Stratomunchkin Posted October 19, 2011 Share Posted October 19, 2011 Barricades of the SW and western entrances, using only the rubble/cars available in vanilla Primm. There's an opening towards the NCR camp, too. http://3.bp.blogspot.com/-7W-4YVNh--I/Tp6qn7jqBuI/AAAAAAAAAMo/Uo2HY6f2dEk/s1600/Primm+Barricade.png A set of planters and a windmill on an elevated mound. http://2.bp.blogspot.com/-fjZ2Y6H3rLU/Tp6qAjJJ-zI/AAAAAAAAAMg/zjuM0Gi8QB4/s1600/Primm+Field+%2526+Tower.png The water tank. Water is precious in the Mojave, and the windmill pumps it directly into teh tank, from where it is used to irrigate the planters. http://2.bp.blogspot.com/-7flHEmapAxI/Tp6pkKNw6rI/AAAAAAAAAMY/whUSVtEg5E0/s1600/Primm+Tower+%2526+Tank.png The second field added to Primm, with a shack built on the remnants of an old house to the right and the entry to a small underground area to the left. http://1.bp.blogspot.com/-ffoc9GJPiiQ/Tp6pEX1Vn9I/AAAAAAAAAMQ/9ewVuCGYDXU/s1600/Primm+Field2.png Primm refugee/new settler shack. It's a WIP and all components are taken from clutter found in Primm itself. http://3.bp.blogspot.com/-bkwlWpT9NR4/Tp6ofVoILAI/AAAAAAAAAMI/m0CMQsJ8Vho/s1600/Primm+Shack1.png Overlook over Primm's redesigned suburbia: field, planters, wind mill, new tree, and the WIP shack. http://4.bp.blogspot.com/-LKXkLsbzvcU/Tp6n7CUHjHI/AAAAAAAAAMA/d2IS4t4sODk/s1600/Primm+Suburbia.png Watch tower and sandbag defenses to the south. http://1.bp.blogspot.com/-uPMClZyn-44/Tp6nNF5dRYI/AAAAAAAAAL4/F4oaeXNL0I0/s1600/Primm+Defense+Tower.png Defensive trench to the south with a sandbag bunker looking SW. http://2.bp.blogspot.com/-TAL5hI14854/Tp6moolLzhI/AAAAAAAAALw/nOMlFjM_4y0/s1600/Primm+Trench.png Link to comment Share on other sites More sharing options...
Stratomunchkin Posted October 20, 2011 Share Posted October 20, 2011 Primm's suburbia reimagined as a proper working post-apocalyptic community, with fields, farm equipment, a ruined house turned into a liveable shack, and a tent occupied by refugees/new settlers. In the background, a brahmin roasted over an open fire. http://4.bp.blogspot.com/-4uB2_1-WT5Q/TqAHYp_zUoI/AAAAAAAAANg/5aeQD3_xgWs/s1600/PrimmSuburbia+V2.png I've also turned the ruined house adjacent southwards to the Mojave Courrier into a blacksmith's shop. Link to comment Share on other sites More sharing options...
Cyberlazy Posted October 22, 2011 Share Posted October 22, 2011 (edited) Agreed! we need more supermutants, Iv never seen one outside jacobs town and black mountain. Makes me sad. I would love to run into BOS and Super mutants out in the wastelands, If just the odd patrol, ever so rarely, to spice things up.. Very awsome primm mod! When are you planing on releasing it? Edited October 22, 2011 by Cyberlazy Link to comment Share on other sites More sharing options...
Stratomunchkin Posted October 22, 2011 Share Posted October 22, 2011 Thanks! And I'll upload it as soon as I find out how to have the mod start three weeks after the player has rid Primm of the Powder Gangers. Link to comment Share on other sites More sharing options...
saw12 Posted November 14, 2011 Share Posted November 14, 2011 Ok good job working on this but me davesnothere and t1amat have done more than this download under primmed on the nexus Link to comment Share on other sites More sharing options...
greenknightfury Posted November 23, 2011 Share Posted November 23, 2011 Thought as much. My concern is, that as most if not all of us know, the more npc's and creatures in an area the more unstable the game becomes especially with scripts as well and even more so when it is part of the world map/cell (whatever its called). The issue is generally reduced by separating it ala Westside et al. This issue is (at least part of) why the population of NV is so much smaller than FO3 I think (and why FO3 was sooooo much more stable) FO3 had almost all the settlements set in thier own worldspace and almost no non-mob npcs were out in the worldmap except a small number of open air camps, I feel I must point out that unmodded the population of these handful of open camps is almost equal to the entire Mojave...unless you count random spawns of raiders and such...but with the spawning points at Talon camp and the Mall it easily can surpass NV in population. Of course when you actually set out and walk the map you see why..NV is tiny! The Worldmap is so much smaller than FO3 that it's insane. add to that chucks of empty space that make up a large chunk of the map....and I don't just mean the 1/3 of the map cut off by mountains in the north and west or the other 1/5 of the map open only if you take the cottonwood cove ferry or during the final battle. In all you maybe get just over half of the map and big chunks of it are empty and even the towns are empty feeling, when they don't feel overcrowded because they seem to like boarding up perfectly sound buildings rather than add an interior, or because even though they have plenty of stones and clay nobody is doing anything to build any houses or buildings.... Link to comment Share on other sites More sharing options...
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