TroloWiseEared Posted October 8, 2011 Share Posted October 8, 2011 (edited) What do you think of the idea of npcs being able to equip normal items as improvised weaponry? When under attack, npc villagers usually either flee, or come at you with their fists. A very few may have a shortsword at their side, but in most cases, villagers are easily slaughtered due to the fact that they can only fight with their fists. Now, fists cant block in Skyrim, so it would seem they would always be fighting an up-hill battle.Now we know that npcs can now equip weapons they find lying around, but weapons are rare to be found in a town like Riverwood. unless you head to the blacksmith.So i propose this-Code NPC'S the ability to equip ordinary tools as improvised weaponry. ----------2 HANDEDShovelsPitchforksLong wooden Brooms Pick axesWood Splitting axes------------------- 1 HANDEDSmithing toolsTorchsWalking sticks(staves w/ Bow bash animation)Kitchen cutlery-Daggers--------------------------------Hunting Bows--------------------Rocks lying on the ground-CONFIRMED-------------Now they will only use these tools in emergencies and to defend themselves. When the hostilities cease, the improvised weapon will be unequiped and respawned in their previous placement.(as to avoid sheathed brooms on peoples backs & a lot of missing farm tools)The weapons give them a tool to block with and, the a better ranged attack.The weapons are coded as regular weapons primarily. They are simply re-skinned and textured but remain the same coding as conventional weapons.-------------------------------------------------------TOWN BELLWhen a threatening number of hostile aggresors(wolves, bandits, dragon)are spotted by an npc. code the primary objective of that npc to RUN TO THE TOWNS BELL AND RING IT.(instead of engaging the aggressors)If they reach it, a loud bell will echo through town. During times of emergency in villages,(WHEN THE BELL IS RUNG) code the villagers to attempt to head towards the local blacksmith or armory and equip themselves with conventional weapons.Or to head indoors and lock the door.AS WELL- code certain npcs to take upon themselves more than 1 weapon, and have them distribute their extra weapons to unarmed civilians.-The same concept should apply to cities/Military Forts/and guard outposts.--------------------------------------------The Guard Horn-The GH is a tool that hangs VISIBLY on the side of some guards.When a guard carrying a horn spots an aggresor,Thief, or group of aggresors he will enter an animation where he blows the horn.Doing this causes all guards in the immediate vicinity to ammass on the location the horn was blown.The horn is NOT ON ALL GUARDS. You will see the horn hang visibly from their side.If you eliminate the guard before he blows the horn, then no one will know.A Guard will not blow the horn if he thinks he can beat the threat by himself.The player can use the horn as a diversion as well Edited October 10, 2011 by TroloWiseEared Link to comment Share on other sites More sharing options...
Cyberote Posted October 8, 2011 Share Posted October 8, 2011 They're all quite interesting concepts. I like the improvised weaponry, but the guard horn seems to be the one that would be the most likely one used and implemented. Link to comment Share on other sites More sharing options...
Adrius2 Posted October 8, 2011 Share Posted October 8, 2011 I like the Guard Horn... very nice way for guardsmen to call for reinforcements. You could give one to bandit leaders and such as well. Link to comment Share on other sites More sharing options...
natelovesyou Posted October 8, 2011 Share Posted October 8, 2011 I love this idea. Some people may not have a weapon on hand, or were disarmed, so grabbing a shovel or something would be cool and immersive. Being able to do the same might be fun. :] And I like the guard horns, this should be a mod, NO doubt. Link to comment Share on other sites More sharing options...
Odai Posted October 8, 2011 Share Posted October 8, 2011 (edited) All of the ideas are great, and possibly useful in separate areas. Fort = horn, city= bell, village = improvised weapons. My vote is for weapons though... if it isnt in already I would be rather disappointed. A scythe or a pickaxe DB guy would be awesome. Edited October 8, 2011 by Odai Link to comment Share on other sites More sharing options...
Horgr Posted October 8, 2011 Share Posted October 8, 2011 My vote is for weapons...I was always angry at all the useless items you could pick up (sickle, hammer, shovel) and never use to kill something. Link to comment Share on other sites More sharing options...
Katt7777 Posted October 8, 2011 Share Posted October 8, 2011 I like the town bell and guard horn. Most of those weeny peasants don't have a chance and should lock themselves away or run for the hills. Link to comment Share on other sites More sharing options...
gretzky99 Posted October 9, 2011 Share Posted October 9, 2011 Town Bell...good idea for a warning. Link to comment Share on other sites More sharing options...
TroloWiseEared Posted October 9, 2011 Author Share Posted October 9, 2011 All of the ideas are great, and possibly useful in separate areas. Fort = horn, city= bell, village = improvised weapons. My vote is for weapons though... if it isnt in already I would be rather disappointed. A scythe or a pickaxe DB guy would be awesome.The downside to using improvised weaponry should be a high chance of being disarmed.As even someone who is trained with 2 handed may have an extremely hard time Graping a pichfork.The problem with this idea is, trying to not make it look rediculous Link to comment Share on other sites More sharing options...
SynysterShadows1213 Posted October 9, 2011 Share Posted October 9, 2011 I love the improvised weaponry the most. It's stupid how if an NPC is being attack they don't at least grab something to stand a chance. Though you could implement that with the town bell as well. I mean not everyone can get a pretty descent weapon lol it would be funny to see a person fighting off a wolf or bear with a broom or frying pan XD Guard horn makes a lot more sense. I always wondered how if a guard attacked you, how he had so much backup so quickly without calling anyone. Link to comment Share on other sites More sharing options...
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