supernastypants Posted October 12, 2011 Share Posted October 12, 2011 Hello, I just recently Have had an itch to play Fallout 3 and decided to reinstall it with some mods for a fresh start. I didnt get anything major, FOOK, NMC texture pack, Mothership crew, Martins Mod, and GNR enhanced, then BOSSed the load order. I spent a good amount of the day downloading and then playing with no issues, but decided to install FOSE for any future requirements and better FOOK support. Obviously this was going to require me to start a new save. Not wanting to run through anchorage again on very hard difficulty, I toggled TGM to make things go faster and immediately noticed that the normal 50XP/kill I was gaining now dropped to 18xp/Kill. I disabled TGM and the EXP hit stayed, I changed the difficulty and the effect worsened (2xp/kill on easy?). I exited the game and loaded an earlier save from before the TGM, and the EXP penalty remained. I then wiped my New save, started a new game on normal, and again the EXP penalty was there. On Easy or below difficulty I actually received 0 EXP for killing rad roaches in the vault, and 0 for mole rats around megaton. I have installed mods in both NV and Oblivion with no worries, and even have almost 120 some mods working in Oblivion so I would say I'm fairly experienced with how to install/run them which is why this bug baffles me. Does anyone have the slightest clue on how to even begin to fix this? Perhaps another console command or inin tweak I have yet to find? Link to comment Share on other sites More sharing options...
eric31415 Posted October 13, 2011 Share Posted October 13, 2011 While in-game, hold down the "o" button to open the FOOK menu. Click on "FOSE Dependant Options" ,then "Levelling Options". It sounds like you are set at 33%. Link to comment Share on other sites More sharing options...
supernastypants Posted October 14, 2011 Author Share Posted October 14, 2011 I just checked the leveling section in fook, default 100% was ticked, and playing around changing the perrcentages and fiddling with the difficulty didn't fix it either /:. Though I wasn't aware that fook even had experience changing options, how does it do it exactly? Scripts, ESPs? Perhaps when I installed FOSE afterwards could it have somehow enabled one of those EXP changes inadvertantly? If so, where could I look to fix it? Link to comment Share on other sites More sharing options...
eric31415 Posted October 14, 2011 Share Posted October 14, 2011 Are you using either a Bashed Patch (Wrye Flash) or a Merged Patch (FO3 Edit)? Seems to be necessary for some of FOOK's features to work properly. We seem to have pretty similar setups (i use FOOK, MMM, WMK, plus a few extras) and the only thing i did differently was to install FOSE before any of my mods. If using a Bashed Patch doesn't fix this issue, the only thing i can think of trying is to deactivate FOOK (and it's compatibility patches), run the game and make a new save, then reactivate FOOK. Link to comment Share on other sites More sharing options...
Recommended Posts