speedynl Posted May 25, 2017 Share Posted May 25, 2017 Searched, couldn't find my answer, wondering if anyone can point me in the right direction. Workbenches work, locations work, settlers appear and can be assigned, just can't make the locations show up if you're trying to select them as a destination. So no Supply Lines to but you can seemingly make them from. Any ideas?did you add all the keywords to location ?, and or did you link you location to the mapmarker not to the xheadinmarker, can remember tarsis asked me to look at the vault 1's for not showing or not giving the right 50%(forgot witch 1 of the 2) and the bug was location was linked to xheadinmarker instead of mapmarker Link to comment Share on other sites More sharing options...
JKalts Posted May 25, 2017 Share Posted May 25, 2017 (edited) Both of them are keyworded, going to load it and edit back after checking the linkedrefs. EDIT: I got MapMark -> xMarkSettlementname and that's it; nothing linking those two to the wb. Second one had a few other errors (forgot to link sandbox, map was pointing to unnamed xMarkerSpawn) that I just fixed now that I'm looking for problems instead of Void™. Changes I made now have it a image of the first location but since neither show it's moot. Edited May 25, 2017 by JKalts Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 25, 2017 Author Share Posted May 25, 2017 In the location object, you've linked/chosen your mapmarker reference? This is an interior workshop, correct? Is the mapmarker in the exterior? Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 25, 2017 Author Share Posted May 25, 2017 That'd be ace, cheers. Where would be best to upload it for your perusal?I think it's called Mediafire that some people use.Google Drive is fine, too.But anywhere you like is fine as long as I don't need some account to download it. =) Link to comment Share on other sites More sharing options...
speedynl Posted May 25, 2017 Share Posted May 25, 2017 In the location object, you've linked/chosen your mapmarker reference? This is an interior workshop, correct? Is the mapmarker in the exterior?like bla say when you open your location (file/entry) you have the option to link it to any marker it should be linked to your mapmarker(and this 1 should have the name from the location), and map should point to heading marker damn not playing and or modding this game but stil helping, i do something wrong :laugh: :laugh: Link to comment Share on other sites More sharing options...
corsta Posted May 25, 2017 Share Posted May 25, 2017 Nah, it's an exterior settlement. The mapmarker is linked and everything seems to match up. I'm completely lost. But cool, I'll upload it somewhere easy. Link to comment Share on other sites More sharing options...
JKalts Posted May 25, 2017 Share Posted May 25, 2017 (edited) Also all exterior settlements here, but I had my locations pointing to xMarkerName instead of the MapMarker. i'll edit back if things are still börked. Edit: Things are no longer börked, that did the trick, thanks speedy & Blah! Edited May 25, 2017 by JKalts Link to comment Share on other sites More sharing options...
Zenabo1 Posted May 26, 2017 Share Posted May 26, 2017 (edited) I am trying to add supply lines by scripts and after googling a bit I found this lines: if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ) Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) endif However I have no idea where to add such entries. Edited May 26, 2017 by Zenabo1 Link to comment Share on other sites More sharing options...
speedynl Posted May 26, 2017 Share Posted May 26, 2017 Also all exterior settlements here, but I had my locations pointing to xMarkerName instead of the MapMarker. i'll edit back if things are still börked. Edit: Things are no longer börked, that did the trick, thanks speedy & Blah!good in time you can teach others how it work now :laugh: if i remember right the flow i used wasmake loc/encounter mapmarker(encounter zone set to xx/or was it location), location link to mapmarker, mapmarker link to xheadinmarker(with encounter/location set)to make sure all worked like intended i always used encounter/loc on all markers/wb/build Link to comment Share on other sites More sharing options...
speedynl Posted May 26, 2017 Share Posted May 26, 2017 I am trying to add supply lines by scripts and after googling a bit I found this lines: if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ) Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) endif However I have no idea where to add such entries.why you wana add lines ?, every (good)settlement have a working line Link to comment Share on other sites More sharing options...
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