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Display image in a MessageBox


gruntbatch

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Does anyone know if there is a way to display images within a MessageBox? I thought it would by a neat touch to have images for certain events in a mod or the game (quest advances, location arrivals, etc). I wasn't able to find anything related to this at the CS wiki.
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I do not believe this is possible with the way the game engine is set up. Message boxes are text only. The mod Oblivion Collectible Cards has the cards displayed on on the screen on cue by script by placing a levitating object made in Blender in front of you and taking up much of the view screen. The collectible cards have images on them. One option would be to enter into a movie. You could have a very short movie with nothing but a still image. I don't know if there is a way to enter into book-reading mode by script. Books can have images in them.
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If you want to use a book to display the images, why not add the book to the player's inventory, then have the player "equip" it in order to show the book?

 

You can use OBSE's SetDescription in order to change the text in the book. I'm not sure how to insert pictures in the book, but I guess it's something like HTML formatting in the book text, so you should also be able to take care of that with SetDescription.

 

If you don't want to use a book, you can try using MenuQue. The MenuQue documentation gives an example of showing the skill training menu, then changing the picture and text.

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