Saene Posted October 17, 2011 Share Posted October 17, 2011 First off, this is the first time ever trying to install multiple mods and it confuses the heck out of me. Please bear with me :P Writing this to make it easy for you: 1. What I have: Fallout 3+all addons updated to 1.7. No unofficial patch, though I have it ready for installment. I play on w7, game is installed in default directory. Heard issues about this, but only for vista. 2. Mods:FOOK2 1.0 (Don't know if I can upgrade to 1.1 with this combo)MMM (Mart's Mutant Mod - RC6.1)EWE 3. Load order report from FOMM Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.esm EVE.esm (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm CALIBRxMerchant.esp FOOK2 - Main.esp! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found FOOK2 - Mothership Zeta.esp! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found MyFOOK2 - Black & White Tranquility Lane.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Natural Selection.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - FOOK2.esp! This plugin requires 'fook2 - main.esm and mart's mutant mod.esm', which was not found Mart's Mutant Mod - FOOK2 - DIK.esp EWE Energy Weapons Enhanced.esm! This plugin depends on master 'eve.esm', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EWE Load Order Fix.esp! This plugin depends on master 'eve.esm', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EWE Supermutant Energy Weapons.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EWE Stormfront Studios Load Order Fix.esp! This plugin depends on master 'ss master file.esm', which is not loading! This plugin depends on master 'eve.esm', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EWE DLC Addon.esp! This plugin depends on master 'eve.esm', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmcalibr.esmeve.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmmart's mutant mod.esmcalibrxmerchant.espfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.espmyfook2 - black & white tranquility lane.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - natural selection.espmart's mutant mod - master menu module.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espmart's mutant mod - fook2.espmart's mutant mod - fook2 - dik.espewe energy weapons enhanced.esmewe load order fix.espewe supermutant energy weapons.espewe stormfront studios load order fix.espewe dlc addon.esp 4. BOSS info: masterlist.txt is already at the latest version. Update aborted.−SummaryMods sorted by your userlist are counted as recognised, not unrecognised, plugins. Number of recognised plugins: 30 Number of warning messages: 0Number of unrecognised plugins: 5 Number of error messages: 0Number of ghosted plugins: 0 Total number of messages: 45Total number of plugins: 35−Userlist MessagesNo valid rules were found in your userlist.txt.−Recognised And Re-ordered PluginsFallout3.esmNote: Masterlist Revision: 3384 (Oct 8, 2011)Anchorage.esmThePitt.esmBrokenSteel.esmBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esmZeta.esmCALIBR.esmEVE.esmBash Tag suggestion(s): {{BASH: Graphics, Invent, Sound, Scripts}}FOOK2 - Main.esmBash Tag suggestion(s): {{BASH: Invent, Stats, Relations, Factions}}Requires: CALIBR.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmRequires: CALIBR.esmRequires: FOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.esmRequires: Anchorage.esmRequires: ThePitt.esmRequires: BrokenSteel.esmRequires: PointLookout.esmRequires: CALIBR.esmRequires: FOOK2 - Main.ESMMart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}CALIBRxMerchant.espRequires: CALIBR.ESMFOOK2 - Main.espBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: CALIBR.ESM and FOOK2 - Main.ESMFOOK2 - [EVE] Energy Visuals Enhanced.espRequires: FOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.espRequires: Anchorage.ESMRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmRequires: CALIBR.ESMRequires: and FOOK2 - Main.ESMFOOK2 - Mothership Zeta.espRequires: FOOK2 - Main.ESM and Zeta.ESMMyFOOK2 - Black & White Tranquility Lane.espRequires: FOOK2 - Main.ESMMart's Mutant Mod.espBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.espBash Tag suggestion(s): {{BASH: Scripts}}Requires: Anchorage.ESMMart's Mutant Mod - DLC The Pitt.espBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.espBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.espBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: PointLookout.ESMMart's Mutant Mod - DLC Zeta.espBash Tag suggestion(s): {{BASH: Scripts}}Requires: Zeta.ESMMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espBash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}Mart's Mutant Mod - Natural Selection.espBash Tag suggestion(s): {{BASH: Relations}}Mart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FOOK2.espRequires: FOOK2 - Main.ESM and Mart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Relations}}Mart's Mutant Mod - FOOK2 - DIK.espRequires: FOOK2 - Main.ESMRequires: FOOK2 - [DIK] DLC Improvement Kit.esm and Mart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Relations}}−Unrecognised PluginsReorder these by hand using your favourite mod ordering utility. EWE Energy Weapons Enhanced.esmEWE Load Order Fix.espEWE Supermutant Energy Weapons.espEWE Stormfront Studios Load Order Fix.espEWE DLC Addon.espExecution Complete 5. What is not working FOOK2 - Mothership Zeta.esp! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found All those errors confuses me :S Thanks in advance! Link to comment Share on other sites More sharing options...
blove Posted October 17, 2011 Share Posted October 17, 2011 If you are going to use FOOK2 1.0 RC I would suggest using MMM 5.x. There are no compatibility patches that I am aware for FOOK2 1.0 and MMM 6.x. You could use FOOK2 1.2 OB and MMM 6.x, but I really doubt EWE would like that. Link to comment Share on other sites More sharing options...
Rabbit1251 Posted October 17, 2011 Share Posted October 17, 2011 Not installing to the default directory applies to Vista and Win 7 both. Rabbit Link to comment Share on other sites More sharing options...
Saene Posted October 17, 2011 Author Share Posted October 17, 2011 Not installing to the default directory applies to Vista and Win 7 both. Rabbit Ah ok, that sucks. Well, will have to reinstall later then, thanks a lot people :) Link to comment Share on other sites More sharing options...
BitetheBullet9 Posted April 3, 2012 Share Posted April 3, 2012 Whenever I try to download a mod from the nexus, it keeps telling me, unrecognized game mode: Fallout 3. Can anyone help? I have The game of the year edition installed on Steam. I have FOMM installed correctly. It runs fine Link to comment Share on other sites More sharing options...
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