Ethreon Posted May 29, 2016 Share Posted May 29, 2016 If you want these to work as bricks, don't give edge snap points. Just give them rest of the snaps, an origin and a sink, and they are good to go. No reason to add snap to the edge unless you want to make things really complicated :) Also, just do this for me - go to your nif files, Spells>sanitize>Collapse link arrays. Test in game. I did this mistake plenty of times, can happen to anyone. Link to comment Share on other sites More sharing options...
vman0341 Posted May 29, 2016 Author Share Posted May 29, 2016 The edge nodes were to allow a lip stack like this _-_ to allow a doorway of sorts. Link to comment Share on other sites More sharing options...
vman0341 Posted May 29, 2016 Author Share Posted May 29, 2016 what does this do that auto sanitize does not. Link to comment Share on other sites More sharing options...
Ethreon Posted May 29, 2016 Share Posted May 29, 2016 what does this do that auto sanitize does not.I prefer to do it manually, I think I noticed auto not collapsing arrays more than once. Link to comment Share on other sites More sharing options...
vman0341 Posted May 29, 2016 Author Share Posted May 29, 2016 Well in any case, for now I'm going to leave it with just the stacking gridsnap model I have for now, appreciate you taking a look, any idea why p-planters would cause a ctd when coupled with gridsnap nodes on planters. Link to comment Share on other sites More sharing options...
Ethreon Posted May 29, 2016 Share Posted May 29, 2016 Can you send me one of your meshes? For either, or both a container and a planter. Link to comment Share on other sites More sharing options...
vman0341 Posted May 29, 2016 Author Share Posted May 29, 2016 I added a 7z under the miscellaneous section on my mod page, located here : http://www.nexusmods.com/fallout4/mods/13959? . it contains the mesh with all 5 points which does not work or causes ctd, when i say does not work i mean sometimes it will act like everything is good as in you can select the item without ctd, but when it does that only the p-planter node does anything, the gridsnap does nothing, the other is my current version I have posted in my NSO base pack. Link to comment Share on other sites More sharing options...
Ethreon Posted May 29, 2016 Share Posted May 29, 2016 Here is a link to a corrected file. I don't know how you want to make planters snap to grid using nif, I don't even think you can. That's a game setting people can turn on/off easily via ini files. Please maintain snap point naming convention. I doubt it's that way just for giggles. That means no "planter" snap points, but "P-Planter". That might be a cause of issues. Link to comment Share on other sites More sharing options...
vman0341 Posted May 29, 2016 Author Share Posted May 29, 2016 sorry, to clarify, when I say gridsnap, i mean they snap in all directions is all, personally I could care less about the P-Planter node as I designed them for a more farmplot feel. Link to comment Share on other sites More sharing options...
vman0341 Posted May 29, 2016 Author Share Posted May 29, 2016 I cant get your google drive to load. Did you just rename them all to p-planter? Link to comment Share on other sites More sharing options...
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