corban122 Posted October 14, 2011 Share Posted October 14, 2011 I'm mid troubleshooting, and I actually have very little time to post a full description of what's going on. (Wife is yelling at me to come to bed.) Basically I've tried to begin to use Bash, after being a long time obmm user. For some reason, Making a patch, and building it, kills my game. (I'd have to start over, can't use an existing save file.) The save file says that items are missing from the save, and crashed to desktop if I attempt to load it. If I fiddle with re-installing mods the old fashioned way, I eventually get things running again. This last time, it required re-installing the Better Cities 5.0.7 mod. (this I learned after uploading a good number of other mods first.) Could it be Bash is destroying the omod version of Better Cities when it runs? I did notice that it likes to reset all the esp files modified dates to XX/XX/2000 . Which is really weird. I'll give a full list of my mods later if you guys think it could help trouble shoot this issue. The only reason I was really trying Wrye bash is because "Weather - All Natural" and "Immersive Interiors" absolutely insisted in their description that you have to use it. (could this be a permissions thing even though I'm full admin and have UACS disabled) Link to comment Share on other sites More sharing options...
MShoap13 Posted October 14, 2011 Share Posted October 14, 2011 (edited) You're doing something wrong with your Bashed Patch. Look up a guide on how to properly flag merged mods for making a Bashed Patch. Wrye has a very clear (though extremely detailed) wiki all about using Wrye Bash. And if you don't have BOSS, get it. It's invaluable for it's bash tag suggestions. Also, it resets the timestamps on your files to ensure BSA Redirection will work properly regardless of the timestamps on the .bsa archives that come from a vanilla Oblivion install. If you still can't get it working post a full load order in a /spoiler tag in your next post please. Edited October 14, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
corban122 Posted October 14, 2011 Author Share Posted October 14, 2011 (edited) You're doing something wrong with your Bashed Patch. Look up a guide on how to properly flag merged mods for making a Bashed Patch. Wrye has a very clear (though extremely detailed) wiki all about using Wrye Bash. And if you don't have BOSS, get it. It's invaluable for it's bash tag suggestions. Also, it resets the timestamps on your files to ensure BSA Redirection will work properly regardless of the timestamps on the .bsa archives that come from a vanilla Oblivion install. If you still can't get it working post a full load order in a /spoiler tag in your next post please. Ok, I'm trying out the bash tag thing, basing it off of what BOSS recommends. I've made a backup of my data directory in case I screw this up again. Edit: alright, already running into an issue. :P How do I edit the existing bash tags of mods to be what BOSS recommends? I see them in the description, but when I change the tags there, it reverts back after I select another mod. Edit*2: Alright I think I found it, the bash section below the description. (darn I was hoping to just copy and paste strings rather then check, or uncheck variables.) Edited October 14, 2011 by corban122 Link to comment Share on other sites More sharing options...
AnimalRiot Posted October 14, 2011 Share Posted October 14, 2011 It could be a permissions issue if your installation is inside the Program Files folder. Folder permissions issues will really screw up your mods. Just install Oblivion outside the Program Files folder and you should be able to mod your game relatively headache free. :) Wrye Bash should automatically read the Bash Tags from the BOSS masterlist file. You won't have to manually copy them for each esp. You can get more Wrye Bash tips and tricks from alt3rn1ty's Wrye Bash Pictorial Guide. Link to comment Share on other sites More sharing options...
corban122 Posted October 14, 2011 Author Share Posted October 14, 2011 (edited) It could be a permissions issue if your installation is inside the Program Files folder. Folder permissions issues will really screw up your mods. Just install Oblivion outside the Program Files folder and you should be able to mod your game relatively headache free. :) Wrye Bash should automatically read the Bash Tags from the BOSS masterlist file. You won't have to manually copy them for each esp. You can get more Wrye Bash tips and tricks from alt3rn1ty's Wrye Bash Pictorial Guide. Well I got it working. I went through and added (or removed) a few BASH tags based on what BOSS was saying. I also changed my load order from what BOSS recommended slightly. (one file was above it's master file for some reason.) I still got the 'some item or objects are missing' tag, but it loaded up just fine. If I notice anything missing I'll just reinstall those addons using Wrye or OBMM depending on what the mod asks for. I have noticed a slight performance decrease, but that may be related to just all the chrome windows I had open researching the dang thing. ;-) Edit: Oh, and on permissions, I don't think so, simply because I made my account full admin, and disabled vistas/windows7 file modification prompting. Edit*2: I do have a question though, how important is it for the Mod user to 'clean dirty mods'.? I haven't even touched that aspect of it. Edited October 14, 2011 by corban122 Link to comment Share on other sites More sharing options...
MShoap13 Posted October 14, 2011 Share Posted October 14, 2011 Dirty edits are duplicate entries that exactly match the plugin's master file. They eat up (a very small amount) of resources but the real issue comes from mod conflicts and load order. Essentially, issues arise where one mod changes a particular entry then a mod loaded afterwards changes it back to the vanilla entry thanks to dirty edits. It is recommended to clean mods if you're using BOSS as it's suggested load order assumes you will. Be sure to backup any plugins before cleaning them in the event an issue arises because of it. Link to comment Share on other sites More sharing options...
corban122 Posted October 14, 2011 Author Share Posted October 14, 2011 Dirty edits are duplicate entries that exactly match the plugin's master file. They eat up (a very small amount) of resources but the real issue comes from mod conflicts and load order. Essentially, issues arise where one mod changes a particular entry then a mod loaded afterwards changes it back to the vanilla entry thanks to dirty edits. It is recommended to clean mods if you're using BOSS as it's suggested load order assumes you will. Be sure to backup any plugins before cleaning them in the event an issue arises because of it. I will give that a shot then, See how it goes. So far I've run into a couple weird issues. Glenvar castle was missing half it's textures in the private quarters, so I had to copy back in the textures and meshes from it's source zip file. Is there a proper way to make repairs should I come across issues like this? Rather then simply copying back in the associated mesh files, should I be doing something Wrye to make the same repairs and have the utyx track the changes? Link to comment Share on other sites More sharing options...
MShoap13 Posted October 14, 2011 Share Posted October 14, 2011 Not that I'm aware of. Doing a full reinstall generally won't hurt unless you have multiple mods that replace the same thing (The UOP and QTP3 for example). In that case you'd have to reinstall the UOP and then QTP3 to have it set up properly. Most of the time manually copying a handful of missing resources is the way to go though. Link to comment Share on other sites More sharing options...
corban122 Posted October 14, 2011 Author Share Posted October 14, 2011 (edited) Not that I'm aware of. Doing a full reinstall generally won't hurt unless you have multiple mods that replace the same thing (The UOP and QTP3 for example). In that case you'd have to reinstall the UOP and then QTP3 to have it set up properly. Most of the time manually copying a handful of missing resources is the way to go though. Right now I'm seeing if I can get OBGEv3 and ENB to play nice. Then I'll give a shot @ cleaning dirty edits out. I'll post an update on my progress. :-) Thanks so much for the help thus far. Edit: Lol, well that screwed something up. The main menu is missing from oblivion now. (I can mouse over it, I hear the sounds as I pass over the options. But all I get is the scrolling background.)Edit*2: seems to be just an OBGEv3 thing, I unloaded ENB and OBGE, Oblivion runs fine. Oblivion with just ENB runs fine, Oblivion with just OBGEv3 no menu. Edited October 14, 2011 by corban122 Link to comment Share on other sites More sharing options...
MShoap13 Posted October 15, 2011 Share Posted October 15, 2011 (edited) Either you aren't installing/setting it up properly or it's conflicting with one of your other mods. Are you running a UI overhaul like Darn UI? If so, adjusting your load order may fix the issue. Alternatively, bash tags could help them play nice, or at the worst you may have to do some plugin modifying. I'm pretty confident there's plenty of people out there running Darn UI (or a similar UI overhaul) with OBGEv3 without any issues so. Edited October 15, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
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