sorceress99 Posted October 9, 2011 Share Posted October 9, 2011 I a unable to get any of the double glass doors based on the Umbacano display cabinet design to make a sound when opening and closing. All other doors and container sounds are working and the display open/close sounds are working on other furniture. The SI double door cabinet based on the same design does work so it is an Oblivion issue. They had been working earlier, but I am doing some modding and have used the Umbacano cabinet and doors in my mod. Something I have done has disabled the sounds for the cabinet. In the CS there are no sounds assigned to the cabinet, but adding them made no difference. I can't seem to find the problem. Anone know a fix for this? Link to comment Share on other sites More sharing options...
HeyYou Posted October 9, 2011 Share Posted October 9, 2011 There was a thread about something like this on the beth forums recently. Seems that some of the doors have no "nodes" or something... in the mesh to deal with sound. I don't even pretend to understand.... Does his cabinet make sounds when HE opens it?? I don't recall. Link to comment Share on other sites More sharing options...
sorceress99 Posted October 10, 2011 Author Share Posted October 10, 2011 There was a thread about something like this on the beth forums recently. Seems that some of the doors have no "nodes" or something... in the mesh to deal with sound. I don't even pretend to understand.... Does his cabinet make sounds when HE opens it?? I don't recall. Yes they did make the sound but not now. I looked in the forums for a thread but didn't see one. Might have missed it though. Link to comment Share on other sites More sharing options...
David Brasher Posted October 11, 2011 Share Posted October 11, 2011 (edited) If a mesh is messed up so that it won't make sounds, then you can apply a script to it to do the same thing: SCN AAMyNoisyCabinetNeedsItsHingesOiled ; Object script applied to container. Begin OnActivate PlaySound DRSCabinetOpen End Edited October 11, 2011 by David Brasher Link to comment Share on other sites More sharing options...
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