cuddlycobra Posted November 8, 2007 Share Posted November 8, 2007 hello everyone, now let's see them :ph34r: yah so iv pritty much just started mine, hes only level 8 :happy:(and also this is my first time posting a picture,.. or even posting on this fourm soo i not really sure if this'll work :P) http://img2.putfile.com/main/11/31021464732.jpg so far iv finished the darkbrother hood guild, and also the theft's guild... and now im wondering what else is there to do, life theres the main quest... and theres also exploring every dungen (and i get kinda board of this :P), so now im wondering what other guilds are there, i know of the fighter's guild and the mage's guild, is there any other guilds that i dont know of :P ? well anyways thanks for any help you guys can give :) (and thanks for helping a noob at this game) C.J., Link to comment Share on other sites More sharing options...
Malchik Posted November 9, 2007 Share Posted November 9, 2007 Welcome to the forums. You've pretty much got it sussed - main quest and four guilds. There are several miscellaneous quests and 15 daedric shrine quests which will keep you going a bit longer and get you into a few more dungeons. There are also the official extras that add 'sort of' factions - Knights of the Nine and the Shivering Isles. But there are a good many mods out there if you have access to them. The epic mod 'Kraginer's Death quest' that Povuholo and I are doing is well on the way and will give you requirements to visit a good many more dungeons, so keep an eye out for when it is released. Link to comment Share on other sites More sharing options...
Sypron Posted November 9, 2007 Share Posted November 9, 2007 And don't forget the arena. Its like the darkbrotherhood without the stealth. Well, not really. Link to comment Share on other sites More sharing options...
Planty C Posted November 20, 2007 Share Posted November 20, 2007 dark brotherhood, theives guild, and the arean are best accompanied with being a Madgod from Shivering IslesAssassin, thief grand champ, lordWOOOHOOO Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted November 20, 2007 Share Posted November 20, 2007 Simple dungeon-crawling can be a joy with a Stealth-based character. Just think of every fort and ruin as someone's subterranean homestead (filled with hostile, armed guards). Clearing out a dark, twisting cave is the most in-character fun for a rogue rather than a warrior or mage, for sure. Link to comment Share on other sites More sharing options...
Iapetus Posted December 3, 2007 Share Posted December 3, 2007 Y'AI NG'NGAHYOGH-SOTHOTHH'EE-L'GEBF'AI THRODOGUAAAH Have you considered branching out to include spells in your shadowy arsenal?A paralyze spell can literally keep targets in your sight, and telekinesis is too fun to miss. OGTHROD AI'FGEB'L-EE'HYOG-SOTHOTH'NGAH'NG AI'YZHRO Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted December 3, 2007 Share Posted December 3, 2007 Stealthy characters do benefit a bit from Illusion magic, and I recently discovered the joy of enchanting a crummy Iron Bow with Command Humanoid Level 25 and sniping at a pair of Bandits who were having a chat about some mudcrabs they saw by the water the other day... Link to comment Share on other sites More sharing options...
Iapetus Posted December 3, 2007 Share Posted December 3, 2007 Stealthy characters do benefit a bit from Illusion magic, and I recently discovered the joy of enchanting a crummy Iron Bow with Command Humanoid Level 25 and sniping at a pair of Bandits who were having a chat about some mudcrabs they saw by the water the other day...Y'AI NG'NGAHYOGH-SOTHOTHH'EE-L'GEBF'AI THRODOGUAAAH Command on a bow...Ye gods, that's pure genius! OGTHROD AI'FGEB'L-EE'HYOG-SOTHOTH'NGAH'NG AI'YZHRO Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted December 3, 2007 Share Posted December 3, 2007 Seems to work better than Frenzy. With a Frenzy effect, the target goes back to normal as soon as it wears off. But a Command Humanoid effect, used against a hostile character, really cheeses off whomever your temporary ally went up against and they keep fighting until one or the other is dead. You need only to impose the Command effect for 1 second, and then you're well set for mischief. Of course, the character I've discovered this with also happens to be an Expert Marksman and Master Sneak, so the traitor gets stung from quite some distance off, all but guaranteeing that the first person they go hostile with is somebody other than myself. Link to comment Share on other sites More sharing options...
Iapetus Posted December 3, 2007 Share Posted December 3, 2007 Y'AI NG'NGAHYOGH-SOTHOTHH'EE-L'GEBF'AI THRODOGUAAAH Very nice.So, in theory, you could summon an atronach, shoot some poor putz with the enchanted bow of traitor-crafting(what?), and watch the summoned meat-shield lumber off to enter melee with an entire group of bandit scum... I have to try that, it is becoming a physical need... should I seek medical attention? OGTHROD AI'FGEB'L-EE'HYOG-SOTHOTH'NGAH'NG AI'YZHRO Link to comment Share on other sites More sharing options...
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