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Merchant through a menu


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So I would like to make a merchant that shows a trade window through a scripted menu, but what would I need to do? I have the scripting down for the menu, I'd assume I'd need to create an actor with all the merchant jazz, but what else? Are there any commands to just straight-up open the menu through the actor? Or is there actually some nifty actor-less method?

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To create a remote merchant store:

You need to create the actor complete with merchant chest, faction and all else required for a normal merchant.

You need to place the actor and chest in a non-connected cell (it could be connected if you want a face to face store as well)

Once that is done, in your scripted menu where you want to access the store use ShowBarterMenu()

Because the merchant will not be a dialogue target you will need to obtain the actor by some other means. Perhaps a direct property. Perhaps as a quest alias.

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