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FO4 Edit dedicated tutorials? (Modding 101)


Reidlos

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Is there any video series, or decent sets of editorials/blogs w/e that go into quite a bit of the basics to advanced conepts of what can and cant be done in this tool, what the different fields mean etc?

 

 

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In case you didn't know, the Creation Kit has been released for FO4, so you don't need to rely on FO4Edit for modding. In fact, you shouldn't; you should only really use it for auxiliary functions at this point, not the actual creation of mods.

 

But to answer your question, google tutorials on how to use TES5Edit. It works exactly the same way.

Edited by steelfeathers
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In case you didn't know, the Creation Kit has been released for FO4, so you don't need to rely on FO4Edit for modding. In fact, you shouldn't; you should only really use it for auxiliary functions at this point, not the actual creation of mods.

 

But to answer your question, google tutorials on how to use TES5Edit. It works exactly the same way.

 

 

Eh, I have only been using FO4Edit myself. I have the CK installed, just havent gotten around to learning it, I have FO4Edit basic editing down pretty well so its faster for me personally :)

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In case you didn't know, the Creation Kit has been released for FO4, so you don't need to rely on FO4Edit for modding. In fact, you shouldn't; you should only really use it for auxiliary functions at this point, not the actual creation of mods.

 

But to answer your question, google tutorials on how to use TES5Edit. It works exactly the same way.

 

I find FO4Edit easier than the Creation Kit for a lot of things. FO4Edit is faster in a lot of ways (and can quickly be closed and opened), so debugging can be easier with it. Also for small changes such as tweaking recipes, damage numbers, or other small things like that, it's simpler.

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In case you didn't know, the Creation Kit has been released for FO4, so you don't need to rely on FO4Edit for modding. In fact, you shouldn't; you should only really use it for auxiliary functions at this point, not the actual creation of mods.

 

But to answer your question, google tutorials on how to use TES5Edit. It works exactly the same way.

 

I find FO4Edit easier than the Creation Kit for a lot of things. FO4Edit is faster in a lot of ways (and can quickly be closed and opened), so debugging can be easier with it. Also for small changes such as tweaking recipes, damage numbers, or other small things like that, it's simpler.

 

 

FO4Edit also has no risk of accidentally editing something you didn't mean to.

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FO4edit is a necessary tool, and it importance will only grow once it's time to start cleaning dirty mods by novice mod makers. Which is in no way a slight to novice mod makes, as with novices it is expected that there will be some mistakes. Fadingsignal has a few fo4eit tutorials on his channel, but I imagine that its possible to find a few more floating around on youtube.

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