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Request for a proofread of a Settlement Mod Guide, please.


BlahBlahDEEBlahBlah

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This is something of a confused issue. To maybe help, a worldspace, an exterior, an interior are different things.

Worldspace = *like* your house = Commonwealth

Exterior = *like* your kitchen inside your house = Big John's Salvage

Interior = *like* your refrigerator inside your kitchen inside your house = That bunker in Big John's Salvage

 

Not nitpicking, those 3 things mean 3 (however slightly) differing ways to create your settlement. While settlements get created in exteriors and interiors and not worldspaces, the process changes when the settlement is being created in a worldspace other than Commonwealth.

 

I guess there would be a 4 way, which would be a new interior settlement in a new exterior cell in a new worldspace, but the process would mostly just be a combination of the other processes.

 

Someday, maybe, possibly, I'll have a chance to edit this List'ish guide to include the differences between the 3 when creating settlements. =(

Edited by BlahBlahDEEBlahBlah
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Hello people!

 

I'm relatively new to Modding, especially making settlements in Fallout 4, but I wanted to try, since that seems like most fun.

I followed the Guide by Blah, and it worked quite well up to actually getting settlers to my new settlement. I can't also create

supply lines, and the Happiness of my settlement is 0, which probably explains no new settlers appearing although I have

beacon, food, water, and beds. I could swear that I've done all the steps instructed, but something is obviously either missing,

or done wrong by me.

 

This settlement is situated at Thicket Excavation, and I almost abandoned building it, since I noticed someone else had done it

already, but when I tried that mod I noticed it missing same things as mine, plus few extra, and decided to keep going.

 

So my question is what are the reasons that might cause no happiness, no supply lines, and no settler sending to settlement?

 

If someone could help a newbie on this I'd appreciate it greatly!

 

---

 

ps. Blah, you want me to send you those few (proofreading) points I noticed while following your Guide?

Edited by Ragoda
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I had similar problems on my first settlement attempt. You pretty much just have to go through each step very carefully, and verify that you did each part of each one. There are some steps in the guide that I could not do in the order as listed, and I had to go back through and change a couple of settings. Of particular interest to me was getting the workshopinitializationquestYOURSETTLEMENTNAME set in the pick quests drop down of the scripts tab of workshopparentquest. Damn I hope that made sense.

 

It really does come down to just making sure you get each step right. Thanks mods1984 for answering my similar quastions, and BBDB for muddling through and popping this guide up for those of us that need at least a little direction before setting out.

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I sure hope the order of making things isn't important, since I took liberties with that. And I have checked the parameters etc. few times already,

but will check again, especially that initialize thing. Thanx for fast answer, I'll report results after new check.

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Yes, I found the order of items in the guide to be impossible to do. The order is of less importance than the steps. Some interweaving seems needed, as some steps need to be completed after others, and I'm still not comfortable with the order I am using now. If the damn CK didn't need to crash quite so often I'd probably actually have something finished other than my test site. The autosave is frustratingly incompetent as well.

 

 

EDIT:

 

step 1, place a map marker, link the mapmarker to a xheadingmarker(think the lake have already a mapmarker and center)

step 2 make a location and encounter zone, first the location you need the map marker for it, encounter point it to your location(lake have those already)

step 3 drop a wb

step 4 drop a settlement container link the container to wb and back( i always do wb to container/markers ans the other way around)

drop 3x xmarkerheadings, give them names like xxcenter, xx attack, xx spam, link the center and spam to wb and back, link the attack to center

you can place all 3 in the same spot, make it easyer to know where they are

step 5 drop a workshopsetownedtrigger, link it to wb

step 6 drop a emptytrigger link it to wb and back (then put the owned trigger infront of the wb, no need to make it bigger), click on the build box and hit 2 and t adjust the size to your liking

step 7 thats the big main thing the parent quest, i always use the 1 from autotron duplicate rename fill in location/zone and done

if you have done it 1's all the other times is f easy, i can set it up in like 5 min for myself

 

i'm lazy and can't explain stuff like this to well, so i din't use the keywords that are needed but you can find them on 1st page

golden rule to see if all work like intended go to location open wb, if it say 50% its work like intended, everything else is you did something wrong

 

lil tip for the location keywords just copy the stack from albernaty and paste it to your location, it way easyer the put them in 1 by 1

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Yes, I found the order of items in the guide to be impossible to do. The order is of less importance than the steps. Some interweaving seems needed, as some steps need to be completed after others, and I'm still not comfortable with the order I am using now. If the damn CK didn't need to crash quite so often I'd probably actually have something finished other than my test site. The autosave is frustratingly incompetent as well.

 

 

EDIT:

 

step 1, place a map marker, link the mapmarker to a xheadingmarker(think the lake have already a mapmarker and center)

step 2 make a location and encounter zone, first the location you need the map marker for it, encounter point it to your location(lake have those already)

step 3 drop a wb

step 4 drop a settlement container link the container to wb and back( i always do wb to container/markers ans the other way around)

drop 3x xmarkerheadings, give them names like xxcenter, xx attack, xx spam, link the center and spam to wb and back, link the attack to center

you can place all 3 in the same spot, make it easyer to know where they are

step 5 drop a workshopsetownedtrigger, link it to wb

step 6 drop a emptytrigger link it to wb and back (then put the owned trigger infront of the wb, no need to make it bigger), click on the build box and hit 2 and t adjust the size to your liking

step 7 thats the big main thing the parent quest, i always use the 1 from autotron duplicate rename fill in location/zone and done

if you have done it 1's all the other times is f easy, i can set it up in like 5 min for myself

 

i'm lazy and can't explain stuff like this to well, so i din't use the keywords that are needed but you can find them on 1st page

golden rule to see if all work like intended go to location open wb, if it say 50% its work like intended, everything else is you did something wrong

 

lil tip for the location keywords just copy the stack from albernaty and paste it to your location, it way easyer the put them in 1 by 1

 

 

 

this was mend for greekrage he made a mod near the lake, but din't get the settlement part to work, but this order is wat i always use for myself

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Hello people!

Â

I'm relatively new to Modding, especially making settlements in Fallout 4, but I wanted to try, since that seems like most fun.

I followed the Guide by Blah, and it worked quite well up to actually getting settlers to my  new settlement. I can't also create

supply lines, and the Happiness of my settlement is 0, which probably explains no new settlers appearing although I have

beacon, food, water, and beds. I could swear that I've done all the steps instructed, but something is obviously either missing,

or done wrong by me.Â

Â

This settlement is situated at Thicket Excavation, and I almost abandoned building it, since I noticed someone else had done itÂ

already, but when I tried that mod I noticed it missing same things as mine, plus few extra, and decided to keep going.

Â

So my question is what are the reasons that might cause no happiness, no supply lines, and no settler sending to settlement?

Â

If someone could help a newbie on this I'd appreciate it greatly!Â

Â

---

Â

ps. Blah, you want me to send you those few (proofreading) points I noticed while following your Guide?

My first guess, the Location Object isn't just right or the quests aren't firing.

 

You can send the edits here or through PM.

I know, I really need to get on the ball with updating this, sorry...working at a new contract, my new worldspace (shameless plug) The Small Addition and a few other things that keep me busy...mer.

As I said in the other thread, I'm happy to see Speedynl around, he's been very helpful here with you kind people. =)

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Hello people!

 

I'm relatively new to Modding, especially making settlements in Fallout 4, but I wanted to try, since that seems like most fun.

I followed the Guide by Blah, and it worked quite well up to actually getting settlers to my new settlement. I can't also create

supply lines, and the Happiness of my settlement is 0, which probably explains no new settlers appearing although I have

beacon, food, water, and beds. I could swear that I've done all the steps instructed, but something is obviously either missing,

or done wrong by me.

 

This settlement is situated at Thicket Excavation, and I almost abandoned building it, since I noticed someone else had done it

already, but when I tried that mod I noticed it missing same things as mine, plus few extra, and decided to keep going.

 

So my question is what are the reasons that might cause no happiness, no supply lines, and no settler sending to settlement?

 

If someone could help a newbie on this I'd appreciate it greatly!

 

---

 

ps. Blah, you want me to send you those few (proofreading) points I noticed while following your Guide?

 

 

thic have his own encounter/location already, make sure you click the never reset and settlement in the encounter zone

location copy paste the keywords stack from albernaty to the thic location entry

same for mapmarker centermarker they already exist use those

having 0% happiness means you din't fill in the things above, even if the quest don't work like intended and the above is used it should show 20% atleast

 

keep in mind existing locations have most of the time encounter/location/centermarker/mapmarker already no need to make those again use the 1's that exist already

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