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Does anyone know what the Walker mod is?


Daedalusapollo

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I'm more curious about the dual wielding in the 8 second mark and if you can actually translate that into functional dual wielding pistols. Is that something that would require a unique skeleton like Skyrim xp32?

I doubt it, but dual pistols would require single and left handed animations. I think we need 64 bit Havok tools to do that. Havok isn't sold to the public and I think it costs $40k to $120k.

 

 

Ouch :T

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I'm more curious about the dual wielding in the 8 second mark and if you can actually translate that into functional dual wielding pistols. Is that something that would require a unique skeleton like Skyrim xp32?

I doubt it, but dual pistols would require single and left handed animations. I think we need 64 bit Havok tools to do that. Havok isn't sold to the public and I think it costs $40k to $120k.

Ouch :T

...far out of left field theoretical workaround suggestion (and yes, I'm an animation laymen...my strong points lay in other areas), specificly for this dual-weld idea:

Is there a way to mirror (*flip*) an animation? Would this get one around being unable to create new animations (if, in reality, I haven't got this whole thing wrong and it's exactly the same issue)?

 

I'd guess it would bring its own issues, of course (such as when reloading, you'd oddly grow an extra left/right hand to pop the new clip in). But, maybe those could be worked around in other ways (same example, and simply disable the reload animation in favor of a sound and drop the arm for a split second, *reloading* "offscreen"). Etc.?

 

Edit: I realize I'm off topic...but I'm going with "I didn't start the off-topic'ness". =P

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I'm more curious about the dual wielding in the 8 second mark and if you can actually translate that into functional dual wielding pistols. Is that something that would require a unique skeleton like Skyrim xp32?

I doubt it, but dual pistols would require single and left handed animations. I think we need 64 bit Havok tools to do that. Havok isn't sold to the public and I think it costs $40k to $120k.

Ouch :T

...far out of left field theoretical workaround suggestion (and yes, I'm an animation laymen...my strong points lay in other areas), specificly for this dual-weld idea:

Is there a way to mirror (*flip*) an animation? Would this get one around being unable to create new animations (if, in reality, I haven't got this whole thing wrong and it's exactly the same issue)?

 

I'd guess it would bring its own issues, of course (such as when reloading, you'd oddly grow an extra left/right hand to pop the new clip in). But, maybe those could be worked around in other ways (same example, and simply disable the reload animation in favor of a sound and drop the arm for a split second, *reloading* "offscreen"). Etc.?

 

Edit: I realize I'm off topic...but I'm going with "I didn't start the off-topic'ness". =P

 

 

Ha, I always imagine dual wielding reload animation would be like in Counterstrike where you would discharge both magazines at the same time and tried to reload each pistols while holding on to your other pistol awkwardly. Also with dual wielding dose that mean iron sighting would be disabled because you can't really look down two sights or if you could one pistol will make the projectile go slightly left while the other slightly right of the target?

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Ha, I always imagine dual wielding reload animation would be like in Counterstrike where you would discharge both magazines at the same time and tried to reload each pistols while holding on to your other pistol awkwardly. Also with dual wielding dose that mean iron sighting would be disabled because you can't really look down two sights or if you could one pistol will make the projectile go slightly left while the other slightly right of the target?

Well, it's Fallout, so just grow a third arm and you're golden.
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