Deleted11438360User Posted May 30, 2016 Share Posted May 30, 2016 So I would like to make a merchant that shows a trade window through a scripted menu, but what would I need to do? I have the scripting down for the menu, I'd assume I'd need to create an actor with all the merchant jazz, but what else? Are there any commands to just straight-up open the menu through the actor? Or is there actually some nifty actor-less method? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 31, 2016 Share Posted May 31, 2016 To create a remote merchant store:You need to create the actor complete with merchant chest, faction and all else required for a normal merchant.You need to place the actor and chest in a non-connected cell (it could be connected if you want a face to face store as well)Once that is done, in your scripted menu where you want to access the store use ShowBarterMenu()Because the merchant will not be a dialogue target you will need to obtain the actor by some other means. Perhaps a direct property. Perhaps as a quest alias. Link to comment Share on other sites More sharing options...
Deleted11438360User Posted May 31, 2016 Author Share Posted May 31, 2016 Ah ha! Yes, that's the one, I couldn't remember the name so I put in "merchant" and "trader" into the search on the wiki. I'll see about adding them to my quest as an alias, that all sounds good. Thanks again bud. :) Link to comment Share on other sites More sharing options...
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