speedynl Posted September 23, 2017 Share Posted September 23, 2017 (edited) I remember helping out both those guys back when this all started...fun days...easier days.Anywho... Stuyk put his back up.Here you go: =)http://stuyk.com/fallout-4-creating-a-new-settlement-location/(I think he refined it a bit, too, as there was an error in the original that I didn't spot on a quick browse of this new one) PM me if you find anymore errors. I'll correct them. The layout should be much nicer and easier to follow. some tips adjustments send don't take them to serious, i'm just a n00b who pretend he know something Edited September 23, 2017 by speedynl Link to comment Share on other sites More sharing options...
Transient3292 Posted September 25, 2017 Share Posted September 25, 2017 you guys are doing the lords work, I really appreciate the info that you guys share amongst each other, I've been diving into the Creation kit, it almost seems like making functional settlements for my first mods would be a bad idea, if it is, what would be a better way to get started? Link to comment Share on other sites More sharing options...
speedynl Posted September 25, 2017 Share Posted September 25, 2017 (edited) nah its not a bad idea, just start small(1 cell big), somewhere close to the game border, to make sure it don't conflict with anything, give it a go see how you do itif it don't work no problem run the guide and check if you did something wrong, and or ask here its the way all of us started, learning by blood/sweat and tears mm forgot, if you find the marker set up to hard, there is a easy solution for that, look under misc in ck look for packin, scroll down all the way, you find a thing called, workshopexterior starters pack, it contain all the basic stuf for setting up wb/container/markers/build box, just drop it and adjust Edited September 25, 2017 by speedynl Link to comment Share on other sites More sharing options...
FlashyJoer Posted October 30, 2017 Share Posted October 30, 2017 Hey all, great tutorials - written and videos. I have followed both, to the letter, twice over, quadruple checking everything and yet, every time, happiness 0. Ive gone around the edges of my triggers to be sure they remain within the single cell. Quests are both running and configured as outlined. The only thing I have not done is add the attack marker, as I do not wish this settlement to have attacks. I do have a question though - in the written tutorial, there is no mention of adding encounter zone to anything but in the video, there is... ive tried both ways mind you, to no avail in solving my zero percent happiness issue. Neither settlers will show nor be sent there - companions neither. Supply lines? Forget it... Is it possible that this is could be related to trying to activate the settlement from an ongoing save? I use a clean slot for testing the settlement, which BTW, I can scrap and build... just not populate... Link to comment Share on other sites More sharing options...
FlashyJoer Posted October 30, 2017 Share Posted October 30, 2017 Update: went back a save or two to try again after going over all settings, redoing the quest script ADD / config ... now I have 20 happiness but can still not send settlers / supply lines. And plants I put down for food become static and cannot be highlighted / stored in WB. Strange things... lol Link to comment Share on other sites More sharing options...
FlashyJoer Posted October 31, 2017 Share Posted October 31, 2017 Going to try this one now: http://stuyk.com/fal...ement-location/ Just to see if it gets me the net 50 happiness I need... EDIT: And didnt work... still 0. Are there perhaps certain places in the gameworld where it is simply impossible to add a functional settlement? Link to comment Share on other sites More sharing options...
speedynl Posted October 31, 2017 Share Posted October 31, 2017 you can use any cell in the hole world for any settlement, if done right tat is 0% happy, you din't add the keywords to location, and or forgot to vink both options in encounter zone(never reset/settlement), or you forgot to rename your cell to match the location name, its easy to make any mistake, its way harder to find out wat you did wrong or your quest is not set up right, i never made a new quest for settlements i alway used the 1 from auto(robot) dlc Link to comment Share on other sites More sharing options...
ReaperTai Posted November 9, 2017 Share Posted November 9, 2017 Sorry for the delay joe, speed is correct all it takes is one keyword not there or linked incorrectly. Would be happy to take a look at it if you send me the file. Link to comment Share on other sites More sharing options...
Excoter Posted November 28, 2017 Share Posted November 28, 2017 Link to guide aint working? Link to comment Share on other sites More sharing options...
speedynl Posted November 29, 2017 Share Posted November 29, 2017 Link to guide aint working?this 1 works fine for mehttps://stuyk.com/fallout-4-creating-a-new-settlement-location/ Link to comment Share on other sites More sharing options...
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