wroma74 Posted June 1, 2016 Share Posted June 1, 2016 I am in Julianos Chapel, but no door to exit and towards some walls I can see Skingrad, as there are no walls... when I walk, I fall down through the floor...how could I trak the wrong mod making this possible? thanks a lot Link to comment Share on other sites More sharing options...
cfh85 Posted June 1, 2016 Share Posted June 1, 2016 start by posting the mod you have installed. If you want to check yourself then I would load them all into tes4edit, check for cell edits Link to comment Share on other sites More sharing options...
wroma74 Posted June 1, 2016 Author Share Posted June 1, 2016 start by posting the mod you have installed. If you want to check yourself then I would load them all into tes4edit, check for cell editsHi! Thank for your interest. I have this mods:======================================OBSE Plugins====================================== OBSE Version: 0.0.21.4 Blockhead.dll Version: 10.3.8.512 CustomSpellIcons.dll Elys_USV.dll MenuQue.dll OBSE_Elys_Uncapper.dll obse_jail_fix.dll OBSE_Kyoma_MenuQue.dll obse_training_fix.dll sr_Oblivion_Stutter_Remover.dll Oblivion.esmCastleWestWeald.esmSpokCommon.esmAll Natural Base.esmMart's Monster Mod.esmArtifacts.esmHemingweys Capes Improved.esmCM Partners.esmCustomSpellIcons.esmITA - FoT & Hexaae R3.espUOP adds 2.espUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espAll Natural.espAll Natural - SI.espAll Natural - MMM Patch.espImmersive Interiors.espImmersive Interiors - Bravil.espEnhanced Water v2.0 HD - SI Addon.espEnhanced Water v2.0 HDMI.espSymphony of Violence.espSounds of Cyrodiil.espStorms & Sound.espBetter Rainbows.espBrumasNorthernLights.espAll Natural - Real Lights.espWindowLightingSystem.espAkatosh Mount By Saiden Storm.espBTMoreEnemies.espGlowing Wonders.espPTFallingStars.espSnowGusts.espPopulated Prisons.espEnhanced Seasons.espExPCB.espGet Wet - just droplets.espMigMiscellanea.espMiscTracker.espSpell Delete.espLandmarks, w Wells.espMaleBodyReplacerV5.espCM_Better Wine.espVA_BetterGold_ITA.espNeck Seam Concealers Expanded.espNeck Seam Concealers Expanded DD.espExnemRuneskulls.espHemingweys Capes Improved for MMM.espMart's Monster Mod.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Farm Animals.espCreature Diversity.espMart's Monster Mod - Diverse Creatures Expansion.espMythical Creatures - Cyclops.espOblivifall - Something Is Definately Not Right.espProject Ambience.espArtifacts.espCastleWestWeald.espDwemer_Skyship_1_1_0.espFort Tempest.espImpeREAL City Unique Districts - All the Districts - Merged.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espKvatch Rebuilt.espKvatch Rebuilt Fixes.espKvatch Rebuilt Weather Patch.espGlenvarCastle.espMadMagesTower.espMafreseli.espRuins of Aeris Zul.espScarletMonastery.espSkyrim Nord Tombs.espSunderedKeep.espDrago_Watch.espHoarfrostCastle.espMannimarcoRevisited.espShadowcrest_Vineyard.esp00SnowyRoadToBruma.espShezriesTownsMaster.espArtifacts-ShezriesTowns Patch.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espHoarfrostCastle-LushWoodlands patch.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espMadMagesTower-CloudtopMountains patch.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espKvatchRebuilt-CheydinhalFalls patch.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espxulJerallGlacier.espSnowyRoad-JerallGlacier Patch.espSnowyRoad-ULCombo Patch.espxulTheEasternPeaks.espImpeREAL Empire - Unique Forts.espImpeREAL Empire Unique Cities - Sutch.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espReal Lava 1.3.espbetterArena.espArena Capacity Crowds-5845.espBetterArenaRemoveRestrictionOptionalFile.espBetterArenaCanWearAnyArmourOptional.espBonds Big Portable Tent.espHUD Status Bars.espGalerionLeveling-Revised.espGrass Overhaul.espImproved Fires and Flames - Increased Sound.espLeviathan Soulgems.espP1DkeyChain.espEnhanced Vegetation [100%].esptbskGuardsFeatures.espSmite of Order.espTheKillingMoon.espSupremeMagicka.espSM_ShiveringIsles.espSM_MMM.espSM_EnchantStaff.espSM_Scrolls.espSM_SigilStone.espMidasSpells.espLightweight Potions.espKaizits New Animations NPC.espCM Partners.espCMPartnersDecrashification.espCM Partners Special NPCs.espCM Partners NPC.espCM Partners More NPCs.espCM Partners Marker NPCs.espCM Partners Extra NPCs.espCM Faramir.espCM Legolas.espOblivion_Character_Overhaul.espHunting and Wildlife Expansion.espOOOShiveringIsles.espVisually Enchanted Drains 1.espVisually Enchanted Fire 3.espVisually Enchanted Frost 3.espVisually Enchanted Shock 1.espVisually Enchanted SoulTrap 1.espSnArrowEffects.espMiniMap.espMaskar's Oblivion Overhaul.esp I have used tes4edit to see the mods alterating the Julianos Chapel cell, finding 6 mods. I tried to deactivate them, and then I loaded a saved game just before entering the chapel. No way, I enter the Chapel and then I see through walls and no door to return back, and when I walk in certain points I fall, fall, fall... :-) thanks for your help, if you can. :-) Link to comment Share on other sites More sharing options...
Striker879 Posted June 1, 2016 Share Posted June 1, 2016 Use BOSS to sort your load order and Wrye Bash to build a bashed patch. Link to comment Share on other sites More sharing options...
wroma74 Posted June 2, 2016 Author Share Posted June 2, 2016 Use BOSS to sort your load order and Wrye Bash to build a bashed patch.So, i decided to start using Wrte Bash. :-) OBMM abandoned.... :-) Not solved, but I decided to use console commands to exit the Chapel.... Anyway, I gained the willpower to understand Wryebash ;-) thank you Striker879 Link to comment Share on other sites More sharing options...
Striker879 Posted June 2, 2016 Share Posted June 2, 2016 (edited) Almost everything I know about Wrye Bash I've learned from the two readmes ... Wrye Bash General Readme.html and Wrye Bash Advanced Readme.html (both found in the Oblivion\Mopy\Docs folder). So are you saying that you already used BOSS to sort that load order? My guess (and it's only a guess) is that your problem is mod conflict and WB alone will not be able to resolve that without BOSS's help. WB uses a combination of bashed tags and load order to resolve conflicts (which all go into the bashed patch, which is why it needs to go at the end of your load order). On a side note, anything in your load order that is after the bashed patch is ignored by WB (hence the reason that Maskar's Oblivion Overhaul.esp must go after the bashed patch to work). Edited June 2, 2016 by Striker879 Link to comment Share on other sites More sharing options...
wroma74 Posted June 2, 2016 Author Share Posted June 2, 2016 (edited) Almost everything I know about Wrye Bash I've learned from the two readmes ... Wrye Bash General Readme.html and Wrye Bash Advanced Readme.html (both found in the Oblivion\Mopy\Docs folder). So are you saying that you already used BOSS to sort that load order? My guess (and it's only a guess) is that your problem is mod conflict and WB alone will not be able to resolve that without BOSS's help. WB uses a combination of bashed tags and load order to resolve conflicts (which all go into the bashed patch, which is why it needs to go at the end of your load order). On a side note, anything in your load order that is after the bashed patch is ignored by WB (hence the reason that Maskar's Oblivion Overhaul.esp must go after the bashed patch to work).Thanks, I understand. About WB: 1) merging leveled lists is automatic? 2) can I change the default directory where packages are stored? (i.e.: I have Oblivion in D:\Games, but I'd like to store packages in F:, a USB disk) thank you Excuse me, I've found the ini about 2) Edited June 2, 2016 by wroma74 Link to comment Share on other sites More sharing options...
Striker879 Posted June 3, 2016 Share Posted June 3, 2016 If you're talking about the options when building a bashed patch I've always used the default selections myself (but my mod list, while not all that short, isn't filled with difficult to resolve conflicting type mods). My understanding is that the bashed patch will be a combination of the records marked with bashed tags, those records that need to be in the bashed patch based on the selections that are ticked in the dialogue that pops up when you build it and any other conflicts that WB finds ... and that load order is how it determines which record will win a conflict, be it two or more mods using the same bashed tags, multiple mods having records that are covered by the BP dialogue selections, or other conflicts it finds. That is why it is so important to run BOSS and then rebuild the bashed patch. Set Wrye Bash up so that you run BOSS from within WB and set it to lock the load order or be sure to turn off lock load order if you prefer to run BOSS from outside of WB (otherwise Wrye will mess up the desktop run BOSS load order as soon as you start it ... simplest way is run BOSS from the button down near the bottom of the WB window). Link to comment Share on other sites More sharing options...
wroma74 Posted June 3, 2016 Author Share Posted June 3, 2016 If you're talking about the options when building a bashed patch I've always used the default selections myself (but my mod list, while not all that short, isn't filled with difficult to resolve conflicting type mods). My understanding is that the bashed patch will be a combination of the records marked with bashed tags, those records that need to be in the bashed patch based on the selections that are ticked in the dialogue that pops up when you build it and any other conflicts that WB finds ... and that load order is how it determines which record will win a conflict, be it two or more mods using the same bashed tags, multiple mods having records that are covered by the BP dialogue selections, or other conflicts it finds. That is why it is so important to run BOSS and then rebuild the bashed patch. Set Wrye Bash up so that you run BOSS from within WB and set it to lock the load order or be sure to turn off lock load order if you prefer to run BOSS from outside of WB (otherwise Wrye will mess up the desktop run BOSS load order as soon as you start it ... simplest way is run BOSS from the button down near the bottom of the WB window).thank you again. Last question: I install a package with some files (i.e. *.dds in \data\textures) overwriting old *.dds. if after some time I decide to uninstall that package, WB will revert old *.dds files? thank you again for your patience Link to comment Share on other sites More sharing options...
Striker879 Posted June 3, 2016 Share Posted June 3, 2016 Yes that is the reason that Wrye Bash is far superior to OBMM for installing mods. That is what the Auto-Anneal is all about. When you use Wrye to uninstall a mod then it will put any files installed by other mods back if they were overwritten by the mod you're uninstalling. Auto-Anneal should be enabled by default ... you can confirm it is by the right click context menu in the Installers tab. Link to comment Share on other sites More sharing options...
Recommended Posts