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Help with snappoints aka bsconnectpoints


vman0341

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If you want these to work as bricks, don't give edge snap points. Just give them rest of the snaps, an origin and a sink, and they are good to go. No reason to add snap to the edge unless you want to make things really complicated :)

 

Also, just do this for me - go to your nif files, Spells>sanitize>Collapse link arrays. Test in game. I did this mistake plenty of times, can happen to anyone.

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Well in any case, for now I'm going to leave it with just the stacking gridsnap model I have for now, appreciate you taking a look, any idea why p-planters would cause a ctd when coupled with gridsnap nodes on planters.

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I added a 7z under the miscellaneous section on my mod page, located here : http://www.nexusmods.com/fallout4/mods/13959? . it contains the mesh with all 5 points which does not work or causes ctd, when i say does not work i mean sometimes it will act like everything is good as in you can select the item without ctd, but when it does that only the p-planter node does anything, the gridsnap does nothing, the other is my current version I have posted in my NSO base pack.

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Here is a link to a corrected file. I don't know how you want to make planters snap to grid using nif, I don't even think you can. That's a game setting people can turn on/off easily via ini files.

 

Please maintain snap point naming convention. I doubt it's that way just for giggles. That means no "planter" snap points, but "P-Planter". That might be a cause of issues.

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sorry, to clarify, when I say gridsnap, i mean they snap in all directions is all, personally I could care less about the P-Planter node as I designed them for a more farmplot feel.

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