Jump to content

Request for a proofread of a Settlement Mod Guide, please.


BlahBlahDEEBlahBlah

Recommended Posts

I am trying to add supply lines by scripts and after googling a bit I found this lines:

ÃÂ

ÃÂ

if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ) ÃÂ

ÃÂ ÃÂ ÃÂ Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ÃÂ

endif ÃÂ

ÃÂ

ÃÂ

However I have no idea where to add such entries.

Need to build a script around those and then attach it to something...and since it seems like you want to able to select settlements and create those lines by that object, you may need an interface.

 

Sadly, that's pretty outside the scope of this thread probably, I'd say.

Might want to start a new thread and outline exactly the end result you're looking for.

 

Edit: Or maybe you're trying to have supply lines automatically created at certain junctures...?

Link to comment
Share on other sites

  • Replies 406
  • Created
  • Last Reply

Top Posters In This Topic

 

I am trying to add supply lines by scripts and after googling a bit I found this lines:

 

 

if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) )
Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword)
endif

 

 

However I have no idea where to add such entries.

why you wana add lines ?, every (good)settlement have a working line

 

The main idea was actually to move settlers from one place (maybe Ten Pines) to Sanctuary. Googling it I came across those lines. Probably moving settlers to other location can be done in other way.

Link to comment
Share on other sites

 

I am trying to add supply lines by scripts and after googling a bit I found this lines:

ÃÂ

ÃÂ

if (! Location1.isLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ) ÃÂ

ÃÂ ÃÂ ÃÂ Location1.addLinkedLocation(Location2, WorkshopParent.WorkshopCaravanKeyword) ÃÂ

endif ÃÂ

ÃÂ

ÃÂ

However I have no idea where to add such entries.

Need to build a script around those and then attach it to something...and since it seems like you want to able to select settlements and create those lines by that object, you may need an interface.

 

Sadly, that's pretty outside the scope of this thread probably, I'd say.

Might want to start a new thread and outline exactly the end result you're looking for.

 

Edit: Or maybe you're trying to have supply lines automatically created at certain junctures...?

 

I'm not sure what is the correct value/keyword for "Location1" and "Location2" and also where do I pick those values from.

Link to comment
Share on other sites

  • 3 weeks later...

It's been a while since I've checked in here, so am out of the loop on this particular matter...I just wondering, is there now a legitimate way to make a Nuka World settlement? Thanks :smile:

Edited by m0ds1984
Link to comment
Share on other sites

It's been a while since I've checked in here, so am out of the loop on this particular matter...I just wondering, is there now a legitimate way to make a Nuka World settlement? Thanks :smile:

I don't really know, actually...that one person had a good grip on it, I thought...but then s/he went <poof>, so not sure how it went if it went at all.
Link to comment
Share on other sites

Thanks, tarsis let me know, he still monitors this thread, and he credits speedynl :wink:

 

We set the DLC04NukaWorld encounter zone location to "None". And voila.

 

Thanks guys!

Edited by m0ds1984
Link to comment
Share on other sites

mods if you wana make it raid able, you have to add a location edge marker to your settlement, without tat marker it will show in the list for raid able settlements, but he will say no dice boss

 

not sure tarsis told you this, took me some time to find the solution back then wat it caused

Link to comment
Share on other sites

hi speedy, whats a location edge marker, and moreso, where do you put such a thing? my nuka settlement is cutting into a couple of other cells. will that matter?

 

i'm assuming this means you can then have it as either a raider settlement or a normal one? that would be cool, certainly.

Edited by m0ds1984
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...