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Dead simple question: Bethesda or Nexus?


cattywampus4

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Bethnet will not replace Nexus for the same reason Steam hasn't. The nature of Bethesda.net and Steam.com are that they are recognizable corporate entities and therefore more likely to be successfully targeted by third parties for IP infringements or groups that take issue with mods that restrict or allow certain things such as nude mods. Thus they put in place policies to disallow those mods and avoid the lawsuits. Nexus has the advantage of not being viewed that way so it can function with a more lax set of restrictions on mods content. So Nexus will always have a wider range of mods to select from than either of the other too.

 

What Bethesda.net will become is the repository of mods for the two console communities which have no other options or even choice in where to get mods.

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If they try to completely lock out 3rd party mod sites,well, foot, say hello to bullet. It's going to smart.

 

Besides, someone will find a way around it. Unless it's the always on, always vet with the mothership kind of thing,

and that would not only shoot sales in the foot, would be like sitting on a nuke and pushing the button.

Not good.

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Nexus Mod Manager is a LOT easier to use than the Bethesda site.

I think I went to the Bethesda site from within the game once just to see what it looked like. Prefer NMM.

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For me, the bethsite was part of the CK beta. As part of closed beta, uploading there would be considered testing.

That is a big reason why I put my mods up there and on console. (and yeah, will do PS4 when avail)

They let me in to closed beta, I agreed to it. Consoles were/are part of that testing.

Same for their mod site.

 

I intend to hold up my end of the bargain.

 

On their end, Beth really needs to step things up. The only reason I can think of for the mess we're in, is that

some PHB either couldn't make a decision, or made a bad one and won't admit it. Either way, this entire mess

could have been avoided.

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If anyone here wants my mods they are at Bethesda.net, you know, the official site for the company who built the game.

 

Working for an actual company that made a game as popular as FO4 would knock 99% of you right off your high horse.

 

Before Bethsoft launched their own service Steam was the "official" source for mods. They're so loved by the modding community!

 

Seriously, the third-party interactions with Bethesda games are what keep them alive, as mentioned above. Even if Bethsoft wanted to take a 'what have you done for me lately' approach to something like Nexus, the answer is 'a whole hell of a lot, actually.' There's no real benefit to limiting yourself, as a mod publisher, to Bethesda's platform just based on the vague notion that they made the game to begin with. If anything, that's more of a reason to be part of a third-party platform to decentralize the entire process and keep the whole machine running smoothly if one of the services decides to do something profoundly stupid.

 

Looking at you, Steam.

 

So back to the original point of this whole mess: use everything. Both as a player and as a developer. Take a little from every front and contribute to them all in return. We're talking Nexus, Steam and Bethesda not the Institute, Brotherhood and Railroad. We can, in fact, have everything we want here and benefit the entire process by doing so.

 

 

I'm a noob here, and I'll defer to you about the past.

 

I was involved in modding from a long ago hex editing perspective. When the companies didn't care or couldn't do much about it.

 

To submitting items to the companies third party process for real world money, still get the checks, but the company and system are a debacle (not steam). With a pretty well split but leaning 'pitch forky' community.

 

While I do agree with pretty much all you say.

 

I've had decent interactions on Beth.net and using the CK (hey it's buggy as heck but I've worked it out to begin with). And at this point in my online modding experience I guess I want to hunker down in the company provided home base (be it leaky for now or not) rather than get invested in a community at odds with the 'mother company/devs'.

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If anyone here wants my mods they are at Bethesda.net, you know, the official site for the company who built the game.

 

Working for an actual company that made a game as popular as FO4 would knock 99% of you right off your high horse.

 

Before Bethsoft launched their own service Steam was the "official" source for mods. They're so loved by the modding community!

 

Seriously, the third-party interactions with Bethesda games are what keep them alive, as mentioned above. Even if Bethsoft wanted to take a 'what have you done for me lately' approach to something like Nexus, the answer is 'a whole hell of a lot, actually.' There's no real benefit to limiting yourself, as a mod publisher, to Bethesda's platform just based on the vague notion that they made the game to begin with. If anything, that's more of a reason to be part of a third-party platform to decentralize the entire process and keep the whole machine running smoothly if one of the services decides to do something profoundly stupid.

 

Looking at you, Steam.

 

So back to the original point of this whole mess: use everything. Both as a player and as a developer. Take a little from every front and contribute to them all in return. We're talking Nexus, Steam and Bethesda not the Institute, Brotherhood and Railroad. We can, in fact, have everything we want here and benefit the entire process by doing so.

 

 

I'm a noob here, and I'll defer to you about the past.

 

I was involved in modding from a long ago hex editing perspective. When the companies didn't care or couldn't do much about it.

 

To submitting items to the companies third party process for real world money, still get the checks, but the company and system are a debacle (not steam). With a pretty well split but leaning 'pitch forky' community.

 

While I do agree with pretty much all you say.

 

I've had decent interactions on Beth.net and using the CK (hey it's buggy as heck but I've worked it out to begin with). And at this point in my online modding experience I guess I want to hunker down in the company provided home base (be it leaky for now or not) rather than get invested in a community at odds with the 'mother company/devs'.

 

...except that communities like the Nexus ARE the mother's and fathers of modding. We've been doing it longer and better.

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...except that communities like the Nexus ARE the mother's and fathers of modding. We've been doing it longer and better.

 

 

 

This is a great place, and what the Nexus has (and continues) to do is a great thing.

 

I'm not trying to start an argument with you.

 

But that is a completely wrong way to use the analogy.

 

The Mother gives birth. Bethesda gave birth to the game in question that we are modding.

 

Nexus is not the Mother/Father/Grandfather/Grandmother or anything else to modding in general. And they are certainly not the Mother or Father of modding for FO4 specifically either.

 

The Nexus is a Third Party Site. In the analogy Nexus is the person you called 'Uncle' Jim, who wasn't actually related to you.

 

Sure 'Uncle' Jim has way cooler toys and things to do at his house than your parents. That's why you hang out there, but he still isn't your pappy.

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...except that communities like the Nexus ARE the mother's and fathers of modding. We've been doing it longer and better.

 

 

 

This is a great place, and what the Nexus has (and continues) to do is a great thing.

 

I'm not trying to start an argument with you.

 

But that is a completely wrong way to use the analogy.

 

The Mother gives birth. Bethesda gave birth to the game in question that we are modding.

 

Nexus is not the Mother/Father/Grandfather/Grandmother or anything else to modding in general. And they are certainly not the Mother or Father of modding for FO4 specifically either.

 

The Nexus is a Third Party Site. In the analogy Nexus is the person you called 'Uncle' Jim, who wasn't actually related to you.

 

Sure 'Uncle' Jim has way cooler toys and things to do at his house than your parents. That's why you hang out there, but he still isn't your pappy.

 

So much nonsense in one post. Beth 'birthed' NOTHING. For emerging CORPORATE reasons Beth turned over the task of fixing and improving their games to UNPAID modders, and Beth reaped ONE BILLION dollars+ from this EXPLOITATION of unpaid workers with the cheap-n-nasty, PS3 targeted FO4. Fallout, of course, wasn't even a Beth IP- and when Beth originally bought access to the rights, they were so cheap they refused to buy it outright, leading to court battles down the road.

 

The Internet shows it is COMMUNITIES and NOT corporate entities that make the online world thrive and prosper, and modding turned out to be no exception. Nexus is the birthplace of true, co-ordinated, centralised, grown-up modding- and of that there can be NO DOUBT.

 

For modding, Nexus, by definition, is the main FIRST-PARTY site. Beth.net is a sad, shamefully incompetent joke- but is but a placeholder until mods for Beth games using the new iDTech engine can ONLY be hosted and distributed on Beth.net.

 

Beth.net has two kinds of cheerleaders here- the saddo console crowd (who do NOT belong here since this site is for PC modding), and shills (Zenimax ain't so dumb that it forgets to pay 'reputation management' companies to spam the appropriate forums).

 

Expect to see an awful lot of highly suspicious "Nexus ain't all that" posts in the near future.

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mmmmkay. Now I'm a shill?

 

However badly they handled an IP that wasn't theirs, and however much corporate greed and dev inability to change things there may be doesn't change the fact.

 

They delivered this product, you know, the game to which we are referring?

 

But honestly I'm an outsider in this community, why wouldn't you fear me to be a hired shill? 'Cus they've got billions to hire people to come over here and prop up a product, but yet can't operate a website? Seriously?

Edited by MasterMagnus
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