Hedberger Posted November 12, 2007 Share Posted November 12, 2007 Hi! The title says it all so i'm just gonna get straight to the point. Once you knock someone out in thives arsenal it would be nice if you could tie them up. Once they're knocked out you could chosse to rob them or tie them up, like when you get to choose if you want to suck their blood. You could perhaps use the paralyze animation and add some ropes around their legs and wrists and a sack on the head. Once their tied they turn into an object and you can pick them up and then drop them werever you please.(standing up and activating them would release them and activating them while sneaking would make you pick them up) Perhaps you could make all human NPC's able to untie them on sight meaning that you could release your victims by just drop thm on the street. And if you place them in a certain container you could talk to a guard or something and add a topic that demands a ransom for dropping them on a certain spot. Or if you work for the dark brotherhood you could drop them into the sea and make them sink, i've never seen someone drown though and i don't know if breathing works properly for NPC's. Perhaps you could use them as a permanent source of blood for vampires or you could tie up a vampire and release it inside a house for avoiding to get your hands dirty. Link to comment Share on other sites More sharing options...
Hedberger Posted November 19, 2007 Author Share Posted November 19, 2007 Seeing as i didn't get any answers i just want to clarify that i meantpicking them up into your inventory allowing you to move them frommap to map. Also i checked drowning for NPCs and it works like a charm. And while i'm at it, it woud probably work fine on any knockout mod. I've also found out that you can't add any animations so the rope thingywouldn't work i guess. Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted November 19, 2007 Share Posted November 19, 2007 Basically, it's impossible. There may be some obscure OBSE function which could help, but even if there is, I highly doubt that it would make it work anything like how you want. I expect someone else here could explain it better than me, though, so I'm not going to. Link to comment Share on other sites More sharing options...
hoots7 Posted November 19, 2007 Share Posted November 19, 2007 Basically, it's impossible. There may be some obscure OBSE function which could help, but even if there is, I highly doubt that it would make it work anything like how you want. I expect someone else here could explain it better than me, though, so I'm not going to.Are you sure it's impossible? How do the mannequins work?Maybe something along these lines:You knock them out, they turn into a mannequin you pick them up, then put down & they turn back into themselves. Just a thought. Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted November 19, 2007 Share Posted November 19, 2007 Can you move mannequins? The only ones I've ever used wouldn't let you. Besides, you have the problem of retaining all the NPC's stats and inventory, even when said NPC doesn't exist anymore (it's been replaced by the object). There may be a way to do it by using some kind of dummy cell arrangement, where rather than removing the NPC, it's just moved to a specially created cell, until it's needed again, but I don't think that would work, at least not in the way you want. Link to comment Share on other sites More sharing options...
hoots7 Posted November 19, 2007 Share Posted November 19, 2007 Can you move mannequins? The only ones I've ever used wouldn't let you. Besides, you have the problem of retaining all the NPC's stats and inventory, even when said NPC doesn't exist anymore (it's been replaced by the object). There may be a way to do it by using some kind of dummy cell arrangement, where rather than removing the NPC, it's just moved to a specially created cell, until it's needed again, but I don't think that would work, at least not in the way you want.There is a mod available that lets you have your own mannequins (look like NPCs) & yes, you can move them, equip & position them.The reason I mentioned it was because if you have life detect on they show as being alive even though they are not. Link to comment Share on other sites More sharing options...
Abramul Posted November 19, 2007 Share Posted November 19, 2007 This video may be of interest. Link to comment Share on other sites More sharing options...
LoginToDownload Posted November 19, 2007 Share Posted November 19, 2007 If it was only done with one NPC/mannequin at a time it could probably be done with little trouble, using a quest script, a holding cell/disable, and MoveTo. One could even throw in a timer if so inclined. Really, it's similar in principle to Pokeballs Link to comment Share on other sites More sharing options...
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