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Invisibility and Chameleon


Katt7777

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I was wonder if invisibility and / or chameleon will be in Skyrim.

 

Does anyone know?

 

These spells and enchantments were game breakers in Oblivion in my opinion. Without custom spells I can still see some very exploitable ways in which these spells can be used to farm treasure or escape even the nastiest dragon without risk. It would be nice if certain mobs could use life detection or just plain be able to see invisible things.

 

Stealth could be a problem to but I think they ironed out most of them.

 

I'm just thinking out loud, I guess I could mod the game according to my tastes if need be.

 

If anyone has any ideas or knows how Skyrim is going to handle these spells your input is welcome. :)

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I hate stating the obvious... but if you disliked chameleon and invisiblity so much, it's really, really, really easy to not use it :D

 

Yes, it got a bit riduculous at times, especially with 100% chameleon echant, but hey, once more, you didn't have to use it, instead of using it and mumbling "This is so terrible" all over :D

 

I'm sorry for being evil, but it's just that when you don't like weapon / spell / anything in strictly SP RPG game, it's really easy to simply not use it and act like it's not there at all.

Edited by elvinkun
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@Elvinkun: Some of us enjoy thinking out powerful builds and really owning our enemies, it makes us feel smart.

 

If there is something blatantly overpowered that it doesn't really make sense NOT to use it hurts the fun in making new builds.

 

A balanced gameplay never hurts.

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Well, for the sake of balance, I hope the will implemend it ... differently. Having 100% and more chameleon constant effect is a bit strange, since it allows you to attack, cast, shoot without the NPCs reacting on your presence at all. Should at least drain mana while active and be broken by any action other than walking.

 

But then again, noone had to use it - and if you enjoy planing builds, adding theese things which acted almost as a bug... I can see why NOT to add it in, since it makes anything else in the build irreevant. It's pretty much like building a character around an exploit, which shouts "I do not want a challange" ... Hmm.

Edited by elvinkun
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From the looks of the game play videos, I would say that Invisibility (which is confirmed) or Chameleon (which is not) must be used the same way as, say, Detect Life. It is shown as a spell that rapidly drains Magicka, but lasts as long as you hold the button down.

 

As far as enchanting goes, I agree about the OP nature of 100% Chameleon; however, it's probably still possible since the developers recognize some players have a lot of fun with it. I doubt it's as game-breaking as before, though.

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One of a very LONG lisr of small suggestions to bethesda on the FB forums... I am happy to say that a lot of our ideas made it in game

 

"How about a "new" chameleon spell. Instead of the whole 100% chameleon = invisibility, how about chameleon IS invisible, when you dont move... the other difference would be that when you DO move, there is a chance that the shield will fail. That chance starts at 100%... so if you do a 10% chemeleon, you are invisible when you dont move, you "shutter" when you do, and you have a 90% chance that the shield fails. A 100% chameleon, has invisibility when still, shutter when moving and 0% chance of the shield failing... Its like active camo."

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With my last character in Oblivion I used the Blink-spell a lot. It's like a 5 second invisibility-spell. Made the fighting quite interesting as I could use the spell for a few seconds in order to confuse the enemy and get a quick sneak-attack from behind over and over :P Didnt make things too easy, as I could still get hit if I wasnt fast enough, but it was a lot of fun. Especially since my character was a vampire, I could run around people and bite them as well to drain their health :D

 

But I agree that the more permanent spells for this has to be balanced somehow. I rarely use them myself though.

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I hate stating the obvious... but if you disliked chameleon and invisiblity so much, it's really, really, really easy to not use it :

...and that's the correct response. If you don't like something, don't do it. It's unfortunate when people unthinkingly say "I don't like something so nobody else should be able to use it/ do it either." My response is usually "My, how generous of you to be so kind as to instruct me on how I should (insert activity that previous person finds offensive)."

 

I hope they stay in the game merely to give people the option to use it. I think more options are better than less. I'm a "Liberty is better than equality" kind of guy.

 

Could it use some tweaks? Maybe. Then again, it's a single player game so there's no harm in using or not using something built into the game. If someone finds a way to use an in-game item to give them an advantage... where's the problem with that, exactly? That's half the point of having a sandbox game; doing things your way.

 

Here's the fun part; even if they do change it to the way you want, or remove it entirely, those of us who will be playing in the PC will undoubtedly have the old chameleon/ invisibility back via mods. So I'm not really worried if they do remove it. It'll be back. Eventually.

 

It's pretty much like building a character around an exploit, which shouts "I do not want a challange" ... Hmm.

Let's take this to the logical extreme; in order to have a maximum challenge (for whatever reason), one shouldn't do anything that will improve their character or make their game easier. Also read; anything that makes the game easier is an "exploit" and is removing the challenge. Thus; no improved weapons (iron only). No advanced spells. No potions. No partners. No magic at all. No armor past the first tier of armor (iron and fur). One could even argue that gaining levels falls under this "exploit" header.

 

See where I'm going? Sure it's silly, but where do you draw the line of what is a challenge and what is not? Why is avoiding a challenge (in a game) somehow shameful?

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