JKalts Posted May 21, 2017 Share Posted May 21, 2017 I doubled back and realized I put the initialization in the quest that needed to be initialized. Whoops. Got it working now. Hate to keep you all in the dark, but there's a few more locations that need to be added in the meanwhile. Also, I'm not finding the WorkshopLinkBuildArea keyword in base FO4; did it get depreciated or just moved to a DLC? Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 21, 2017 Author Share Posted May 21, 2017 I doubled back and realized I put the initialization in the quest that needed to be initialized. Whoops. Got it working now. Hate to keep you all in the dark, but there's a few more locations that need to be added in the meanwhile. Also, I'm not finding the WorkshopLinkBuildArea keyword in base FO4; did it get depreciated or just moved to a DLC?workshoplinkbuildABLEarea maybe? Link to comment Share on other sites More sharing options...
speedynl Posted May 21, 2017 Share Posted May 21, 2017 (edited) if you mean to make a buildable arena(empty trigger) the key words are sandbox and primitive (forgot if it was trigger to wb as sandbox or primitive) lil old tip look at any original settlement if you don't know and or how it get to work on a side note there is also a linkedbuildedge keyword, not sure wat it do and or for wat to use, maybe to link xx boxes to eachother Edited May 21, 2017 by speedynl Link to comment Share on other sites More sharing options...
JKalts Posted May 21, 2017 Share Posted May 21, 2017 I doubled back and realized I put the initialization in the quest that needed to be initialized. Whoops. Got it working now. Hate to keep you all in the dark, but there's a few more locations that need to be added in the meanwhile. Also, I'm not finding the WorkshopLinkBuildArea keyword in base FO4; did it get depreciated or just moved to a DLC?workshoplinkbuildABLEarea maybe? Nothing doing; I'm not seeing any WorkshoplinkBs at all on my LinkedRed options. Jumps from AttackMarkerWater to CaravanEnd. I'll edit back if I find something. EDIT: Having looked at Sanc, should be WorkshopLinkEDBuildArea. if you mean to make a buildable arena(empty trigger) the key words are sandbox and primitive (forgot if it was trigger to wb as sandbox or primitive) lil old tip look at any original settlement if you don't know and or how it get to work on a side note there is also a linkedbuildedge keyword, not sure wat it do and or for wat to use, maybe to link xx boxes to eachother Doh; I swear I was firing with half a cylinder last night. Should've checked the vanillas first. Got the DefaultEmptyTrigger down and linked, trying to get one of Bethsoft's prebuilt build border fences linked up. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 21, 2017 Author Share Posted May 21, 2017 "Doh; I swear I was firing with half a cylinder last night."...apparently so was I, hah! ;-) Such is my firm belief that if we do something enough times, we'll eventually forget how to do it. =P Link to comment Share on other sites More sharing options...
corsta Posted May 21, 2017 Share Posted May 21, 2017 So, after a long time, I've finally found time to revisit this... Stuyk, I followed your guide to the letter (it's great, by the by), and everything seems to work. Except that I can select my settlement as a target to move, but the settlers won't actually go there, nor will they work if I spawn them in and assign them. The radio beacon also doesn't put out a signal like it usually would. I've spent 20 or so in-game days waiting to see if anyone will turn up, but nothing. It seems everything's in place, but just won't go that last step. Any ideas, folks? Link to comment Share on other sites More sharing options...
speedynl Posted May 22, 2017 Share Posted May 22, 2017 do happyness say 50% when you open the wb ?, if not you did something wrongif it say 50% all should work like intended, as for spamming settlers if you do this you have to send them first to your new settlementif not they wil do nothing if you try to put them to work(they don't belong to the settlement) Link to comment Share on other sites More sharing options...
corsta Posted May 22, 2017 Share Posted May 22, 2017 do happyness say 50% when you open the wb ?, if not you did something wrongif it say 50% all should work like intended, as for spamming settlers if you do this you have to send them first to your new settlementif not they wil do nothing if you try to put them to work(they don't belong to the settlement)Nope, it's saying 0. Any ideas where I might've gone wrong? :s Link to comment Share on other sites More sharing options...
speedynl Posted May 22, 2017 Share Posted May 22, 2017 do happyness say 50% when you open the wb ?, if not you did something wrongif it say 50% all should work like intended, as for spamming settlers if you do this you have to send them first to your new settlementif not they wil do nothing if you try to put them to work(they don't belong to the settlement)Nope, it's saying 0. Any ideas where I might've gone wrong? :s lot of things, can be markers, script, or you din't rename your cell(s) to match the location, it can be anything Link to comment Share on other sites More sharing options...
corsta Posted May 22, 2017 Share Posted May 22, 2017 Rename the cells..? My settlement takes up 4 cells, 3 of which are somewhat significant and 1 crucial to the story. I've begrudgingly changed the location of the cells to my settlement location, but do I have to rename them too? They're Ricky's Overpass, LexingtonExt02, SwitchboardExt01 and a Wilderness cell. Link to comment Share on other sites More sharing options...
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