Jump to content

Stratomunchkin

Members
  • Posts

    73
  • Joined

  • Last visited

Nexus Mods Profile

About Stratomunchkin

Stratomunchkin's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I don't know what's going on, I don't actually see any MW5 mods on the nexus right now?!
  2. Hey guys, I've recently installed my first ENB mod ever -Superb ENB-RL by Alakan et.al. - and I love the visual quality the game gets with it. The only problem I have is that it makes the nights and dungeon interiors extremely dark. I'm already using the travel lantern mod to counteract this but it has barely and effect (especially outside). :confused: I know there are tons of ENB mods out there. Do any of you know of one that doesn't make the nights so damn dark? Thanks in advance. :)
  3. Hey guys, I've got bit of a problem. I've got a rather large space under the open sky as part of a dungeon I'm working on (ceiling collapsed). Now I know that I can activate the sky under the cell's lighting options if I edit them manually. However, that open space is just a part of the overall dungeon, and if I set the sky parameters for the whole cell, the whole cell will have an "under an open sky" lighting scheme! Is there a workaround or do I have to make this part into a seperate cell alltogether? :confused:
  4. Well, this sadly doesn't apply to me since I've got a 64 bit system and plenty of RAM.
  5. I've got the exact same problem as nofear88. The process also just hangs up around 58% loaded if I go with "Yes to all".
  6. What I'd like to see would be a mod that as a higher level char lets you take over one of the ruined forts and rebuild it slowly, pretty much like the Crossroads Keep in Neverwinter Nights 2. You'd have to man and defend the fort, and you'd raise tariffs and offer protection to travellers and travelling merchants. After a while farms would spring up around the hold, and you could tax them in return for your protection and so on. Add a few quest like a "bandit king" arising or something like that, have other adventurers come to you for work and so on. Maybe even chose a side in the civil war incl. a siege or something. It'd be pure hell to code, a game within a game but I'd love it because I absolutely LOVED Crossroads Keep.
  7. How do any of these even qualify as "towns"? They are tiny hamlet's, fer Christ's sake!
  8. Your mostly missing the point.No, I'm most definitvely not missing the point. Your saying that the player's choice of who he helped at the time to win the Civil War will have great and lasting consequences, and that this will pose massive problems for Bethesda. Contrary to that I offered the example of The Witcher, where the player's choice of which faction he or she supports does not seriously impact the after-game setting, for the very simple and universally applicable reason that the player can't be everywhere at all times to influence and control things. I don't see any problems with Bethesda taking a sinilar approach as long as they tell it well.
  9. You're seriously overstating the issue. CD Project with the first Witcher game offered 3 very different endings, and none ultimately had grievous impact on the following game. The same counts for a likely TES 6. I mean, seriously, just consider the time skips involved. It's been 200 years between Oblivion and Skyrim! With enough time in between you can explain anything away. Hell, you don't even need much time! Take this: Ulfric and the Stormcloaks win, but soon people realize what an egotistical and racist ass he really is. Three years after ascending to the throne, he's murdered in his sleep. Variations of that theme for imperials and Nord alike. You may be Dragonborn, but you can't stop human treachery and desires everywhere.
  10. You also get the dialogue option of asking her about the High King's father. She admits that they were very close and that she "brought him up" (IIRC), making her at least 75ish.
  11. This. The environment is also rather unresponsive w/regards to the player's achievements. I like the size of the world - after 120 hours I'm still not done exploring - but it feels like a rather empty sandbox.
  12. So the territory's not heightmapped? Damn, and there I was, hopes all high... But what's the point in such an oversized LOD? :wallbash:
  13. This. I got instantkilled by a Bandit Marauder. I had 200 HP, he oneshotted me with a Steel Waraxe. Yes, this one really needs to be fixed. If I with my 80+ two-handed skill and 500+ armor can't do that to him, he - the mook - shouldn't be able to do that to me either. Especially not with that kind of gear.
  14. In my case those dragons that don't give you souls were all bounty missions. Random encounters etc. give you souls, the bounty missions apparently don't. At least, for me.
  15. Good ideas, and the engine limitations could be circumvented by dividing some of the towns into different sections (eg. the Grey Quarter in Windhelm easily could be its own section).
×
×
  • Create New...