SickleYield Posted November 15, 2007 Share Posted November 15, 2007 I've been working on a Hircine-like race mod with a new lowerbody for Fantasy Figures and Robert's Male Bodies. I have no script experience, but I did succeed in getting this to work as a quest script: scn HircinesChildrenClothingScript Begin Gamemode player.additem (#) 1Player.equipitem (#) endifend ...Where "#" is the number of the item. Works like a charm when set as a condition of playing the given race. The problems are these: 1)How do I stop the "item equipped" message from showing up ingame?2)How do I get the lowerbody to equip again after greaves are unequipped? The unplayable mesh apparently unequips automatically when any other item is equipped in the lowerbody slot, but it doesn't equip again on its own. I would also like to be able to equip goatleg greave meshes using a script by having the game unequip a default mesh and replace it with mine when the player is this goatlegged race. I'm willing to do the long list of meshes, that's not really hard (and they will be simple meshes, not full greaves) and the long list of items in the script if it will work. Re-equipping isn't an issue with this one since it'll be a playable item and will remain in player inventory once replaced. Any suggestion as to that? Maybe these are very obvious questions, but please forgive my ignorance - I've been modding for a year and never successfully created a script any more complicated than "show message when this amulet is equipped." :P Link to comment Share on other sites More sharing options...
Grumman Posted November 15, 2007 Share Posted November 15, 2007 For your first problem, you might want to look at how mods like "Modman's Custom Plugins" remove the text displayed for the area loading, "your horse has been stabled", sneak attack, and so on. I imagine that you could do it in the same way. Link to comment Share on other sites More sharing options...
SickleYield Posted November 15, 2007 Author Share Posted November 15, 2007 Ah, so you're talking about something like Bodyshapes does already. I was afraid of that. Not such a problem if I could get people to use Bodyshapes - which is pretty well tailored for a mod like this one that only affects the player - but most people have never heard of it. :( I'll get OBSE and give your script suggestion a try. It sounds like it might be difficult for a complete newbie to get working, but if I didn't have a sense of humor, I shouldn't have joined. ;) I haven't been keeping the lowerbody meshes in the _male folder anyway because I suspected a similar problem might crop up, so that's no big deal. Thanks for your help. Link to comment Share on other sites More sharing options...
SickleYield Posted November 16, 2007 Author Share Posted November 16, 2007 Later: Weird. I tried to start OBSE with the loader through the console, but I keep getting the message that it can't find TESConstructionSet.exe. This is despite the fact that I can see the CS sitting right there in the same Oblivion\ file as both the OBSE loader and the Oblivion.exe. Any suggestions as to what I did wrong this time? :D Link to comment Share on other sites More sharing options...
worm82075 Posted November 28, 2007 Share Posted November 28, 2007 sickleyield this may be to little to late but i had the same problem when i tried to launch cs with obse loader.after reading the docs included with obse i found out what has to be done. you have to launch from a command line opened in the oblivion folder.what i did was created a .bat file with this "obse_loader -editor" and place it in the oblivion folder.i then created shortcut to the .bat and placed it in my quicklaunch. hope that solves your problem Link to comment Share on other sites More sharing options...
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