BlahBlahDEEBlahBlah Posted May 26, 2017 Author Share Posted May 26, 2017 I am trying to add supply lines by scripts and after googling a bit I found this lines:ÃÂ ÃÂ if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ) ÃÂ ÃÂ ÃÂ ÃÂ Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ÃÂ endif ÃÂ ÃÂ ÃÂ However I have no idea where to add such entries.Need to build a script around those and then attach it to something...and since it seems like you want to able to select settlements and create those lines by that object, you may need an interface. Sadly, that's pretty outside the scope of this thread probably, I'd say.Might want to start a new thread and outline exactly the end result you're looking for. Edit: Or maybe you're trying to have supply lines automatically created at certain junctures...? Link to comment Share on other sites More sharing options...
Zenabo1 Posted May 29, 2017 Share Posted May 29, 2017 I am trying to add supply lines by scripts and after googling a bit I found this lines: if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ) Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) endif However I have no idea where to add such entries.why you wana add lines ?, every (good)settlement have a working line The main idea was actually to move settlers from one place (maybe Ten Pines) to Sanctuary. Googling it I came across those lines. Probably moving settlers to other location can be done in other way. Link to comment Share on other sites More sharing options...
Zenabo1 Posted May 29, 2017 Share Posted May 29, 2017 I am trying to add supply lines by scripts and after googling a bit I found this lines:ÃÂ ÃÂ if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ) ÃÂ ÃÂ ÃÂ ÃÂ Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ÃÂ endif ÃÂ ÃÂ ÃÂ However I have no idea where to add such entries.Need to build a script around those and then attach it to something...and since it seems like you want to able to select settlements and create those lines by that object, you may need an interface. Sadly, that's pretty outside the scope of this thread probably, I'd say.Might want to start a new thread and outline exactly the end result you're looking for. Edit: Or maybe you're trying to have supply lines automatically created at certain junctures...? I'm not sure what is the correct value/keyword for "Location1" and "Location2" and also where do I pick those values from. Link to comment Share on other sites More sharing options...
m0ds1984 Posted June 13, 2017 Share Posted June 13, 2017 (edited) It's been a while since I've checked in here, so am out of the loop on this particular matter...I just wondering, is there now a legitimate way to make a Nuka World settlement? Thanks :smile: Edited June 13, 2017 by m0ds1984 Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted June 14, 2017 Author Share Posted June 14, 2017 It's been a while since I've checked in here, so am out of the loop on this particular matter...I just wondering, is there now a legitimate way to make a Nuka World settlement? Thanks :smile:I don't really know, actually...that one person had a good grip on it, I thought...but then s/he went <poof>, so not sure how it went if it went at all. Link to comment Share on other sites More sharing options...
speedynl Posted June 14, 2017 Share Posted June 14, 2017 It's been a while since I've checked in here, so am out of the loop on this particular matter...I just wondering, is there now a legitimate way to make a Nuka World settlement? Thanks :smile:yes there is, tarsis made a settlement in nuka, with the info i gave him check the file here http://www.nexusmods.com/fallout4/mods/19869/? Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted June 14, 2017 Author Share Posted June 14, 2017 Did Tarsis and you get it right?Huh, totally forgot about that.Good on you two. =) Link to comment Share on other sites More sharing options...
m0ds1984 Posted June 16, 2017 Share Posted June 16, 2017 (edited) Thanks, tarsis let me know, he still monitors this thread, and he credits speedynl :wink: We set the DLC04NukaWorld encounter zone location to "None". And voila. Thanks guys! Edited June 16, 2017 by m0ds1984 Link to comment Share on other sites More sharing options...
speedynl Posted June 17, 2017 Share Posted June 17, 2017 mods if you wana make it raid able, you have to add a location edge marker to your settlement, without tat marker it will show in the list for raid able settlements, but he will say no dice boss not sure tarsis told you this, took me some time to find the solution back then wat it caused Link to comment Share on other sites More sharing options...
m0ds1984 Posted June 18, 2017 Share Posted June 18, 2017 (edited) hi speedy, whats a location edge marker, and moreso, where do you put such a thing? my nuka settlement is cutting into a couple of other cells. will that matter? i'm assuming this means you can then have it as either a raider settlement or a normal one? that would be cool, certainly. Edited June 18, 2017 by m0ds1984 Link to comment Share on other sites More sharing options...
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