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Request for a proofread of a Settlement Mod Guide, please.


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ok dropped the same wb as the rr use and the nuka parent, after turning on the power the wb works fine, can send settlers there it show under workshop, but it don't show on worldmap, kind of strange you would say it should it use the same s*** as the rr wb there, like i always say dum/n00b and lazy, had to change the encounterzone on all map markers it show fine now

http://www.nexusmods.com/fallout4/images/52445/?

Edited by speedynl
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think we can blame those quests and or how they have setup/use settlements with nuka, i will add a owned trigger to the wb and see wat happens if i use it before powering nuka up, it prolly fail i tryed that before, but maybe in the wildwest it could work, no custom cells and or location

 

and yes those map markers they turn most of the time into raid settlements markers, don't ask me why they just do

 

edit

just like i though, using the trigger result in, it show on map/workshop, but don't show when trying to send settlers to it, seems the initialization only works correct when you do those quests, will try and see wat happens if i do the quest there first, but prolly same result

 

edit

same result, can't send settlers there it don't show

 

i have tryed this mod http://www.nexusmods.com/fallout4/mods/18543/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D18543&pUp=1 works like a charm, no power needed

so the solution is in the quests(btw you don't need the esp just give the bsa the same name as your esp xxx-main) try it out

 

this works fine to ( set DLC04PlayerKickedOut to 1 ) open console target wb and type it or use it in a bat file

Edited by speedynl
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Hi there!

 

thank you for tutorial.

 

I've created a new settlement but it's don't fully functionally because I can't assign settlers to workshop or sending settlers to this settlement.

happiness is 0. if I right understand something wrong with encounter zone or quest.

there was a discussion about that in this topic but I don't found a post with solution.

 

when all steps was done right name of the new custom settlement should be appears in settlement list when you sending settlers to another settlement, right? because my settlement name is missing in this list.

how can I fix that?!

 

please help me!

Edited by ILLIANxTHERONE
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hard to say wat you did wrong, did you made a new encounter zone?, did you checked never reset ans settlement, did you link it to your location, do the location have all the key words, did you made a custom(new) parent quest, or did you use the (duplicated) parent from robo?, 0% prolly means you din't set up encounter/location up the right way

if those are setup right it should show atleast 20%

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I made Encounter Zone, checked "never reset" and "workshop", linked to created location.

location keywords:

 

image.jpg

 

create new "WorkshopParent", set quest stages, set quest aliases, set scripts:

 

image.jpg

 

dublicate "WorkshopInitializeLocation".

Edited by ILLIANxTHERONE
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Are we even still using workshopinitialization? I mean, I personally, am not. i think dropping that got rid of that annoying 0% bug that was the plague. So it's not really a royal "We", more of a "the rest of you fine educated people".

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sorry for taking your time! it works. happines - 50, allow sending settlers to new custom settlement.

I checked all - apparently it was caused by priority - i set it to 30 instead of 40/41 (thought this for lvl requirements) my fail.

 

anyway thank you for answering - this force push me to finding my mistakes :smile:

Edited by ILLIANxTHERONE
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Are we even still using workshopinitialization? I mean, I personally, am not. i think dropping that got rid of that annoying 0% bug that was the plague. So it's not really a royal "We", more of a "the rest of you fine educated people".

I've done this with "workshopinitialization" by duplicating and renaming.

is there no needs to this? what its actually do?

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