Faceshifter Posted October 8, 2011 Share Posted October 8, 2011 I am creating some spells using activators from the CS, and I wished to add modifyable Fire Damage.That is because I want one spell to be usefull on all levels and influenced by other factors.This can be easily done with SetNthEffectItemMagnitude from OBSE, but there's a problem.It'd be perfect if it takes the fire resistance in consideration. I'll give an example:I cast the spell on a Dark Elf. It adds a Fire Damage Ability, and the effects scales with Destruction and Intelligence to 100 Fire Damage.Dark Elves have 75% Resist Fire, so it should do 25 damage each second. Is this true? Link to comment Share on other sites More sharing options...
The_Vyper Posted October 9, 2011 Share Posted October 9, 2011 Dark Elves have 75% Resist Fire, so it should do 25 damage each second. Is this true?Unfortunately, no. Ability type spells bypass resistances, so even a Dark Elf would receive the full effect of a fire damage ability. Link to comment Share on other sites More sharing options...
Faceshifter Posted October 9, 2011 Author Share Posted October 9, 2011 Bah, then I need to do some more math. Link to comment Share on other sites More sharing options...
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