SeraVerte Posted October 13, 2011 Share Posted October 13, 2011 Enough is enough, I've persisted through playing Oblivion for the past few months or so with a CTD every hour or so, but I think it's time I draw the line and find a solution. The Oblivion.exe appcrashes usually occur when I wait/sleep or move into a new cell. Bex errors i didn't get until recently (after installing the klite codec pack and now even construction set is acting wierd). I have already gone to computer, performance, execution prevention and put Oblivion on the list...made no difference. Mod List: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Open Cities Resources.esm [Version 4.1] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9MB3] 07 TantrivayliaChimer.esm 08 CM Partners.esm 09 HorseCombatMaster.esm 0A Unofficial Oblivion Patch.esp [Version 3.3.7] 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0D Francesco's Optional Chance of Stronger Bosses.esp 0E Francesco's Optional Chance of Stronger Enemies.esp 0F Francesco's Optional Chance of More Enemies.esp 10 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ++ LoadingScreens.esp 12 Natural_Weather_HDR_by_Max_Tael.esp 13 Natural_Habitat_by_Max_Tael.esp 14 Natural_Water_by_Max_Tael.esp 15 ElzMoreVoice.esp 16 WindowLightingSystem.esp 17 RAEVWD New Sheoth.esp [Version 1.7] 18 Streamline 3.1.esp 19 DLCHorseArmor.esp 1A DLCOrrery.esp 1B DLCVileLair.esp 1C DLCMehrunesRazor.esp 1D DLCSpellTomes.esp 1E EVE_StockEquipmentReplacer.esp 1F Colourwheels Sexy Stock Armor & Clothing Replacer.esp 20 DLCThievesDen.esp 21 Bob's Armory Oblivion.esp 22 FCOM_BobsArmory.esp [Version 0.9.9] 23 Oblivion WarCry EV.esp [Version 1.09] 24 FCOM_WarCry.esp [Version 0.9.9MB3] 25 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 26 FCOM_Convergence.esp [Version 0.9.9Mb3] 27 FCOM_RealSwords.esp [Version 0.9.9] ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3] ++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3] ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3] ++ FCOM_NoSpiders.esp [Version 0.9.9] ++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3] 28 Hentai Mania.esp 29 ImpeREAL City Unique Districts - Talos Plaza.esp 2A ImpeREAL City Unique Districts - Elven Gardens.esp 2B ImpeREAL City Unique Districts - Green Emperor Way.esp 2C ImpeREAL City Unique Districts - Prison.esp 2D ImpeREAL City Unique Districts - Arena.esp 2E ImpeREAL City Unique Districts - Waterfront.esp 2F ImpeREAL City Unique Districts - Temple.esp 30 ImpeREAL City Unique Districts - The Arcane University.esp 31 ImpeREAL City Unique Districts - Market.esp 32 ImpeREAL City Unique Districts - Arboretum.esp 33 GlenvarCastle.esp 34 Tantrivaylia.esp 35 Apachii_Goddess_Store.esp 36 Zira's Clydesdale Horses.esp [Version 1.1] 37 DLCBattlehornCastle.esp 38 Knights.esp 39 Lost Paladins of the Divines.esp 3A Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_Knights.esp [Version 0.9.9Mb3] ++ FCOM_SlofsHorses.esp 3B ElsweyrAnequina.esp 3C xuldarkforest.esp [Version 1.0.5] 3D xulStendarrValley.esp [Version 1.2.2] 3E xulTheHeath.esp 3F XulEntiusGorge.esp 40 xulFallenleafEverglade.esp [Version 1.3.1] 41 xulColovianHighlands_EV.esp [Version 1.2.1] 42 xulChorrolHinterland.esp [Version 1.2.2] 43 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 44 xulBravilBarrowfields.esp [Version 1.3.3] 45 xulLushWoodlands.esp [Version 1.3.1] 46 xulAncientYews.esp [Version 1.4.3] 47 xulAncientRedwoods.esp [Version 1.6] 48 xulCloudtopMountains.esp [Version 1.0.3] 49 xulArriusCreek.esp [Version 1.1.3] 4A xulPatch_AY_AC.esp [Version 1.1] 4B xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 4C xulRollingHills_EV.esp [Version 1.3.3] 4D xulPantherRiver.esp 4E xulRiverEthe.esp [Version 1.0.2] 4F xulBrenaRiverRavine.esp [Version 1.1] 50 xulImperialIsle.esp [Version 1.6.7] 51 xulBlackwoodForest.esp [Version 1.1.0] 52 xulAspenWood.esp [Version 1.0.2] 53 xulSkingradOutskirts.esp [Version 1.0.1] 54 xulCliffsOfAnvil.esp [Version 1.12] 55 xulSilverfishRiverValley.esp [Version 1.0.1] 56 ImpeREAL Empire - Unique Forts.esp 57 Open Cities New Sheoth.esp [Version 2.0] 58 Open Cities Classic.esp [Version 4.1] 59 Natural_Vegetation_by_Max_Tael.esp 5A EVE_ShiveringIslesEasterEggs.esp 5B Alternative Start by Robert Evrae.esp 5C RealisticForceMedium.esp 5D MidasSpells.esp 5E Deadly Reflex 5 - Timed block and 1.5x damage.esp 5F DeadlyReflex 5 - Combat Moves.esp 60 Oblivion XP.esp [Version 4.1.5] 61 DMC Stylish - Specialanims.esp 62 Specialanims.esp 63 zzEstrus.esp 64 CM Partners.esp 65 Moonshadow Elves - Sc.esp 66 CuteElf11.esp [Version 1.3.5] 67 1em_Vilja.esp [Version 3.0] 68 DAValeriaCuteElf.esp ++ EVE_KhajiitFix.esp 69 Bashed Patch, 0.esp 6A Armory of MoM2.esp 6B xeo.esp 6C Hentai Mania Fix.esp dxdiag: System Information------------------Time of this report: 10/12/2011, 23:43:40 Machine name: Home-HP Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English)System Manufacturer: Hewlett-Packard System Model: HP Pavilion dv6 Notebook PC BIOS: InsydeH2O Version 03.60.48F.1A Processor: Intel® Core i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz Memory: 8192MB RAMAvailable OS Memory: 8140MB RAM Page File: 3338MB used, 12939MB available Windows Dir: C:\Windows DirectX Version: DirectX 11DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 120 DPI (125 percent) DWM DPI Scaling: UnKnown DxDiag Version: 6.01.7601.17514 32bit Unicode ------------DxDiag Notes------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. --------------------DirectX Debug Levels--------------------Direct3D: 0/4 (retail)DirectDraw: 0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail) ---------------Display Devices--------------- Card name: Mobile Intel® HD Graphics Manufacturer: ATI Technologies Inc. Chip type: Intel® HD Graphics Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_3388103C&REV_09 Display Memory: 1808 MB Dedicated Memory: 2090 MB Shared Memory: 3813 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: AUO13ED Native Mode: 1920 x 1080(p) (60.042Hz) Output Type: Internal Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32Driver File Version: 8.15.0010.2291 (English) Driver Version: 8.830.6.1000 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 1/27/2011 09:57:14, 7470080 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-4256-11CF-A277-8213B7C2C535} Vendor ID: 0x8086 Device ID: 0x0116 SubSys ID: 0x3388103C Revision ID: 0x0009 Driver Strong Name: oem8.inf:ATI.Mfg.NTamd64.6.1:iSNBM1ML_PROXY:8.830.6.1000:pci\ven_8086&dev_0116&subsys_3388103c Rank Of Driver: 00E60001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled -------------Sound Devices------------- Description: Speakers and Headphones (IDT High Definition Audio CODEC) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7605&SUBSYS_103C3388&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: stwrt64.sys Driver Version: 6.10.6329.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 3/11/2011 03:23:16, 521728 bytes Other Files: Driver Provider: IDT HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, NoSensaura ZoomFX: No Description: Communications Headphones (IDT High Definition Audio CODEC) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7605&SUBSYS_103C3388&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: stwrt64.sys Driver Version: 6.10.6329.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 3/11/2011 03:23:16, 521728 bytes Other Files: Driver Provider: IDT HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, NoSensaura ZoomFX: No App crash report DescriptionFaulting Application Path: c:\Games\steamapps\common\oblivion\Oblivion.exe Problem signatureProblem Event Name: APPCRASHApplication Name: Oblivion.exeApplication Version: 1.2.0.416Application Timestamp: 462392c7Fault Module Name: d3dx9_27.dllFault Module Version: 9.8.299.0Fault Module Timestamp: 42e18e12Exception Code: c0000005Exception Offset: 000d2eaaOS Version: 6.1.7601.2.1.0.256.48Locale ID: 4105Additional Information 1: 0a9eAdditional Information 2: 0a9e372d3b4ad19135b953a78882e789Additional Information 3: 0a9eAdditional Information 4: 0a9e372d3b4ad19135b953a78882e789 Bex error report: DescriptionFaulting Application Path: c:\Games\steamapps\common\oblivion\Oblivion.exe Problem signatureProblem Event Name: BEXApplication Name: Oblivion.exeApplication Version: 1.2.0.416Application Timestamp: 462392c7Fault Module Name: StackHash_4c4aFault Module Version: 0.0.0.0Fault Module Timestamp: 00000000Exception Offset: 00000000Exception Code: c0000005Exception Data: 00000008OS Version: 6.1.7601.2.1.0.256.48Locale ID: 4105Additional Information 1: 4c4aAdditional Information 2: 4c4ad7529a34983b6293625c48169922Additional Information 3: 4c4aAdditional Information 4: 4c4ad7529a34983b6293625c48169922 Extra information about the problemBucket ID: 1038245639 I offer my eternal gratitude to whomever solves this problem. 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HeyYou Posted October 13, 2011 Share Posted October 13, 2011 Do you run OSR (obse plugin) by any chance? Link to comment Share on other sites More sharing options...
Balakirev Posted October 13, 2011 Share Posted October 13, 2011 HeyYou's got a point. If the crashes follow waiting in a cell, it sounds like the game's running a delayed caching of files that's unsuccessful. Link to comment Share on other sites More sharing options...
SeraVerte Posted October 13, 2011 Author Share Posted October 13, 2011 the only things in OBSE are:fastexit2.dllOBGEv2.dllObse_Elys_uncapper.dllObse_Elys_uncapper (config)open_cities.dllsr_Oblivion_stutter_remover.dllsr_Oblivion_stutter_remover (text doc)sr_Oblivion_stutter_remover (config)weOCPS.dll And in Component DLLs:BorlndMM.dlldebugMM.dll And the app crash errors usually don't (usually but not always) occur until at least 30 minutes or so of playing. The odds of crashing seem to increase thereafter. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted October 14, 2011 Share Posted October 14, 2011 Just to make sure, do you have autosaves disabled? Link to comment Share on other sites More sharing options...
SeraVerte Posted October 14, 2011 Author Share Posted October 14, 2011 No, autosave is enabled...should I disable b/c I have streamline? Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted October 14, 2011 Share Posted October 14, 2011 Yes Sir :) Auto save is the culprit for most crashes on wait/sleep, travel and changing from interior to exterior (or vice versa) cells.As do quick saves they can also cause save game corruption. Yep, stream saves and a save to a new slot now and then is the way to go :) Link to comment Share on other sites More sharing options...
SeraVerte Posted October 14, 2011 Author Share Posted October 14, 2011 Alright, thanks I'll try getting rid of autosave and see if the problems continue. Link to comment Share on other sites More sharing options...
Balakirev Posted October 14, 2011 Share Posted October 14, 2011 What version of OSR are you using? Is it the latest solid one, or a beta? You might also want to check your Heap setting. Link to comment Share on other sites More sharing options...
SeraVerte Posted October 14, 2011 Author Share Posted October 14, 2011 (edited) My Stutter Remover is version 4.1.And should I have master/bReplaceHeap on or off? Edited October 14, 2011 by SeraVerte Link to comment Share on other sites More sharing options...
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