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Anyone here manage to get Deadly Reflex 6 decapitations to work?


sneakysloth

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Hey all,

 

I'm having some problems with Deadly Reflex 6 - I cannot for the life of me get a slow mo finisher to happen. I understand ( I think) how the momentum system works, I will chop away at a guy, not take a single hit and be mixing it up with kicks, different directional power attacks and then when I right power attack, aiming at my target he will just crumple with no slow mo.

 

I went into my DR ini and changed my critical effects multpilier to 100 but this has not helped. Most of the other mods I'm using are quest mods - exceptions are screen effects, martigen's monster mod, midas. I am also using Shivering Isles / GOTY DLC with the unofficial patches (but not for Vanilla Oblivion).

 

Please help...? :(

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Hey all,

 

I'm having some problems with Deadly Reflex 6 - I cannot for the life of me get a slow mo finisher to happen. I understand ( I think) how the momentum system works, I will chop away at a guy, not take a single hit and be mixing it up with kicks, different directional power attacks and then when I right power attack, aiming at my target he will just crumple with no slow mo.

 

I went into my DR ini and changed my critical effects multpilier to 100 but this has not helped. Most of the other mods I'm using are quest mods - exceptions are screen effects, martigen's monster mod, midas. I am also using Shivering Isles / GOTY DLC with the unofficial patches (but not for Vanilla Oblivion).

 

Please help...? :(

 

Hi this should help,

 

Check out this video about deadly reflex,

 

You need to be at a higher level (around 25) to use the moves. That will take a long time, read this (table)

http://www.uesp.net/wiki/Oblivion:Increasing_Skills

 

For criticals there's an .ini config that you need to tweak.

set skycaptainssb.criticalchance to 30 ;critical chance multiplier in all critical calculations

 

change it to like 100

 

same with

set scc.magiccriticalmult to 1 ;additional mult for magic criticals

&

set scc.arrowcriticalmult to 1 ;additional mult for marksman criticals

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