1mjolnir1 Posted October 19, 2011 Share Posted October 19, 2011 I'm trying to put a couple of those giant artillery guns from the anchorage expansion in the wasteland, That part is easy but i want them to shoot and fire just like they do in the expansion when your walking around them to sabotage the Chinese artillery base. How do I make activator object run their idle animations?? There is little information about it on the wiki! Link to comment Share on other sites More sharing options...
wallice Posted October 19, 2011 Share Posted October 19, 2011 Look into the DLCAnchOverlookGunsSCRIPT, but this script is quite complex, there are 9 variables for each gun. Basically 'playgroup' and 'placeatme xxxexplosion' is used to make the guns rotate and fire. Link to comment Share on other sites More sharing options...
1mjolnir1 Posted October 20, 2011 Author Share Posted October 20, 2011 Ok ye it IS a lot more complex than I thought. I'll try to look into it but scripts are alittle over my head at this point and time. I'm guessing you have to name the xmarkers accordingly to the reference names you have in the script is that it? Link to comment Share on other sites More sharing options...
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