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Request for a proofread of a Settlement Mod Guide, please.


BlahBlahDEEBlahBlah

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Sorry to be useless, I never finished Nuka World so never bothered to explore that 1 settlement you get with it. I also don't know about worldspaces (so I'm sorry I don't think I can help you blahblah) and after several efforts I can't find your Cambridge RR workshop nor can I coc cambridgeRR for some reason, tarsis ;(

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nuka works difrent then commonweld, i got it working but for some reason it don't always work correct( initialization fails very often), reload a save fix it most of the time, not sure why nuka is just a pain to work with, prolly the reason no 1 have a working settlement in nuka, just player homes( and those are f'ing easy to make)

 

my advice stick with common and fh much easyer to get it working

Edited by speedynl
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Sorry to be useless, I never finished Nuka World so never bothered to explore that 1 settlement you get with it. I also don't know about worldspaces (so I'm sorry I don't think I can help you blahblah) and after several efforts I can't find your Cambridge RR workshop nor can I coc cambridgeRR for some reason, tarsis ;(

...started modding and never even *started* Far Harbor (though I used a downloaded save to test some things there), let alone Nuka World. =P

 

Anywho, that's okay. I'm sure I'll figure it out, pal. Thank you. =)

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We're an eclectic bunch, lol. I'm batting about 33% on the Nuka settlement whammy deal, and part and parceling a little on Blah's mod, but it's like having a bicycle mechanic examining a nuclear submarine. I know it's supposed to transport people, and sometimes, some stuff with them. I'll just keep sticking my fingers in things until it blows up. Lol.

 

Thanks guys.

 

Thanks for the advice speedy, I'm sure you understand that I won't take it, even if I'm wrong not to. You've always been popping your head in and giving advice, or tossing out a shield in front of the drooling horde, we thank you for that mate, for damn sure!

 

EDIT: And coc cambridgerr did not bring you right there? what version were you trying?

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Thanks for the advice speedy, I'm sure you understand that I won't take it, even if I'm wrong not to. You've always been popping your head in and giving advice, or tossing out a shield in front of the drooling horde, we thank you for that mate, for damn sure!

 

 

 

 

well i din't expect that you took my advice, after all i'm just a n00b that trow in some things and or pretend he know something, but you know wo to ask if you got stuck :laugh:

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Hmm... but you could use the commonwealth stuff for Far Harbour, you are saying that with Nuka World you have to use the benches and stuff specifically related to that DLC? As mentioned, I thought one of those 10 fizztop grill mods had functioning settlement? I haven't dug so deep though.

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Hmm... but you could use the commonwealth stuff for Far Harbour, you are saying that with Nuka World you have to use the benches and stuff specifically related to that DLC? As mentioned, I thought one of those 10 fizztop grill mods had functioning settlement? I haven't dug so deep though.

nuka have 2 wb from itself, 1 with a quest script(RR) the other is like the basic 1(but they din't use it), but have a keyword more if you remove that keyword its the same as we all use now, so you can use the same for nuka, the problem with nuka is the rr settlement is based on the quest script, it seems the initialization in the old way don't work always for some strange reason

 

as for those fizztop mods i checked 3 of them they are just player houses

 

i saw 2 mods that change the quest scrip maybe they can help you set up a good working settlement

 

i got it working( i just keep trying till i get it working :D) but even then the initialization don't always work like intended, oftend only 20% instead of 50%

in the end i just gave up, 1 time its working then the next time it don't work

 

here just a sample, added the esp to load, first try to open wb it say 20%, reload the game open wb and viola http://www.mediafire.com/view/ic8l2bo6wdo7pri/reso.jpg , fixed the crappy house near the dam and opened the garage next to it

Edited by speedynl
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  • 3 weeks later...

Does it make a difference if you make a new start and advance through nuka quests with console first? I'm grasping at straws here, because when I look at it, it looks like you should be able to just plug it in and play. That doesn't work though, I feel like I'm missing something obvious.

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it should work like the common/fh but it don't work that way, and i realy don't know why(although i have this idea that those dum raider/power quests are at fault), ( the way they use/setup settlements in that dlc)

i take the train tcl out when arrive at gauntlet, go to any wb i placed boom 20%, if it show 50% then it don't show on map and or when trying to send settlers to xx

 

i have try the rr wb with the nuka parent, the other wb with the nuka parent, the common wb with nuke parent, and all with the auto parent, and the old way everything fails

 

the moment you use the owned trigger on those wb's it fail to work(even the rr there fails then), the old way is like gambling 1 time it work next time not

only think i still din't try out is drop a wb(old way) anywhere and drop the nuka wb+ nuka parent anywhere and kill all those raiders an turn on the power to see wat happens then

but lets say that works that would kill the idea to add any settlement there

 

now i know there where 2 mods that changed the scripts on the (nuka)wb, but tats not how it should work

all in all i stil din't get it to work like i should and i get tyred of it, that hole nuka sucks big balls

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