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Finding the FormID


MidbossVyers

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In the CS, the FormId is always in the box to the right of the EditorID. Find the item's EditorID, then look in the box next to it. The box is usually made very small, so you will have to expand it manually.

I don't have a picture, but it looks something like this....

 

| EditorID | F..| Something Else.... |

 

See how "F" - the formID - is shrunk so that you barely notice it?

 

 

In game, you can use FormID Finder, or you use the console command "GetBaseObject" if you have OBSE.

 

Hope that helps :)

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Finding the FormID in the CS isn't enough to use it in game. FormIDs from mods generally begin with 01 (02 if the mod relies on another .esm). However, the first two digits actually depend on load order and increase in hex format.

 

For instance, say you want a sword from mod X. You load mod X in the CS and it gives a FrimID of 01015979. Now let's say your load order looks something like:

 

Oblivion.esm

Some Mod Here.esp

Some Other Mod Here.esp

Yet Another Mod Here.esp

Mod X.esp

 

The actual FormID for the desired sword would be 04015979 because Mod X is the fourth file to load after the Oblivion.esm.

 

An easy way to find out what the correct first two digits are is to load your entire load order TES4Edit. The first two digits that each .esp/.esm uses for new objects are listed just to the left the .esp/.esm name, as shown in the highlighted section of the image below:

 

http://img30.imageshack.us/img30/4119/tes4editformidview.jpg

 

You can also get the full FormID of the desired object from TES4Edit by expanding the + next to the .esp/.esm and expanding the necessary sub-heading(s).

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