cyvash Posted October 14, 2011 Share Posted October 14, 2011 (edited) okay im getting back into using mods and well i used to be able to overcome the pink body issue, on my old desktop and well, since then i have gotten a labtop with an I5 processor, i was following the steps that i used to do to apply textures in the TES creater program on my desktop, well doing it again to load a texture i recive "Invalid directory" so i can no longer fix the pink body issue, aside from that i tried using certain weapons like the daedra chainsaw, or boomstick, i always got the [!] can anybody teach me how to redo this because as of now i want to play oblivion with modded stuff like those weapons and whatnot, i follow the intruction in the readme files though it dosnt help im running ( this is my info from can you run it) CPU Recommended: Pentium 4 or Athlon XP or better You Have: Intel® Core i5 CPU M 430 @ 2.27GHz CPU Speed Recommended: 3 GHz You Have: 2.3 GHz Performance Rated at: 26.059 GHz RAM You Have: 3.9 GB Video Card Recommended: 128MB Direct3D compatible video card (NVIDIA GeForce 6800+ / ATI Radeon X800+)You Have: GeForce 310M Video RAM 2.1 GB You Have: NVIDIA High Definition AudioYou Have: 304.5 GBYou Have: TSSTcorp DVDWBD TS-LB23A these are the only mods i want to play with uruk kai racehttp://www.tesnexus.com/downloads/file.php?id=6346 daedric chainsawhttp://www.tesnexus.com/downloads/file.php?id=31936 deep ones racehttp://www.tesnexus.com/downloads/file.php?id=22569 death nighthttp://www.tesnexus.com/downloads/file.php?id=19596 darkspear trollhttp://www.tesnexus.com/downloads/file.php?id=19926 darth maulhttp://www.tesnexus.com/downloads/file.php?id=13878 dark argonianhttp://www.tesnexus.com/downloads/file.php?id=22729 closed steel helmhttp://www.tesnexus.com/downloads/file.php?id=8293 dark kahijthttp://www.tesnexus.com/downloads/file.php?id=1867 daedric racehttp://www.tesnexus.com/downloads/file.php?id=29970 jade armorhttp://www.tesnexus.com/downloads/file.php?id=7986 clown:http://www.tesnexus.com/downloads/file.php?id=27027 nazgul race:http://www.tesnexus.com/downloads/file.php?id=40413 raven wearhttp://www.tesnexus.com/downloads/file.php?id=4715 evil dead chainsawhttp://www.tesnexus.com/downloads/file.php?id=27136 tang mohttp://www.tesnexus.com/downloads/file.php?id=5158 saurons armorhttp://www.tesnexus.com/downloads/file.php?id=7690 ninja turtlehttp://www.tesnexus.com/downloads/file.php?id=26680 now i have tried to use most of these before on my desktop i could only ever figure out how to apply the skins nothing more, i need help learning how to do it again Edited October 14, 2011 by cyvash Link to comment Share on other sites More sharing options...
MShoap13 Posted October 14, 2011 Share Posted October 14, 2011 (edited) The exclamation marks are missing meshes and the violet body parts are missing textures. Are you running Windows Vista/7 and is your \Steam\ directory in the default location (C:\Program Files\)? If so' date=' Windows UAC is known to cause all kinds of issues while modding Oblivion and it's highly recommended to go ahead and move steam to somewhere Windows UAC doesn't affect, like C:\Games and reinstall Oblivion. If you're on XP you can skip all of this as Windows UAC isn't implemented. The next step for a Steam installation is to use File Date Changer to roll back the "Last Modified" dates of all of the .bsa archives that come in your Vanilla Oblivion install (plus the DLC of course) to somewhere around 2005. This is necessary for BSA Redirection to work properly. Then, go ahead and install OBMM and/or Wrye Bash and run BSA Redirection as your form of Archive Invalidation one time. Without using some form of Archive Invalidation Oblivion has problems with using user created textures and animations instead of the vanilla content. BSA Redirection is the best solution to Archive Invalidation as it's practically fool proof and never needs to be updated after you've done it once. From here, be sure to make at least one character save in Oblivion so that you have a known working standard. I personally recommend playing through the tutorial dungeon (the sewers) up until right before the exit that allows you to change your character's aspects and keeping that save around permanently. This gives you a good testing base for adding mods in the future and you never have to play through the sewers again. Now you're ready to start modding. I'd say take it easy and try something simple like a sword or a simple texture replacer and then go ensure that it's actually taking effect in your game. Moving on you can add other mods, though I recommend installing them one or two at a time and trying them out for a little bit before adding more. This way when an issue does occur (and it's bound to happen) you'll have a pretty good idea of where to start troubleshooting. Here's a list of mods I'd recommend for any Oblivion install whether you're after grossly modded content or not:The Unofficial Oblivion Patch and the Unofficial Patch Supplementals (Be sure to get the Shivering Isles patch for SI and the Unofficial Official Mods Patch for any other DLC you may be running)Darn UI or Dark Darn UINatural Environments or All NaturalMiniMap Ignore anything that may be irrelevant, such as Steam instructions. If none of that takes care of the issue, then you're not placing the textures and meshes in the proper file. Compare your Oblivion's \Data\ folder to the archive/filepath and find out where the issue is. RefScope or Form ID Finder can tell you what mod adds a particular item to your game if you run across any issues where you're not sure what adds the particular broken mesh/texture you're dealing with. Edited October 14, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
cyvash Posted October 14, 2011 Author Share Posted October 14, 2011 (edited) The exclamation marks are missing meshes and the violet body parts are missing textures. Are you running Windows Vista/7 and is your \Steam\ directory in the default location (C:\Program Files\)? If so' date=' Windows UAC is known to cause all kinds of issues while modding Oblivion and it's highly recommended to go ahead and move steam to somewhere Windows UAC doesn't affect, like C:\Games and reinstall Oblivion. If you're on XP you can skip all of this as Windows UAC isn't implemented. The next step for a Steam installation is to use File Date Changer to roll back the "Last Modified" dates of all of the .bsa archives that come in your Vanilla Oblivion install (plus the DLC of course) to somewhere around 2005. This is necessary for BSA Redirection to work properly. Then, go ahead and install OBMM and/or Wrye Bash and run BSA Redirection as your form of Archive Invalidation one time. Without using some form of Archive Invalidation Oblivion has problems with using user created textures and animations instead of the vanilla content. BSA Redirection is the best solution to Archive Invalidation as it's practically fool proof and never needs to be updated after you've done it once. From here, be sure to make at least one character save in Oblivion so that you have a known working standard. I personally recommend playing through the tutorial dungeon (the sewers) up until right before the exit that allows you to change your character's aspects and keeping that save around permanently. This gives you a good testing base for adding mods in the future and you never have to play through the sewers again. Now you're ready to start modding. I'd say take it easy and try something simple like a sword or a simple texture replacer and then go ensure that it's actually taking effect in your game. Moving on you can add other mods, though I recommend installing them one or two at a time and trying them out for a little bit before adding more. This way when an issue does occur (and it's bound to happen) you'll have a pretty good idea of where to start troubleshooting. Here's a list of mods I'd recommend for any Oblivion install whether you're after grossly modded content or not:The Unofficial Oblivion Patch and the Unofficial Patch Supplementals (Be sure to get the Shivering Isles patch for SI and the Unofficial Official Mods Patch for any other DLC you may be running)Darn UI or Dark Darn UINatural Environments or All NaturalMiniMap Ignore anything that may be irrelevant, such as Steam instructions. If none of that takes care of the issue, then you're not placing the textures and meshes in the proper file. Compare your Oblivion's \Data\ folder to the archive/filepath and find out where the issue is. RefScope or Form ID Finder can tell you what mod adds a particular item to your game if you run across any issues where you're not sure what adds the particular broken mesh/texture you're dealing with. well i down loaded the mod manager, though i dont know how to use it, before on my old system id just reset the file directory to make the texture work even then i couldnt get meshes to load, though i cant do it now, im going to try something other wise im still confuesd and if anyone mention steam, just so people know i didnt use steam to obtain it, i used my pyshical disk i bought a couple years ago and when i installed it i had its own folder created under bethesda file i have set up file directories correctly though it still dosnt work, im testing by trhing the uruk kai race/armor mod first, i can get simple stuff to work that dosnt require a .dds file or .nif file, because some how its already set up on the master file Edited October 14, 2011 by cyvash Link to comment Share on other sites More sharing options...
MShoap13 Posted October 14, 2011 Share Posted October 14, 2011 (edited) So your game is located at C:\Bethesda...\ and not under the \Program Files\ directory? If so, that rules out UAC issues (assuming you're on Vista or 7). To activate OBMM's archive invalidation, open it up, click on utilities then Archive Invalidation. Choose BSA Redirection (I believe it's the default) don't click any of the ticks or boxes and click "Update Now". Not having archive invalidation active causes problems with replacement textures (and animations) only, so it isn't responsible for issues with completely user-created content. As stated previously, you need to go through your broken mods one at a time and ensure that the meshes and textures from them are where the game is told to expect them. Typically mods are packed to be extracted directly to the \Data\ directory where you'll find folders named \Meshes\ and \Textures\ and inside of those there will be a number of other folders and files. When mods are packed in this manner, you can use the archive pertaining that mod to track down missing resources by comparing the file path in the archive to the file path in your \Data\ folder. Also stated previously, if you aren't sure what mod added an item that's broken in your game, you can use RefScope or Form ID Finder to tell you exactly what mod said items belong to. Edited October 14, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
cyvash Posted October 14, 2011 Author Share Posted October 14, 2011 (edited) So your game is located at C:\Bethesda...\ and not under the \Program Files\ directory? If so, that rules out UAC issues (assuming you're on Vista or 7). To activate OBMM's archive invalidation, open it up, click on utilities then Archive Invalidation. Choose BSA Redirection (I believe it's the default) don't click any of the ticks or boxes and click "Update Now". Not having archive invalidation active causes problems with replacement textures (and animations) only, so it isn't responsible for issues with completely user-created content. As stated previously, you need to go through your broken mods one at a time and ensure that the meshes and textures from them are where the game is told to expect them. Typically mods are packed to be extracted directly to the \Data\ directory where you'll find folders named \Meshes\ and \Textures\ and inside of those there will be a number of other folders and files. When mods are packed in this manner, you can use the archive pertaining that mod to track down missing resources by comparing the file path in the archive to the file path in your \Data\ folder. Also stated previously, if you aren't sure what mod added an item that's broken in your game, you can use RefScope or Form ID Finder to tell you exactly what mod said items belong to. well the bethesda folder is located within the program files on my C drive, as with any other program i install i also did as you told and ran the BSA redirection on the Uruk Kai race, and i still had the violet body issue, also i tried restting the body tetures by drawing them from a diffent loaction, in my downloads folder were most of everthing i download from ends up there, it let me reset the file directory, though when tring to create the character after running through the creation process i still ended up as the violet body, Edited October 14, 2011 by cyvash Link to comment Share on other sites More sharing options...
AnimalRiot Posted October 14, 2011 Share Posted October 14, 2011 When using Windows Vista or Seven, it is strongly suggested to install Oblivion outside of the Program Files folder as the UAC permissions will interfere with modding in that folder. Something like "C:\Games\Bethesda Softworks\Oblivion\" will work. Link to comment Share on other sites More sharing options...
cyvash Posted October 14, 2011 Author Share Posted October 14, 2011 When using Windows Vista or Seven, it is strongly suggested to install Oblivion outside of the Program Files folder as the UAC permissions will interfere with modding in that folder. Something like "C:\Games\Bethesda Softworks\Oblivion\" will work. ill try that, though question my labtop has 2 drive, one is 150 gb, the other is 300 gb which drive should i install on one is called the local disk C: with a windows symbol over that drive, the other is called Temp PArt01 D: Link to comment Share on other sites More sharing options...
MShoap13 Posted October 14, 2011 Share Posted October 14, 2011 (edited) Which drive it goes on doesn't really matter so long as it isn't in a location protected by Windows UAC. Here's another link to Bben's Reinstall Procedure. Following that will help you to avoid problems with old registry entries etc. Edited October 14, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
cyvash Posted October 14, 2011 Author Share Posted October 14, 2011 Well, i dont understand the article due me being autistic, so i removed all traces of oblivion and associated programs, and installing into its own dedicated folder it goes like this C:/games:/ (anything after that is dedicated sooly to oblivion, and associated programs as the mod manager, script extender, TES world creator, any mod, im going to mainly focus on trying to get a few simple things to work such as applying the .dds file onto the bodies, and trying to work on getting meshes to load even on my old system i was never able todo that for some reason, ill report back on what happens because honestly i have installed oblivion half a dozen times, and even though i have steam when i orginally intalled it to play around with the mods, it was never recognized by it Link to comment Share on other sites More sharing options...
MShoap13 Posted October 15, 2011 Share Posted October 15, 2011 (edited) It's good that you got it installed outside of a Windows UAC protected area. That should help out a lot. If you run into issues where utilities like OBMM are telling you they can't detect Oblivion it's due to left behind Windows registry entries that are pointing to your old install location. To fix this you'll have to uninstall Oblivion, then remove all registry entries pertaining to Oblivion left behind. I recommend using Revo Uninstaller to uninstall Oblivion as it will automatically scan for left over files and registry entries and ask you if you'd like to delete them. Alternatively, CCleaner can be used to clean old registry entries after you've uninstalled, but it's a little trickier. On a side note, I know a pretty cool autistic kid from another site. Edited October 15, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
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