JShufflez Posted May 27, 2016 Share Posted May 27, 2016 http://www.nexusmods.com/fallout3/mods/12306/? This mod made my 1k+ hour trek through Fo3 so worth it. I think the author is inactive and he hasn't made one for FNV. I converted its masters to the FNV.esm but it doesn't effect anything. Probably has to do with the weapons and not the ragdoll but I'm not sure. I would be so f*#@ing ecstatic if someone revamped the ragdoll/death physics in this game. Really ruins the immersion for me to see my sniper rifle shooting innocent ragdolls into oblivion. IRL even a 50. cal would generate almost zero force on the body other than its direction. Big chance of exploding or mutilating limbs but the body usually crumples up like in the mod I linked at the start. Link to comment Share on other sites More sharing options...
Kolaris Posted May 27, 2016 Share Posted May 27, 2016 Project Nevada has a force multiplier you can set to 0, but maybe you don't want the rest of that mod. Link to comment Share on other sites More sharing options...
JShufflez Posted May 27, 2016 Author Share Posted May 27, 2016 (edited) Project Nevada has a force multiplier you can set to 0, but maybe you don't want the rest of that mod. I run a very heavily modded game (200+ plugins stable) strictly realism and immersion mods including PN. But I cant find even one decent ragdoll physics mod that works for FNV. There was one similar to the mod I linked but it was deleted. Thanks for the suggestion though, but its not what I'm looking for. Shotguns and other weapons still have ragdoll launching force. Not what I'm looking for. Edited May 27, 2016 by JShufflez Link to comment Share on other sites More sharing options...
KiCHo666 Posted May 30, 2016 Share Posted May 30, 2016 Open up a GECK, find Game settings, write "impulse" in the search field, put all values to 0 where you see "mult", click OK, save the plugin. Link to comment Share on other sites More sharing options...
JShufflez Posted May 30, 2016 Author Share Posted May 30, 2016 I have 0 experience with GECK or modding and I don't know where game settings are for it. Link to comment Share on other sites More sharing options...
JShufflez Posted May 30, 2016 Author Share Posted May 30, 2016 Open up a GECK, find Game settings, write "impulse" in the search field, put all values to 0 where you see "mult", click OK, save the plugin. Alright. But I cant tell which values affect specific weapons. Or does one value effect all weapons? fGameplay___ values I don't think relate to the weapons.. Link to comment Share on other sites More sharing options...
KiCHo666 Posted May 31, 2016 Share Posted May 31, 2016 Yep, it affects all weapons.Each weapon has a kill impulse which affects how much fatal bullet will knockback the npc/creature. One of those multipliers (don't know the exact name) affects it.Other impulse settings means how much force will be applied to already dead npc/creature. Link to comment Share on other sites More sharing options...
JShufflez Posted May 31, 2016 Author Share Posted May 31, 2016 Alright, awesome. Theres this mod in the nexus that affects all weapons except shotguns and snipers. I guess I won't be needing it anymore but how would he edit specific weapon impulse parameters? Thanks for the help. Relieved I got an answer for once. Link to comment Share on other sites More sharing options...
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