Deleted4363562User Posted May 31, 2016 Author Share Posted May 31, 2016 Should just be click and drag in the edit window.Click then click-hold drag. Just like in the render window. IIrc Edit: unless you mean actually adjusting/changing the animation and not just lining it up right... Nah, I don't mean that. I just want to move the whole animation set backwards so that it doesn't clip into the object. Clicking and holding on the animation just lets me rotate around it. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 31, 2016 Share Posted May 31, 2016 Like in the render window, again iirc, try holding z, X, y or c to move on the corresponding axis. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted May 31, 2016 Author Share Posted May 31, 2016 Like in the render window, again iirc, try holding z, X, y or c to move on the corresponding axis.Clicking on the animation marker in the render window and attempting to move it, moves both the marker and the object. I can't move the marker independent of the object. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted May 31, 2016 Author Share Posted May 31, 2016 Ok I was able to move it by clicking on the active markers tab, which in turn ungrayed the axis tab. Not sure why that was grayed out to begin with. In any case, now when I hit ok, I get an error message about the Form ID not being unique. The object is a duplicate of the cooking station with a new name. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted May 31, 2016 Author Share Posted May 31, 2016 Well...not sure what I did, but I exited the menu and tried again. This time everything went fine. No errors. Again, the whole initial problem for me was that I wasn't clicking on the active markers check box, because it was already checked. Once I clicked on it, the axis tab was available. Thanks to all. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 31, 2016 Share Posted May 31, 2016 Huh, maybe bug. Side note: reminds that I intended (for personal use) to change the camera location for the robot workshop to somewhere a little better...seems too low for my tastes.Thank for that. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted May 31, 2016 Author Share Posted May 31, 2016 Huh, maybe bug. Side note: reminds that I intended (for personal use) to change the camera location for the robot workshop to somewhere a little better...seems too low for my tastes.Thank for that.Not a bad idea actually. I'm in the process of reworking Home Plate. I kinda wanted to put that workbench in there, but it's huge. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 31, 2016 Share Posted May 31, 2016 Huh, maybe bug. Side note: reminds that I intended (for personal use) to change the camera location for the robot workshop to somewhere a little better...seems too low for my tastes.Thank for that.Not a bad idea actually. I'm in the process of reworking Home Plate. I kinda wanted to put that workbench in there, but it's huge. Hmm, I wonder if just some straight simple downscaling of it would have too many (because there's always some) adverse affects, because it is quite big....but another time, perhaps. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted May 31, 2016 Author Share Posted May 31, 2016 If I had more know-how I'd build an alternative one altogether. That's a ways down the road for me though. I still have an armor model I never finished. Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 31, 2016 Share Posted May 31, 2016 I'm like 60% sure it would scale down the user temporarily, until you exit it. But I would need to test it, which I'm way too lazy to do. Link to comment Share on other sites More sharing options...
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