the first two digits actually depend on load order and increase in hex format. For instance, say you want a sword from mod X. You load mod X in the CS and it gives a FrimID of 01015979. Now let's say your load order looks something like: Oblivion.esmSome Mod Here.espSome Other Mod Here.espYet Another Mod Here.espMod X.esp The actual FormID for the desired sword would be 04015979 because Mod X is the fourth file to load after the Oblivion.esm. An easy way to find out what the correct first two digits are is to load your entire load order TES4Edit. The first two digits that each .esp/.esm uses for new objects are listed just to the left the .esp/.esm name, as shown in the highlighted section of the image below: http://img30.imageshack.us/img30/4119/tes4editformidview.jpg You can also get the full FormID of the desired object from TES4Edit by expanding the + next to the .esp/.esm and expanding the necessary sub-heading(s). Link to comment Share on other sites More sharing options...
wetblanket Posted October 9, 2011 Share Posted October 9, 2011 Or Wrye Bash. It is also much quicker to load with a large load order. Link to comment Share on other sites More sharing options...
Recommended Posts