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Request for a proofread of a Settlement Mod Guide, please.


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Rename the cells..? My settlement takes up 4 cells, 3 of which are somewhat significant and 1 crucial to the story. I've begrudgingly changed the location of the cells to my settlement location, but do I have to rename them too? They're Ricky's Overpass, LexingtonExt02, SwitchboardExt01 and a Wilderness cell.

lets say your location is named corsta then the belonging cells should have the same name, if not then they don't add/count to your location, you can check wat cell(s) belong to your location its under 1 of the tabs from your location

 

simple sample

you make a location with the name xx and a encounter zone tat point to xx, you use 1 cell (lets say wllderness) if you not change the name from wilderness to xx it will not add/work as it should because the wb/marker/build is in wilderness, game can't find it so it will not work

multie cells work the same way all should have the same name as your location

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Rename the cells..? My settlement takes up 4 cells, 3 of which are somewhat significant and 1 crucial to the story. I've begrudgingly changed the location of the cells to my settlement location, but do I have to rename them too? They're Ricky's Overpass, LexingtonExt02, SwitchboardExt01 and a Wilderness cell.

lets say your location is named corsta then the belonging cells should have the same name, if not then they don't add/count to your location, you can check wat cell(s) belong to your location its under 1 of the tabs from your location

 

simple sample

you make a location with the name xx and a encounter zone tat point to xx, you use 1 cell (lets say wllderness) if you not change the name from wilderness to xx it will not add/work as it should because the wb/marker/build is in wilderness, game can't find it so it will not work

multie cells work the same way all should have the same name as your location

 

It won't let me do that as it says "previous was type 'reference'", assumedly meaning either the location. There are also 4 cells to change, and it can't have duplicates. They all have the location as their "Location" selection. What would you suggest?

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if you right click on the cell you can edit the cell( think it was in cell view) in a dropdown menu you can look for your location name click it apply and the cell should have the same name as location

 

can't check it in ck, don't have it anymore and to long ago to remember exact wat to click to change names

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There's the location thing, which I've done on all 4, but the name doesn't change at all. I'm thinking the issue is elsewhere, but I can't pinpoint it. I've gone right through the tutorial again, checking everything over, and it seems ok. I must be missing something. :L

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Can't make any good informative posts right now, but if you're still having trouble over the weekend I can try and take a look then (at the actual esp).

 

...I will say that this sounds a bit convoluted (though maybe I didn't fully read some of the posts, heh), however.

Maybe start a bit simpler and apply it to this new setup after you've got it straight?

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Not sure if it would fix your issue but sanctuary (for example) has several cells. They label them with a ext## (sanctuaryext02 for example) and link them with the main cell location.

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Searched, couldn't find my answer, wondering if anyone can point me in the right direction. Workbenches work, locations work, settlers appear and can be assigned, just can't make the locations show up if you're trying to select them as a destination. So no Supply Lines to but you can seemingly make them from. Any ideas?

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