geekminxen Posted October 17, 2011 Author Share Posted October 17, 2011 Interesting idea. Thank you! I'd suggest getting a slave collar around his neck to force him to cooperate. Otherwise I can't imagine him being a team player. :unsure: That was one of the options we were tossing around in the original discussion-- that you could opt to buy him from Caesar, or have him given to you as a slave. I can see some of his dialogue working for that; I don't know if I can pull off such a multi-tiered mod, though. I'm not opposed to it, if I can figure out how! Link to comment Share on other sites More sharing options...
geekminxen Posted October 23, 2011 Author Share Posted October 23, 2011 Interesting idea. I'd suggest getting a slave collar around his neck to force him to cooperate. Otherwise I can't imagine him being a team player. :unsure: Thanks for the suggestion! That was one of the ideas tossed around in the original discussion, but I'm not sure I'm skilled enough to implement it. It is a great idea, though. There were suggestions to have different points along the storyline where he could betray you if you weren't handling things the way he thought they should be, or to buy him as a slave from Caesar, which would force his cooperation...but honestly, I don't have the scripting skills to pull all that off. I would LOVE it if others would take this mod and run with it, though, and implement some of those more detailed branches of the story and maybe add more quests, etc. I intend to release him as a fully useful companion with his own side quest, but I think it would be great if others added to him. There's a lot that could be done with his character, and it'd be great to see it all happen. :) Link to comment Share on other sites More sharing options...
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