Jump to content

Small Favors


Odai

Recommended Posts

-

*When aggressive dog barks are heard, code npc to investigate the area

-

*Upwind, Downwind to be taken into account for detection from certain Scent relying creatures, most notably dogs.

<Inclement weather disabled the scent scense>

<So does being submerged in water>

-

 

*Skeletons to have a noticable weakness to 2 handed weapons.

<this was refenced in OB by npc's, but never implemented>

Link to comment
Share on other sites

  • Replies 83
  • Created
  • Last Reply

Top Posters In This Topic

Could I suggest knocking essential characters out for a longer period of time, during which they could be looted?

 

Possibly they'd then run to their quarters to hide their half-nakedness if you were to loot their clothes. Later on you could possibly see them in basic clothing or lower-tier armor, and it'd take a certain amount of time for them to gain their original gear back.

Edited by InuyashaFE
Link to comment
Share on other sites

More random/idle animations for pc/npc's including itches/scratches, cold shivers, spitting, sweating, fatigue, sickness/vomiting for diseases, swatting flies, stretching/yawning after rest or when needing to rest, shake off snow/water, cracking fingers, whistling, caressing beards/hair, etc

 

Also animations for low levels of fatigue, magicka, and health. Maybe character sags down more, can't hold up shield/weapon up as high, or attack/move as fast, magic should look waning until it snuffs out, hands tremble or appear frustrated, you get the picture, it can help be a more organic way of knowing when an enemy is about to perish instead of a boring health bar

Edited by RonnieWoo2You
Link to comment
Share on other sites

  • 1 month later...
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...