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Request for a proofread of a Settlement Mod Guide, please.


BlahBlahDEEBlahBlah

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Searched, couldn't find my answer, wondering if anyone can point me in the right direction. Workbenches work, locations work, settlers appear and can be assigned, just can't make the locations show up if you're trying to select them as a destination. So no Supply Lines to but you can seemingly make them from. Any ideas?

did you add all the keywords to location ?, and or did you link you location to the mapmarker not to the xheadinmarker, can remember tarsis asked me to look at the vault 1's for not showing or not giving the right 50%(forgot witch 1 of the 2) and the bug was location was linked to xheadinmarker instead of mapmarker

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Both of them are keyworded, going to load it and edit back after checking the linkedrefs.

 

EDIT: I got MapMark -> xMarkSettlementname and that's it; nothing linking those two to the wb. Second one had a few other errors (forgot to link sandbox, map was pointing to unnamed xMarkerSpawn) that I just fixed now that I'm looking for problems instead of Void™. Changes I made now have it a image of the first location but since neither show it's moot.

Edited by JKalts
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In the location object, you've linked/chosen your mapmarker reference?

 

This is an interior workshop, correct? Is the mapmarker in the exterior?

like bla say when you open your location (file/entry) you have the option to link it to any marker it should be linked to your mapmarker(and this 1 should have the name from the location), and map should point to heading marker

 

damn not playing and or modding this game but stil helping, i do something wrong :laugh: :laugh:

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Nah, it's an exterior settlement. The mapmarker is linked and everything seems to match up. I'm completely lost. But cool, I'll upload it somewhere easy.

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Also all exterior settlements here, but I had my locations pointing to xMarkerName instead of the MapMarker. i'll edit back if things are still börked.

 

Edit: Things are no longer börked, that did the trick, thanks speedy & Blah!

Edited by JKalts
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I am trying to add supply lines by scripts and after googling a bit I found this lines:

 

 

if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) )
Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword)
endif

 

 

However I have no idea where to add such entries.

Edited by Zenabo1
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Also all exterior settlements here, but I had my locations pointing to xMarkerName instead of the MapMarker. i'll edit back if things are still börked.

 

Edit: Things are no longer börked, that did the trick, thanks speedy & Blah!

good in time you can teach others how it work now :laugh:

 

if i remember right the flow i used was

make loc/encounter

 

mapmarker(encounter zone set to xx/or was it location), location link to mapmarker, mapmarker link to xheadinmarker(with encounter/location set)

to make sure all worked like intended i always used encounter/loc on all markers/wb/build

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I am trying to add supply lines by scripts and after googling a bit I found this lines:

 

 

if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) )
Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword)
endif

 

 

However I have no idea where to add such entries.

why you wana add lines ?, every (good)settlement have a working line

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